rec.autos.simulators

REVS - Geoff Crammond's Best?

JAI. Holt

REVS - Geoff Crammond's Best?

by JAI. Holt » Sat, 20 May 1995 04:00:00



: >> My fastest lap time at Silverstone was 1:21.3. It did involve
: >
: >Beat you.  I think I got down to about 1:19.6.  I certainly got under 1:20.0.

: Right, time to dust off that ol'BBC...

: BTW: How many people played it on keys & how many on joysticks?

: I used keys, but about a year ago, I connected a steering-wheel
: and pedal set up. It really shows how good the simulation is, as
: you can easily powerslide it around corners! Great fun, but it
: doesn't do much for the laptimes :-)

hmm now there's an idea - and I kept a steering wheel off one of my little
brothers sit-in toy cars, for possible use in saloon cars - maybe I should
put the setup together after-all...

James

Jean-Paul Hamert

REVS - Geoff Crammond's Best?

by Jean-Paul Hamert » Sat, 20 May 1995 04:00:00


But that is the whole point, if it was free, who cares, if someone
wanted to make money on it, then it's a waste of time.

Jay-pee
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Jean-Paul Hamert

REVS - Geoff Crammond's Best?

by Jean-Paul Hamert » Sat, 20 May 1995 04:00:00


Bit of a change, but I use to think Geoff Crammond was the best programmer in the
world.

Why did I think this, as I now can't remember any of his games, or can I?

Aviator
Sentinel
cholo(?)
please tell me more.

does anyone know what he's upto now?

Jay-pee

--
 Jean-Paul Hamerton ----------------------------------- Philips Research
 Tel   : ++31 40 74 39 38        Information & Software Technology (IST)
 Fax   : ++31 40 74 37 41              Building WL-01, Prof. Holstlaan 4

Stuart Boo

REVS - Geoff Crammond's Best?

by Stuart Boo » Sat, 20 May 1995 04:00:00


>BTW: How many people played it on keys & how many on joysticks?

Keys!

My father bought one of the first analog joysticks for the Beeb, a big
sticky upright block with a wiggly little joystick on top. He
installed *** bands to auto centre it! Anyway, I couldn't drive
with that, so I stuck with the keys.

Stuart.
Stuart Booth
Transport Routeing Software

Simon Challan

REVS - Geoff Crammond's Best?

by Simon Challan » Sat, 20 May 1995 04:00:00

: Hmmm - 1:22.9 eh? Well, my best time is 1:24.0 dead, done with 24,17.
: The discovery that Woodcote can be done in fifth was rather important
: in hacking the time down. Im impressed that anyone could stay on the
: road in fifth with 15/12! By the way - does anyone else play with
: joysticks?
: The fastest time I know of (bar this 1:22.9 one) is 1:23.9, set by
: a friend at sixth form.
: Cheers,
:       Toby

I managed 1:23.8 once, using wing settings of 35/27 (my usual for Silverstone),
I think. I certainly managed to get just below 1:24.0 a couple of times. This
was all using computer-aided steering and the keyboard - I've never got to
grips with joysticks, and I couldn't keep the thing on the road without
computer aided steering! I found out that Woodcote could be taken in top quite
early on (and to go through it full speed is pretty *** the nerves, as
getting things ever so slightly wrong there will have you off!). The two
famous corners after the Hangar Straight are the most crucial for getting a
fast lap, though.

                                Simon Challands

Steve Smit

REVS - Geoff Crammond's Best?

by Steve Smit » Sun, 21 May 1995 04:00:00

Writing Formula One Grand Prix II which should be released at the end of
this year on P.C.  This will be followed up by a Motor-bike racing game.
I just wish GC/Microprose would do a simulation based either on the
British or German touring car championships.  That would be awesome.
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Fraser Mun

REVS - Geoff Crammond's Best?

by Fraser Mun » Sun, 21 May 1995 04:00:00

I think 'Aviator' by Acornsoft was one of Crammond's first games. From
what I can remember, it placed you in the***pit of a spitfire - you
could fly around a bit and there were supposed to be UFO's but I
never found one.

Also, 'The Sentinel' was another polygon game, but it was a bit strange
and difficult to get into.

