Michael,
Part of the trouble is that there is no real "standard" by which 3D card
manufacturers much comply with in order to have fully compatible 3D rendering. This is
why we see all the fun little things like D3D, Rendition, Glide, OpenGL, etc etc....
The same tragedy is happening with 56K modems, but that's another story. In any event,
the end result is that every card manufacturer is taking their "best stab" at making
their cards compatible with D3D and other protocols, but the success varies wildly
between card manufacurers and even within the same manufacturer (look at Matrox, one
card is excellent, the other is a dog). Unfortunatly, MS isn't bound by any standard
either and as such can't ensure continued compatibilty with all 3D cards on the market.
It's a great big mess right now, and we have actually, to this point, ended up kinda
luck that most of us can still use our cards. Inevitably, though, there are some cards
that are just going to be simply left in the dust, and buying 3D cards is a gamble at
best. One can research and make an educated decision, but it's like playing the stock
market. You may end up on the right end, but you might also find yourself on the
street. <G>
> % > >> Since CPR is a Direct 3D title, it is most definitely supported by
> % > Rendition. Do you have hardware acceleration enabled in the graphics
> % > configuration section?
> % >
> % > >>
> % >
> % > It is supported by Rendition, but not playable in Hardware accelerated mode til
> % > Rendition gets a driver fix out there that lets you see objects more than a
> % > hundred yards in front of you.
> % >
> % You are most definitely correct, Randy. Not only is there a terrible "pop-up"
> % effect when running a Rendition card in Hardware accelerated mode in CPR. My frame
> % rates actually decrease using this mode in CPR. Go figure!
> What the heck is going on here? Most if not all of the video card
> drivers are "certified" by Microsoft. Then why is it that when a
> "Microsoft" product doesn't work with those certified drivers that the
> video card people are held responsible for this failure? I really must
> be dense and hopefully someone can explain this to me. (tongue only
> slightly in cheek.)
> --
> **************************** Michael E. Carver *************************
> Upside out, or inside down...False alarm the only game in town.
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