Chris,
Please, in no way consider this a personal attack. I know my writing
style can often appear cold and factual without much consideration to it's
tone. In "real life" I'm a bit more charming ;) I can see that you've
spent quite a bit of time thinking about your settings, as I have. We'll
probably never see eye to eye on this, but there's nothing wrong with
presenting different setup theories.
Your settings seem to be pretty much the same as those on most sites,
though your theory is expressed differently than some. These are the same
ones that have been around since the 1.1 patch came out. When I introduced
my settings a year ago, we had several debates here on r.a.s. I used the
'old style' settings myself at first but never felt comfortable with them.
When I finally decided to throw old wisdom out the window and start fresh, I
found that what I came up with (as a natural feeling setup) was for the most
part different than what was being done and what was described in the 1.1
patch text (except for damper settings). In an effort to understand why, I
spent weeks reading and studying how iForce works. I didn't become an expert
programmer, but I did get a good understanding of how things worked. As you
suggest that I take another look at the settings on my page, please
understand that I didn't come up with them in five minutes, but over a few
weeks. However, in the past year I have gone back over them several times to
see if I can come up with a different conclusion.
I firmly believe that people should use whatever settings they're
happiest with. I almost didn't post my own settings because I didn't want to
labeled as a radical. But with the introduction of new wheels, the term
'notchiness' was also appearing more and more so I decided to let beginners
know there where more setup choices available that might satisfy them and
perhaps they should experiment with settings that were outside of the
conventional wisdom of the time. Trying them only takes a few minutes and
costs nothing. Whether someone uses settings based on my 2:1
(damping/torque) theory or settings based on the 'old theory' doesn't matter
to me, but I would like everyone to come up with settings that they enjoy.
Here are some things that I have trouble agreeing with, or understanding
with, the settings you and others have presented.
> The damping setting of 5000 will indeed result in very strong effects for
> guard rails, curbs, grass, and such. Oddly enough, these types of effects
> are tied to increased viscosity/damping in GPL (bizarre but true).
I have a hard time with anything labeled "(bizarre but true)". I don't
understand why anyone would want to tie force inputs to a damping setting
and I don't know how it's possible to do this in programming or how iForce
could interpret it properly. I know it's not done the same way as the 'jolt'
setting in Nascar Heat.
> Unfortunately, the max steering torque threshold of 2500 - 2800 will
result
> in nearly non-existent torque forces related to
> steering/traction/slippage/wheel centering etc.
This is not true if you have the damping to torque ratio set at roughly
2:1. I even feel wheel loading on elevation changes.
> Max steering torque is a
> *THRESHOLD* value that *only* effects wheel torque forces (again bizarre
but
> true).
This is a big issue for me. I don't consider it bizarre because it is
possible to have the torque setting so that it only affects wheel forces,
but I don't consider it true either because this setting also effects the
stength of the forces felt on textures like grass, curbs and rails. We agree
that a high damping value increases these forces, right? Now, with the
damping set at 300, 600, 2000 or even 5000, make adjustments to the torque
setting. You'll notice that increasing the torque will decrease the forces
felt on these textures and, conversly, lowering the torque value will
increase them. So, *threshold* doesn't *only* affect wheel torque forces.
Of course, setting the damping to a very low value gives you no force
feedback on these textures - regardless of the value you have set for
torque. To me, this sounds suspiciously like the "torque" settings are
behaving similar to damping, and the "damping" settings are behaving similar
to "strength".
>When you raise ......<snip>........Give it a try.
I cut out the text here to save space, but I have already spent hours
playing around with these settings.
> Your wheel will center under gentle forward acceleration
> at 300 but won't at 2500.
This example is used often and for some reason a great deal has been
made about setting the torque value so that the wheel will center as you
accelerate. In fact, I've toiled over this myself until I realized that it
has absolutely no value in setting up force feedback.
First, the wheel centering should be (and is) programmed into the
physics model of the car, completely independant of force feedback
programming. In other words, the force feedback should not be dictating
what the physics model is supposed to do, the physics model should dictate
to the force feedback. The wheels are always trying to center themselves.
