USAF is indeed porked in some respects, no doubt about that. But one
needs to make a clear distinction between whether it's the physics or
the parameters that is wrong. Incidentally, the parameters for USAF are
currently being tweaked as it seems a development team member leaked a
tool; the excessive 'bobbing' is reportedly already eliminated on the
F-4, and I have no doubt a very fine flight model will emerge.
A similar discussion would go for SDOE; true, not all the planes have
been tweaked to this date, but those that were (the Spitfires, Bf-109s,
Mustang, Fw-190) and some newly created ones fly like a dream.
On the other hand, no matter how much you would tweak EAW, the same
feeling of flight cannot be achieved since the underlying model isn't
good enough. You can make the performance to be up to specs, but some
essential physics of flight will always be missing.
To get back to r.a.s. : there exist numerous tweaks for RC 2000 physics,
but one cannot make it feel real no matter what because a few essential
ingredients will be missing.
In the end, though, you might have a point, if a slightly different one
that you wanted to make ;). In the end, they're all games, and if
something works for you to immerse you into them, then let it be.
-Gregor
> The one that feels the best to *me*. USAF may well have a 6dof
> flight-model, but it's a completely porked one, same with SDOE.