rec.autos.simulators

F1 2000 - weak feedback with LWFF

John Cauthe

F1 2000 - weak feedback with LWFF

by John Cauthe » Sat, 01 Jul 2000 04:00:00

I'm having a problem getting into F1 2000 because of the almost non-existant
force feedback effects in the game with the Logitech Formula Force Wheel.
The only time I really feel them is when the car runs off the road, then
they are very strong.  I've got the feedback strength and centering forces
set to 150% in the game profile.  I've also got the dead zone set to "0" in
the F1 2000 settings.  Is there anything else I can do?

Thanks,

John Cauthen
Managing Editor
Digital Sportspage (http://www.racesimcentral.net/)

Gregor Vebl

F1 2000 - weak feedback with LWFF

by Gregor Vebl » Sat, 01 Jul 2000 04:00:00


> I'm having a problem getting into F1 2000 because of the almost non-existant
> force feedback effects in the game with the Logitech Formula Force Wheel.
> The only time I really feel them is when the car runs off the road, then
> they are very strong.  I've got the feedback strength and centering forces
> set to 150% in the game profile.  I've also got the dead zone set to "0" in
> the F1 2000 settings.  Is there anything else I can do?

> Thanks,

> John Cauthen
> Managing Editor
> Digital Sportspage (http://www.digitalsports.com)

I don't have a FF wheel, but I suggested a while ago that perhaps the
speed sensitivity setting should be set to 0. Some people reported
success, so it might be well trying out.

-Gregor

Kai Fulle

F1 2000 - weak feedback with LWFF

by Kai Fulle » Sat, 01 Jul 2000 04:00:00

I suggest you de-select "use centering spring in force feedback games"

That can generally dampen the effects, and if the force feedback is
implemented correctly the wheel should center according to the cars
dynamics, without -auto-centering. If your one of the few who like the
additional centering forces, you can always turn it back on.


Mel Lanzer Co

F1 2000 - weak feedback with LWFF

by Mel Lanzer Co » Sat, 01 Jul 2000 04:00:00

Unfortunately, the only thing you can do is use the artificial centering forces
of the centering spring in your wheel. I think the lack of forces was skipped
over to get the game out in time, especially since they feel great off-course or
in the pits. I was really hoping the 1.09 patch was gonna fix this, but I
believe 1.09 is just the "official" version of the "unnoficial" 1.06 patch. ;(

Warlock!


> I'm having a problem getting into F1 2000 because of the almost non-existant
> force feedback effects in the game with the Logitech Formula Force Wheel.
> The only time I really feel them is when the car runs off the road, then
> they are very strong.  I've got the feedback strength and centering forces
> set to 150% in the game profile.  I've also got the dead zone set to "0" in
> the F1 2000 settings.  Is there anything else I can do?

> Thanks,

> John Cauthen
> Managing Editor
> Digital Sportspage (http://www.digitalsports.com)

Greg Cisk

F1 2000 - weak feedback with LWFF

by Greg Cisk » Sat, 01 Jul 2000 04:00:00


Have you tried this? Do you own and drive F1 2000 this way?
The reason I ask is because from the reply of yours it is obvious
that you do not.

First off, it is very well known that F1 2000 had GPL type FF
effects while you are in the pits. Once you pass the speed
line on pit exit you can feel the FF effects are lost. You still
will feel bumps and stuff, but the road traction and weight
effects are gone. To somewhat compensate you need to turn
on spring centering in FF games.

--


John Cauthe

F1 2000 - weak feedback with LWFF

by John Cauthe » Sat, 01 Jul 2000 04:00:00


Gregor,  thanks for the suggestion.  I tried it and it made a bit of a
difference; most noticeable at high speeds when I'm making swift manuevers,
but still not enough in turns and "holding it in the road".  I'm going to
try Kai's suggestion also (turning centering spring off).

I wish F1 2000 had its own .ini file, where I could go in and set game
specific settings there, ala GPL and NASCAR 3.

