illusion of real-life motion. That's why the movie studios chose it. They
wanted to use the bare minimum amount of film for cost reasons. They argue
that because film cameras have a natural motion blur due to long (ish)
exposure times, there is no point using a higher frame rate anyway. The
others in this thread are correct - it's one of the oldest myths on usenet.
I'm sure you've probably even seen documentaries which claim that the human
eye can't detect more than ~25fps. Even if that is true, I know my eyes
don't lie - games look dramatically smoother and racing sims have far more
precise control when running in excess of 50fps. And if computers *can* one
day reproduce a motion effect when running at 25fps then I'll sit up and
take notice, but until that day, I'll be demanding 50+ fps from my racing
sims.
--
Damien Smith
ICQ: 77028579
F1 2001 rank: -11.512