rec.autos.simulators

NASCAR 2 Questions

Steve Buttitt

NASCAR 2 Questions

by Steve Buttitt » Sun, 14 Sep 1997 04:00:00

I have been playing NASCAR 1 for quite some time and really enjoy it, so
I just bought NASCAR 2.  I have a couple questions.

1. Is the sound in 2 different from 1?  In 1, the engines are really
loud, full of base and very clear.  In 2, they are much quieter, not
clear at all, and lack any base whatsoever.  I'm using the same sound
driver in both games.

2. I have downloaded setups that people say can turn 194 MPH laps, but
the best I can do is 174 MPH.  My car runs alot faster in NASCAR 1.  I
have a Pentium 75 with 40 megs of ram and a 4 meg PCI video card.  I
have an Intel 133 on order.  Will I turn faster laps within the game by
putting in a faster CPU, or doesn't the speed of the CPU actually affect
the speed of the cars?

John Loga

NASCAR 2 Questions

by John Loga » Sun, 14 Sep 1997 04:00:00


> I have been playing NASCAR 1 for quite some time and really enjoy it, so
> I just bought NASCAR 2.  I have a couple questions.

> 1. Is the sound in 2 different from 1?  In 1, the engines are really
> loud, full of base and very clear.  In 2, they are much quieter, not
> clear at all, and lack any base whatsoever.  I'm using the same sound
> driver in both games.

> 2. I have downloaded setups that people say can turn 194 MPH laps, but
> the best I can do is 174 MPH.  My car runs alot faster in NASCAR 1.  I
> have a Pentium 75 with 40 megs of ram and a 4 meg PCI video card.  I
> have an Intel 133 on order.  Will I turn faster laps within the game by
> putting in a faster CPU, or doesn't the speed of the CPU actually affect
> the speed of the cars?

Do you have auto-brake on?

--
PolePosition#3- IVGA #4882

I think you can figure out the SPAM filter.

Visit my pages:
http://www.geocities.com/MotorCity/4578/index.html

"If you don't believe, you don't belong." -- Alan Kulwicki's Credo

Steve Buttitt

NASCAR 2 Questions

by Steve Buttitt » Sun, 14 Sep 1997 04:00:00



> > I have been playing NASCAR 1 for quite some time and really enjoy it, so
> > I just bought NASCAR 2.  I have a couple questions.

> > 1. Is the sound in 2 different from 1?  In 1, the engines are really
> > loud, full of base and very clear.  In 2, they are much quieter, not
> > clear at all, and lack any base whatsoever.  I'm using the same sound
> > driver in both games.

> > 2. I have downloaded setups that people say can turn 194 MPH laps, but
> > the best I can do is 174 MPH.  My car runs alot faster in NASCAR 1.  I
> > have a Pentium 75 with 40 megs of ram and a 4 meg PCI video card.  I
> > have an Intel 133 on order.  Will I turn faster laps within the game by
> > putting in a faster CPU, or doesn't the speed of the CPU actually affect
> > the speed of the cars?

> Do you have auto-brake on?

> --
> PolePosition#3- IVGA #4882

> I think you can figure out the SPAM filter.

> Visit my pages:
> http://www.geocities.com/MotorCity/4578/index.html

> "If you don't believe, you don't belong." -- Alan Kulwicki's Credo

No.  I guess you're really not sure if the CPU makes a difference with
car speed.
Steve Buttitt

NASCAR 2 Questions

by Steve Buttitt » Sun, 14 Sep 1997 04:00:00




> > > I have been playing NASCAR 1 for quite some time and really enjoy it, so
> > > I just bought NASCAR 2.  I have a couple questions.

> > > 1. Is the sound in 2 different from 1?  In 1, the engines are really
> > > loud, full of base and very clear.  In 2, they are much quieter, not
> > > clear at all, and lack any base whatsoever.  I'm using the same sound
> > > driver in both games.

