And, yes, you will be able to use Act Labs' stuff, split pedals, etc. These
guys are very controller-savvy. But, jeez, if they're gonna do retro rally
cars, why didn't they do that fabuloso Lancia Stratos?
--Steve
> I've driven RT's predecessors, and the best thing I can say abt. RT is
that
> it won't mess you up for GPL. Most sims, once you've driven them for a
few
> hours, require a period of readjustment before you can drive GPL again.
Not
> to say RT's physics are the same--they ain't--but they come from the same
> 'school'. Also, there will be different levels, maybe even tweakable in
an
> .ini file, so you can adjust the traction for different textures (grass,
> usw.).
> The worst thing abt. its predecessors was that the game's scoring cheats.
> It should be the easiest thing for a computer to do to keep track of the
> times, but I gave up when I was ahead at each checkpoint (often by a huge
> margin), only to place 32nd overall (and 16th in class, or whatever) for
the
> whole stage. Life is full of frustrations; I didn't need this one.
> --Steve Smith
> > I was a little depressed when browsing the release dates at High Gear,
> then
> > I decided to give a read to the "Hands On" regarding Rally Trophy at
> > http://www.sportplanet.com/hg/article.php?page=1&id=40 due to be
released
> in
> > November. Damn this looks promising!
> > Developers: IMHO the key to realistic phisycs is in the drivers POV.
> > Create a 6 DOF POV and you will nail it. All the talk about physics,
and
> > how they are still under development makes me apprehensive. We at RAS
> have
> > heard that a thousand times before.
> > Will the game support the Act Labs RS Shifter? How is the Force
Feedback?
> > Analog Clutch? Just a few of my questions...
> > With the graphics I see and from what I hear the killer sounds, the only
> > question is how it will FEEL. The in-car screenshot looks good too!
Man
> > what a surprise this would be!!!
> > David Cook