He also released another game with MicroProse for the Atari ST, PC etc..
called Stunt Car Racer ( or something like that ).

Fraser.

Graham We

REVS - Geoff Crammond's Best?

by Graham We » Sun, 21 May 1995 04:00:00

[regarding Geoff Crammond's other games]
: Also, 'The Sentinel' was another polygon game, but it was a bit strange
: and difficult to get into.

The Sentinel was great. It had a fair bit of strategy and with 10000 levels
which did actually seem to get harder as you went on it had a long lifetime.
I loved this game and if there was an Arc version I'd probably play it day
and night.

: He also released another game with MicroProse for the Atari ST, PC etc..
: called Stunt Car Racer ( or something like that ).
This was a rather cool game. It was sort of like a cut-down version of SR2000
and playing two-player (racing; it didn't have a mode like killer) was cool.

He also did F1GP on the PC and Amiga.

I suppose he realised that the money in the Amiga/ST/PC market was better and
so he moved on, like David Braben.

        Graham

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"The cupboards are bare, but the streets are paved with gold." Neil Young
Clawfinger, Pinball, Acorns and so on! http://www.brad.ac.uk/%7Egiwest/

JAI. Holt

REVS - Geoff Crammond's Best?

by JAI. Holt » Sun, 21 May 1995 04:00:00

: >Oh, did the title say Geoff Crammond's finest? What does everyone think of
: >his other Beeb games? That's no excuse to stop talking about Revs, though.

: I think 'Aviator' by Acornsoft was one of Crammond's first games. From
: what I can remember, it placed you in the***pit of a spitfire - you
: could fly around a bit and there were supposed to be UFO's but I
: never found one.

You had to hit the fire button bfore  you started the engine before
take-off...

James

christopher bradbur

REVS - Geoff Crammond's Best?

by christopher bradbur » Sun, 21 May 1995 04:00:00


>Also, 'The Sentinel' was another polygon game, but it was a bit strange
>and difficult to get into.

What do you mean?

Sentinel was brilliant.  It was really playable, and I loved it.  Problem was
I kept on loosing my list of codes.  Got a bit hard after level 500 ish
tho.

On the subject of Crammonds greatness I remember reading an article in one of
the acorn mags. Went along the lines of....

<Magazine name not remembered> will not cover the BBC because it's "Not a games
machine."  Now They then went on to name Geoff their "programmer of the year"
for which games... Oh yes. Revs and Sentinel.  Hmm. Now ehich machine were
they written for again?
  Chris

Simon Challan

REVS - Geoff Crammond's Best?

by Simon Challan » Sun, 21 May 1995 04:00:00

: >> Come on REVS players: we know your out there. Join the thread!

: Well, seeing as you asked.....

: My fastest lap time at Silverstone was 1:21.3. It did involve
: taking the chicane flat-out in 5th though :-)

1:21.3? Pull the other one. I always take it flat out in fifth, and have never
been below 1:23.8 (ish).

: >I don't know how anyone manages to race with wing setting below
: >thirty - I inevitably caused a horriffic multi-car accident at
: >the start whenever I tried it...

: Yoiks! I used to use 15 on the rear and 10 on the front. These were kept
: in a 60-40 ratio, as recommended in a book I got out the library on
: F3 racing (yes, I was SERIOUSLY into Revs :-)

Pull the other one there too, surely? I'm surprised you could get round any
corner at all with a decent speed with wing settings like that. I completely
fail to see how even with those wing settings you could make up the time on
the straights. Mind you, if you did, than I take my hat of to you.

And following the advice in a proper book on F3 racing helps in Revs, does it?
Well, that proves that it has to be one of the most realistic racing games
ever written. The graphics were pretty good, too (for the Beeb). I never
noticed any individual frames in them, and they were certainly realistic
enough to give a good impression of the track. The cars looked pretty car-like
as well, provided they were not headed straight for you (in which case what
the opposition looks like is the least of your problems!). It's a pity that
the direct rear-on view of the cars didn't seem to fit in with the rest.

Oh, did the title say Geoff Crammond's finest? What does everyone think of
his other Beeb games? That's no excuse to stop talking about Revs, though.

