>My frame rates are actually quite fine (800 x 600; 36 fps after everyone
>gets rolling for a bit), only they've been accomplished through what
>are--for me--some compromises I'd rather not have to make, such as:
>-reducing # of opponents to 12
>-detail bias about 1/4 of an inch from the rightmost limit
Hmmm, then buy a bigger screen, so you can leave the slider 1/4 of an
inch from the right side and still move it to the right. :) Seriously
though, the only thing the 'detail bias' slider influences is the
distance at which GPL displays hi-res textures. F.i. in Monza, when
you come onto the main straight, you can see the two towers on the
left side of the track. With the detail bias slider on full, you can
see the second tower in hi-res when exiting Parabolica - not that you
can distinguish anything, since the tower is approx 4x8 pixels wide in
800x600, but it is a hi-res texture.
Now, if you put the slider into the middle position, you will
practically see the same picture while exiting Parabolica. When you
come close enough to actually distinguish details of the tower texture
(which you wouldn't even do in a race, right?), GPL will already have
switched to the hi-res texture, so you don't actually sacrifice
display quality. But you will take a lot of workload off your graphics
card.
If you put the detail bias slider to the full left position, the
textures will look less crisp close up, but once you're racing, you
(that is 'I', of course) won't see a difference anyway. 'Detail bias'
does not mean 'number of trackside objects'. IMO, trackside objects
are important as braking markers, but I don't need extremely detailed
textures on them at the expense of framerate. Do you really feel
you're missing something by not having detail bias on full?
I assume this can be annoying.
If I understand correctly, you can remedy this by getting a better PCI
soundcard, e.g. SB Live! value.
Do you miss them? I don't.
--
Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.