You can stop them by holding the steering wheel, or simply setting a high
torque value (decreasing the force feedback strength) so that the physics
model centering effect can't overcome the wheel's internal drag. It amounts
to the same thing. The force feedback should be set to *allow* the physics
model to center the wheel, but not to *force* it to do so.
Second, in application (when you're actually driving) it's not important
that the wheel has a strong centering effect at 2 mph. It only matters that
you feel the effect at your slowest speed through any corner and on high
speed straights. The settings I use do this nicely.
Third, there is a little check box in the Controller Panel called
Default Spring that allows you to apply a centering percent even when using
force feedback. It's independant of forces programmed into the game. Small
input voltages to the wheel (subtle force feedback) over ride this
centering, so using it does *not* decrease the subtle forces you feel while
driving. In other words, it's okay to check this box. That's why it's there.
If someone is generally happy with the force feedback feeling they're
getting in their setup, but feel the need to have the wheel center at 2 mph,
checking this box will do the trick and is better than spending countless
hours chasing after a combination that may be impossible. It doesn't matter
how you get to the feel you like, only that you get there.
>As you lower the threshold further you'll
> eventually experience "clamping" where the threshold is so low that nearly
> all the torque forces feel like they are of the same magnitude.
In my setups, I'm very cautious about clamping. For those with an electronic
background, clamping (or compressing) is the clipping of the signals sent to
the wheel. iForce has a range of 10,000. Visually, the upper and lower
regions of the sine wave are truncated. For audiophiles, it's the same
annoying thing you hear through your amplifier.
In GPL's 1.1 patch text, it's mentions that damping should be any value
"up to several hundred". It's one of the few things I agree with and the
thing most neglected in the 'old style' settings. If I were to say (and I
have) that I use a torque value of 275 or 300 and a damping value of 600
(and didn't give my theories for this), there wouldn't be any dispute and I
seriously doubt these posts would have even been written. In the GPL
settings I posted on T&R, I do in fact say to try settings of 600/300 and
up, keeping the ratio of damping to torque at roughly 2:1. The feeling is
much the same at this ratio given any 'reasonable' values. I use higher
settings like 5000/2500 to keep the signals in the middle of the iForce
range and avoid signal clipping. I also find that these settings breathe a
little better and allow finer adjustments.
>I personally have Force Effects
>set at 100% and dampening effects to 0% (you've already adjusted dampening
>in the GPL core.ini so adding more damping in the controller panel will
just
>result in less subtle effects).
I took this part out of your previous post. It's one area that you don't
go with conventional wisdom and I do. (you radical <G>)
GPL is one of the few games to use Constant Force programming (Vector
Forces in iForce studio) instead of Spring Force programming. In doing so,
the Spring Gain in the Controller Panel has no (it can not have any) effect
in the game. Setting this to anything but zero has, on occassion, sent
spurious annomilies to the wheel generally felt as spiking or erractic
behavior (and sometimes sudden loss of force feedback). It does this on some
systems and doesn't on others.
The Damper Gain does effect GPL in that it adds viscousity to the wheel.
It shouldn't mask any of the force feedback effects in the game, though, as
those signals are added after the setting. In actual application, setting it
to 100% could possibly mask minor voltage inputs felt in the rim of the
wheel, but a setting of 60% or so certainly shouldn't. So increasing this to
get a firmer feel at the wheel is acceptable.
These are 'text book' explainations, but I have tested them for hours
with the LWFF, Ferrari and Force RS wheels and they certainly seem to be
accurate.
> Give it a try! Very nice site by the way,,,,
Thanks for the kind words about the site. I visited sim-arena and must say
that the layout and graphics are gorgeous. If I had any artistic talent at
all, I'd be spending my time doing that.
I'm writing this reply at work and trying to rush though it. There may
be areas where I could explain myself better if I took more time, and I hope
the overall tone is not cold and offensive.
--
Slot
Tweaks & Reviews
www.slottweak.com