John Cauthen
Managing Editor
Digital Sportspage (http://www.digitalsports.com)

John Cauthe

F1 2000 - weak feedback with LWFF

by John Cauthe » Sat, 01 Jul 2000 04:00:00


I'll give that a shot, Kai... thanks for the idea.   I saw some isolated
minor improvements with I set the speed setting to "0", but a lot more than
that is needed.  Honestly, of all the racing games I've got, F1 2000 has the
weakest force feedback effects.  This may just be an anomoly with the LWFF,
however.

I'll be back with a report later....

Thanks again!

--
John Cauthen
Managing Editor
Digital Sportspage (http://www.digitalsports.com)

Coli

F1 2000 - weak feedback with LWFF

by Coli » Sat, 01 Jul 2000 04:00:00

Plain and simple, the FF in F1 2000 is absolutely awful.  To prove to
yourself that your wheel is OK and it's the game that's at fault, run over a
kerb.  You will feel the FF then.  Also, ISI have turned off FF collision
effects with release 1.09.
...Colin


Greg Cisk

F1 2000 - weak feedback with LWFF

by Greg Cisk » Sun, 02 Jul 2000 04:00:00


So my interruption of the readme was correct? Man on man
what a bunch of wizard programmers to back out of a problem
like that. I am rather disappointed. I guess I will be sticking with
1.06 for a while.

--


Kai Fulle

F1 2000 - weak feedback with LWFF

by Kai Fulle » Mon, 03 Jul 2000 04:00:00

No I haven't and no I don't it was just a shot in the dark Greg, no need to
get so abrasive about it, it's not like he can't set it back. Your tone
seemed to me that I shouldn't have posted that, when I wish more people
would give harmless advice to people.




> > I suggest you de-select "use centering spring in force feedback games"

> > That can generally dampen the effects, and if the force feedback is
> > implemented correctly the wheel should center according to the cars
> > dynamics, without -auto-centering. If your one of the few who like the
> > additional centering forces, you can always turn it back on.

> Have you tried this? Do you own and drive F1 2000 this way?
> The reason I ask is because from the reply of yours it is obvious
> that you do not.

> First off, it is very well known that F1 2000 had GPL type FF
> effects while you are in the pits. Once you pass the speed
> line on pit exit you can feel the FF effects are lost. You still
> will feel bumps and stuff, but the road traction and weight
> effects are gone. To somewhat compensate you need to turn
> on spring centering in FF games.

> --



Kai Fulle

F1 2000 - weak feedback with LWFF

by Kai Fulle » Mon, 03 Jul 2000 04:00:00

let me add to my previous reply, that I do have SCGT, and set the centering
off. I might think that the weak effects from SCGT are the same as the ones
in F12k?




> > I suggest you de-select "use centering spring in force feedback games"

> > That can generally dampen the effects, and if the force feedback is
> > implemented correctly the wheel should center according to the cars
> > dynamics, without -auto-centering. If your one of the few who like the
> > additional centering forces, you can always turn it back on.

> Have you tried this? Do you own and drive F1 2000 this way?
> The reason I ask is because from the reply of yours it is obvious
> that you do not.

> First off, it is very well known that F1 2000 had GPL type FF
> effects while you are in the pits. Once you pass the speed
> line on pit exit you can feel the FF effects are lost. You still
> will feel bumps and stuff, but the road traction and weight
> effects are gone. To somewhat compensate you need to turn
> on spring centering in FF games.

> --



Greg Cisk

F1 2000 - weak feedback with LWFF

by Greg Cisk » Fri, 07 Jul 2000 04:00:00


Well I have both games and set the spring center ON for F1 2000
and turn it OFF for SCGT. Also the reason I reacted the way that
I did was because what you were telling him was 180 degrees
from what many posts here have advised. Anyone that had the
game and a LWFF would know you get a better feel with the FF
spring centering ON.

It was nothing personal, and if I offended you I apologize.

--



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