> > > 2. I have downloaded setups that people say can turn 194 MPH laps, but
> > > the best I can do is 174 MPH.  My car runs alot faster in NASCAR 1.  I
> > > have a Pentium 75 with 40 megs of ram and a 4 meg PCI video card.  I
> > > have an Intel 133 on order.  Will I turn faster laps within the game by
> > > putting in a faster CPU, or doesn't the speed of the CPU actually affect
> > > the speed of the cars?

> > Do you have auto-brake on?

> > --
> > PolePosition#3- IVGA #4882

> > I think you can figure out the SPAM filter.

> > Visit my pages:
> > http://www.geocities.com/MotorCity/4578/index.html

> > "If you don't believe, you don't belong." -- Alan Kulwicki's Credo

> No.  I guess you're really not sure if the CPU makes a difference with
> car speed.

I found the answer to my sound question in the manual on page 29, incase
anyone else is having this problem. Any volume setting over 50% on the
Speech slider bar decreases all other sounds.  I set it back to 50% and
can roar just like before.
myke

NASCAR 2 Questions

by myke » Sun, 14 Sep 1997 04:00:00




> > > I have been playing NASCAR 1 for quite some time and really enjoy it, so
> > > I just bought NASCAR 2.  I have a couple questions.

> > > 1. Is the sound in 2 different from 1?  In 1, the engines are really
> > > loud, full of base and very clear.  In 2, they are much quieter, not
> > > clear at all, and lack any base whatsoever.  I'm using the same sound
> > > driver in both games.

> > > 2. I have downloaded setups that people say can turn 194 MPH laps, but
> > > the best I can do is 174 MPH.  My car runs alot faster in NASCAR 1.  I
> > > have a Pentium 75 with 40 megs of ram and a 4 meg PCI video card.  I
> > > have an Intel 133 on order.  Will I turn faster laps within the game by
> > > putting in a faster CPU, or doesn't the speed of the CPU actually affect
> > > the speed of the cars?

> > Do you have auto-brake on?

> > --
> > PolePosition#3- IVGA #4882

> > I think you can figure out the SPAM filter.

> > Visit my pages:
> > http://www.geocities.com/MotorCity/4578/index.html

> > "If you don't believe, you don't belong." -- Alan Kulwicki's Credo

> No.  I guess you're really not sure if the CPU makes a difference with
> car speed.

Theoretically the processor speed shouldn't make a difference in car
speed.

However, the speed of the CPU directly effects your (i.e. the human)
driving environment in terms of frame rate and or graphic detail levels
you find acceptable.

The more info your brain can take in, the better your responses.

Imagine trying to drive a curvey (sp?) road at night while your
headlights are acting like strobe lights.  Techically your car can still
drive at the same speed, but the reduction of visual information caused
you to drive less than optimal.

The real unanswered question (from Papy) is the Joystick sample rate and
Physics computation rate.

Is this effected by CPU speed or is it run at a fixed rate regardless of
"frame rate".

Odds are the sample/computation rate is fixed for any level of CPU.

mykey

George Lew

NASCAR 2 Questions

by George Lew » Mon, 15 Sep 1997 04:00:00


>2. I have downloaded setups that people say can turn 194 MPH laps, but
>the best I can do is 174 MPH.  My car runs alot faster in NASCAR 1.  I
>have a Pentium 75 with 40 megs of ram and a 4 meg PCI video card.  I
>have an Intel 133 on order.  Will I turn faster laps within the game by
>putting in a faster CPU, or doesn't the speed of the CPU actually affect
>the speed of the cars?

The faster the CPU, the smoother the frame rate, (as well as with more
memory, faster video card, etc.).  The smoother the frame rate, the
faster laps you're gonna turn.  But I doubt going from a P75 to a P133
will automatically add 20 mph per lap.  Maybe 3 or 4 tenths of a
second...  

I went from a P120 to a P200 MMX, and the most notable improvement for
me was at Sears Point!  I could drive with all the details on, making
the changes in the track more evident, and the frame rate was much
smoother - corners I used to have major problems with, disappeared!
As a result, my laptimes went from so-so to pretty darned good!

Jim Sokolof

NASCAR 2 Questions

by Jim Sokolof » Tue, 16 Sep 1997 04:00:00

[Good explanation of why Jane can drive faster laps on her PPro-200 than
on Joe's 486-66 snipped.]

