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Slot
www.slottweak.com
Tweaks & Reviews
Some Call Me Tim
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Slot
www.slottweak.com
Tweaks & Reviews
> >I think MGPR2 uses i-Force, so you should be able to tweak it with
i-force
> >Studio and change just about everything.
Another problem is the double edged sword of the full force physics
model. It's so realistic that it can handle variables and inputs beyond
what an F1 driver would experience. For instance if you hack your
cars *.svm file to get a higher wing angle than the garage menu
allows (such as 20 degrees), the car reacts just the way it should,
and you get more lateral g's, and you feel more forces on the steering
wheel. You can make the tires wider or even change the friction (grip)
in the *.veh files and the physics model is so good that just changing
one number changes everything, handling, spins, top speed, fuel milage,
just the way it would in the real world. If you double the grip of the tires
it's actually hard to drive, at first, but then you get the hang of it, and
the sensation of lateral g's is awesome from the rollbar view. So the
total range of force your steering wheel is capable of has to be set
to handle a very wide range of conditions. Problem is, a realistic
setup that can get good speed on the straights and not have to change
tires every 3 laps need only sample a small slice of that range. So if
your wheel generates a max force of 10. And the max force triggered by
F1 2000 is with, oh, let's say wings at 30 degrees and tires with twice
the grip. Then when you race with realistic setups your max force
feedback experience is going to be small, like 5 or less. Only half what
your wheel hardware is capable of. So what the gamer needs is a way
to manually alter the range that the physics model will output, and
where on the lateral g (and other forces) scale it will match the max
force possible from the force feedback hardware. Something like, "Set
the lateral forces the car can stick to the road with wings at 10 degrees
and soft tires as causing the max force feedback my hardware can make,
and everything above that will just have to feel the same." I'm hoping there
is a way to do this in the files, but so far I can't find it.
GPL has something like that in it's core.ini file:
[ Joy ]
allow_force_feedback = 1 ; Use FF if device has it
force_feedback_damping = 40.000000 ; force feedback damping
coefficient
force_feedback_latency = 0.085000 ; force feedback latency (secs)
max_steering_torque = 225.000000 ; steering torque in N*in
giving max device force
--DK
Erm...Real F1 cars have a max lock of around 10-12 degrees. They'd be a bit
twitchy with 25 degrees of lock, too. They don't even use that much lock for
Monaco.
R.
BTW, I am not knocking the game as such. I like it better every time
I play it. It's just kinda disappointing that you can seemingly
adjust everything else except FF response.