                                Simon Challands

Duncan A B Mortim

REVS - Geoff Crammond's Best?

by Duncan A B Mortim » Mon, 22 May 1995 04:00:00


> >Oh, did the title say Geoff Crammond's finest? What does everyone think of
> >his other Beeb games? That's no excuse to stop talking about Revs, though.

> I think 'Aviator' by Acornsoft was one of Crammond's first games. From
> what I can remember, it placed you in the***pit of a spitfire - you
> could fly around a bit and there were supposed to be UFO's but I
> never found one.

> Also, 'The Sentinel' was another polygon game, but it was a bit strange
> and difficult to get into.

I personally think that The Sentinel was a great game, an would love to
play it on an Arc, so how about converting this as well?  It may have
been a difficult to get into, but once you had it was very ***ive.  

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Simon Challan

REVS - Geoff Crammond's Best?

by Simon Challan » Tue, 23 May 1995 04:00:00

It appears that either (a) everybody is getting very nostalgic, or (b) Revs
is a damn good game (and I think the answer is definitely (b)). There seems
to be almost as much clamour on comp.sys.acorn.games to convert Revs as there
does to finally get Doom converted (and I would prefer the Revs conversion).
Those were the days, eh? When Acorn could actually sponsor a F3 driver, and
have him help them with the production of the game. It does seem odd that
this most popular of racing games should simulate a formula that hardly ever
appears to get much attention, though.

Producing such a conversion would be a delicate matter, though, as it would
be very important to maintain the exact driving style found in the original
(look how much different Elite felt on the Arc, even using keys). It would
be worth it, though. Revs with decent graphics and intelligent drivers (even
though the original drivers seem more intelligent than the cretins in Saloon
Cars) - drivers which sometimes crash with each other, and actually don't
try to follow a line through a corner occupied by your car would be nice!

Another thing I would love to be able to do is to play Revs along a serial
link. That would have the possibility of being great fun, and if the
entire field could be made up of human drivers, well, need I say more? It's
the type of thing you would dream about.

Oh, I mentioned sometime about anyone knowing the track file formats. If
anyone does, who would fancy trying the new layout Silverstone? I would
love to go through the new Becketts (not that I know how a F3 car would
manage it though, whether or not it would be the corner it is in F1).

                                Simon Challands

JJF

REVS - Geoff Crammond's Best?

by JJF » Tue, 23 May 1995 04:00:00


> It appears that either (a) everybody is getting very nostalgic, or (b) Revs
> is a damn good game (and I think the answer is definitely (b)). There seems
> to be almost as much clamour on comp.sys.acorn.games to convert Revs as there
> does to finally get Doom converted (and I would prefer the Revs conversion).
> Those were the days, eh? When Acorn could actually sponsor a F3 driver, and
> have him help them with the production of the game. It does seem odd that
> this most popular of racing games should simulate a formula that hardly ever
> appears to get much attention, though.

> Producing such a conversion would be a delicate matter, though, as it would
> be very important to maintain the exact driving style found in the original
> (look how much different Elite felt on the Arc, even using keys). It would
> be worth it, though. Revs with decent graphics and intelligent drivers (even
> though the original drivers seem more intelligent than the cretins in Saloon
> Cars) - drivers which sometimes crash with each other, and actually don't
> try to follow a line through a corner occupied by your car would be nice!

> Another thing I would love to be able to do is to play Revs along a serial
> link. That would have the possibility of being great fun, and if the
> entire field could be made up of human drivers, well, need I say more? It's
> the type of thing you would dream about.

And wouldn't it be nice to be able to save your races and replay
them from external viewpoints (a la Chocks Away Extra Missions) -
that way we'd be able to see just who did cause that crash.
Stuart Boo

REVS - Geoff Crammond's Best?

by Stuart Boo » Tue, 23 May 1995 04:00:00


>I just wish GC/Microprose would do a simulation based either on the
>British or German touring car championships.  That would be awesome.

That is my wish too! The touring car series is fantastic, when I get
to see it on TV, but a sim would be brilliant.

Stuart.
Stuart Booth
Transport Routeing Software


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