I hadn't ever seen that specific question asked, but I thought I had
commented on it before...

In any event: The joystick sample rate and physics computation rate are
constant for all machines, and do NOT vary with different CPUs or
motherboards. (even Packard Bells :-) )

---Jim

myke

NASCAR 2 Questions

by myke » Tue, 16 Sep 1997 04:00:00



> [Good explanation of why Jane can drive faster laps on her PPro-200 than
> on Joe's 486-66 snipped.]

> > The real unanswered question (from Papy) is the Joystick sample rate and
> > Physics computation rate.

> > Is this effected by CPU speed or is it run at a fixed rate regardless of
> > "frame rate".

> > Odds are the sample/computation rate is fixed for any level of CPU.

> I hadn't ever seen that specific question asked, but I thought I had
> commented on it before...

> In any event: The joystick sample rate and physics computation rate are
> constant for all machines, and do NOT vary with different CPUs or
> motherboards. (even Packard Bells :-) )

> ---Jim

Thanks for the info.. That helps on the top end of the scale.

Does this still hold true for the 486-66 with every graphic option
turned "ON" (not Auto) and achieves a wooping 5 fps.

Could this overhead possibly cause the sample/calculation rate to slow
down?

It's not THAT important, just a theoritcal question.

Also, if you have any idea, can you give us a ball park figure on what
the rate is?

15, 30, 60, etc times per second?

mykey

Robert Huggi

NASCAR 2 Questions

by Robert Huggi » Wed, 17 Sep 1997 04:00:00


>Also, if you have any idea, can you give us a ball park figure on what
>the rate is?
>15, 30, 60, etc times per second?

Another question, How is the joystick analog to digital conversion
result used?  i.e. if the scale of calibration is 1-200, does that
mean I get a granularity of 1/200 within my steering lock?  Or does
the game support some finite number of steering values that the 0-200
range are mapped to?

This info would be useful for Thrustmaster ACM users that have full
control of the calibration range by turning the ACM's external
calibration control.  Besides following thrustmaster's suggestion and
calibrating the ACM with the needle in the middle of their scale, is
there any other logic to use to get the most responsive input?

Of course, trial and error is always available.... :-)

I suspect you do not want a range big enough such that your control
ever twitches or goes backwards on the calibration screen.  Any such
lack of complete control would yield less than optimal control of the
simulation.
--
Best Wishes!!!
Robert Huggins
Raleigh, NC

Jim Sokolof

NASCAR 2 Questions

by Jim Sokolof » Wed, 17 Sep 1997 04:00:00



> > In any event: The joystick sample rate and physics computation rate are
> > constant for all machines, and do NOT vary with different CPUs or
> > motherboards. (even Packard Bells :-) )

> > ---Jim

> Thanks for the info.. That helps on the top end of the scale.

> Does this still hold true for the 486-66 with every graphic option
> turned "ON" (not Auto) and achieves a wooping 5 fps.

Yes, you will get multiple joystick reads and physics calculations per
displayed frame...

No, the joystick read is interrupt driven. If the machine is so slow
that it can't service the interrupt in a timely fashion, I believe Papy
sims error out. (Your machine would have to be DAMNED slow for this to
happen...)

The physics calculation rate (and therefore the maximum useful frame
rate) is 30 Hz. The joystick read rate is 15 Hz I think.

---Jim

Jim Sokolof

NASCAR 2 Questions

by Jim Sokolof » Wed, 17 Sep 1997 04:00:00



> >Also, if you have any idea, can you give us a ball park figure on what
> >the rate is?
> >15, 30, 60, etc times per second?

> Another question, How is the joystick analog to digital conversion
> result used?  i.e. if the scale of calibration is 1-200, does that
> mean I get a granularity of 1/200 within my steering lock?  Or does
> the game support some finite number of steering values that the 0-200
> range are mapped to?

I haven't looked at the code in many months (obviously), but in a
nutshell, it's the former. (The number of discrete steering (and
throttle/brake) values is limited by the calibration range.

I don't know, as I've never tried the ACM card. I would imagine that for
current Papy sims, ranges of 200-500 would be sufficient, but your
mileage may vary. In any event, it's much more important to get a good
"center" and good repeatable readings than worrying about what the step
size is.

This is correct, and probably the most important guide to use in control
calibration.

In theory, the smaller the highest number acheivable in the calibration
screen, the faster the joystick read will be, leaving more time to do
the physics and draw the frame. In practice, the time difference is so
small for infrequent joystick reads that it probably doesn't matter. GPL
will probably read the joystick a lot more frequently, so it may be
slightly more important there.

---Jim

Jeffrey M. Georg

NASCAR 2 Questions

by Jeffrey M. Georg » Wed, 17 Sep 1997 04:00:00


> I found the answer to my sound question in the manual on page 29, incase
> anyone else is having this problem. Any volume setting over 50% on the
> Speech slider bar decreases all other sounds.  I set it back to 50% and
> can roar just like before.

I, too, like the engine roar of my car and the opposing cars in N1 and find that
lacking in N2. I find, however, that if I leave the spotter at 50% and turn up
everything else to get the sound level I want, the spotter gets lost in the
background. Right now, I've got everything at 100% because I want all the other
sounds as loud as possible, but also want the spotter to have center stage. This
gives me the spotter level I require, but doesn't give me the other levels I want.
I even have my speakers turned all the way up and it's still not nearly as loud as
N1. If I switched over to N1 with the speaker level I have N2 set at, it'd be
deafening. And I even switch out to a DOS prompt to run N2 as it seemed a little
choppy under Win95 and I don't want to lose any graphic detail. Has anyone come up
with the optimum sound settings for N2?
Jim Sokolof

NASCAR 2 Questions

by Jim Sokolof » Wed, 17 Sep 1997 04:00:00


>Has anyone come up
> with the optimum sound settings for N2?

Try kicking the spotter down to 70 or 80% and turning up the speaker
volume (or get louder/amplified speakers)

---Jim

Scott Willingh

NASCAR 2 Questions

by Scott Willingh » Thu, 18 Sep 1997 04:00:00

: > I suspect you do not want a range big enough such that your control
: > ever twitches or goes backwards on the calibration screen.  Any such
: > lack of complete control would yield less than optimal control of the
: > simulation.

: This is correct, and probably the most important guide to use in control
: calibration.

: In theory, the smaller the highest number acheivable in the calibration
: screen, the faster the joystick read will be, leaving more time to do
: the physics and draw the frame. In practice, the time difference is so
: small for infrequent joystick reads that it probably doesn't matter. GPL
: will probably read the joystick a lot more frequently, so it may be
: slightly more important there.

Jim,

Two questions about the above:

1) Does the joystick code perform any smoothing or filtering of the input
   samples or are the samples used as-is?

2) The last paragraph above implies (to me) that the CPU just sits around
   doing nothing while the joystick "times out", thus wasting potential
   computation time.  Previous posts have lead me to believe that the
   joystick code operated on interrupts, using some Pentium instruction
   counter for accurate timing.  I feel that I am misunderstanding
   something here.  Is the CPU actually idling while the joystick is
   being read?

Thanks Jim for your great informative posts.  I save them all.

--Scott

--
Scott Willingham / Hewlett-Packard Laboratories

Jim Sokolof

NASCAR 2 Questions

by Jim Sokolof » Thu, 18 Sep 1997 04:00:00


> 1) Does the joystick code perform any smoothing or filtering of the input
>    samples or are the samples used as-is?

Samples are used as is.

Yes, the CPU is busy-looping (technical not the same as being idle)
while the joystick is being read.

The Pentium RDTSC issue was an artifact of DMA transfers stealing bus
cycles, causing a programmatic busy-loop's count to be off by a variable
amount, introducing noise into the joystick read. RDTSC reads a version
of "wall clock" time, instead of "CPU time" and is thus almost perfectly
immune to DMA bus-cycle noise. (If the DMA burst happens during the
joystick trigger, there will be a small amount of noise recorded.)

---Jim


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