>To me.....the draft-o-meter does not represent a sim.
Eldred
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Eldred
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But they both still fall from the tree... ;-)
SB
> > ... but I still think
> > Papy's giving you better feedback on what the physics model is doing.
> Papy
> > cars just TALK to you more. I also like the telemetry, though that
> was
> > apparently an add-on done privately by a simracer (Si-Phi?) for
> F1-2001 and
> > incorporated into the sequel. Would be out of place in a Nascar sim,
> > though.
I know difference of opinion are encouraged, but are you sure this kind of
friendliness is allowed? I think it's frowned upon, flaming is required.
;0)
Thanks for a very detailed and thoughtful response. I do agree with most of
it. I was making a much simpler analysis of the driving feel head-to-head
between N2K2 and F1 2002. I'm just hooked on F12K2, like the "old days"
when I first installed GPL.
I ran over 60 laps last night at Catalunya and I'm simply ***ed to the
process of driving, checking the telemetry, tweaking the set-up and trying
to shave another damn .5 seconds off my time! This is the "deepest" I've
ever been into a sim and I'm learning so much from the telemetry system.
Overall, F1 is a joy to drive. Racing the AI isn't too shabby either,
althought they can get a little crazy as you mentioned.
Cheers,
--
Joe Marques
<snipped excellent reply>
Here's my system:
AMD XP1600
GF3 Ti500
512 RAM
Game set to high on everything (nothing on full), 1280x1024 32-bit. I have
turned off the hud and broadcast stuff as well as set speech to low (found
too much stuttering with position updates during race).
I get 30+ at Catalunya racing with a full-field at the start and
consistently 40+ when things thin out. I get only low 20's with 2xFSAA at
the start and then around 30 during the race.
--
Joe Marques
> > True. Maybe those screenshots were just a "rough draft" so to speak,
> but
> > they don't look as good as Papy to me, even with all the extra
> trackside
> > objects. I think it's the "jaggies". Noticed that with f1 2002-01,
> cant run
> > aa at all w/o huge fps drop. Not so in n2002.
John
> "I think NASCAR Thunder 2003 for the PC will be the most open-ended
> architecture racing sim ever made in terms of how you can tweak it and how
> much modifying the fans are going to be able to do. We're already working
> hard with the community to start building some really cool mods for the
game
> that will be out there when we ship."
> Time will tell...
> SB
> > "Chad Sparks" wrote...
> > > Posted this in the Papyrus Nascar and Simulation forums,
> > > but you guys might appreciate it also, considering you
> > > probably know who ISS is.
> > > Gotta read this interview, they say they're going all
> > > out "simulation". These are the same people who make the
> > > awesome F1 2002. The EA guy even mentions they will be
> > > more "sim" than Papyrus and will have more options and
> > > tweaks than anybody, bar none.
> > Nice, competition is good. I have my doubts as to their online record,
but
> > I'm sure they could hurt Papyrus in the offline market.
> > Possibly this will spur a more intense effort from Papyrus to stay on
top
> of
> > the Nascar simulation game. In an ideal world it might also make them
> > diversify to attack EA's share in the open wheel and touring market. ;-)
> > Jan.
> > =---
> > CART!! AUSSIE V8!!
John
> Thanks,
> Alex
> > Sounds interesting! Looks like they have set out with Papy square in
> their
> > in sites, and this is a good thing for everyone, even if you are a
devote
> > Papy fan.
> > I say this because, to a certain degree, I think Papy has been resting
on
> > their laurels lately. Yes, the game has been freshened each year, but
> > nothing really spectacular has been improved.
> > Like the AI, which, IMHO, is actually getting _worse_, more canned, and
> > nearly impossible to drive with the way it is currently programmed.
> > And the canned damage, and the lack of additive repairs. I can
understand
> > not being able to model _every_ minute factor of damage, but geez, it's
> got
> > to get a lot better than it is. When you have 10 cars running around
the
> > track with the exact same damage level, running the exact same speeds,
> > looking the exact same way, it gets tiring and annoying.
> > I have one fear. I don't remember seeing the word "Multiplayer" come up
> > once, like it was decided beforehand to be a forbidden subject.
> > I for one would LOVE to see Ed Martin back here on RAS like he was when
> Heat
> > was the talk of the town. I have a feeling that with Sierra as the
> > publisher, he's going to be muzzled far more than he was in the old
days,
> > though, and that's a damned shame.
> > Papy is the king right now. We will all benifit from some serious
> > competition like this.
> > But, they HAVE to make the Multiplayer at least as good as Papy's, or
it's
> > not going to take off.
> > And if Sierra wants to charge $15 a month on their system, and re-create
> > what we had on TEN (with FULL ranking, tracking, scoring and tracking)
> then
> > I say cool. Where do I send the check.
> > -Larry
> > > Posted this in the Papyrus Nascar and Simulation forums, but you guys
> > might
> > > appreciate it also, considering you probably know who ISS is.
> > > Gotta read this interview, they say they're going all out
"simulation".
> > > These are the same people who make the awesome F1 2002. The EA guy
even
> > > mentions they will be more "sim" than Papyrus and will have more
options
> > and
> > > tweaks than anybody, bar none.
> > > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html
> > > ---
> > > Outgoing mail is certified Virus Free.
> > > Checked by AVG anti-virus system (http://www.grisoft.com).
> > > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002
F12K2 is the best modern F1 simulator I've ever played and IMO the best
racing simulator on the market. I just ran 60 laps last night at Catalunya
using a Logitech MOMO wheel (with very detailed FF thanks to a solid FF
implementation in F12K2) and I really felt every inch of the limits of the
car and the contour of the track.
You might want to give the full version a try if you like F1.
--
Joe Marques
> > Posted this in the Papyrus Nascar and Simulation forums, but you guys
> might
> > appreciate it also, considering you probably know who ISS is.
> > Gotta read this interview, they say they're going all out "simulation".
> > These are the same people who make the awesome F1 2002. The EA guy even
> > mentions they will be more "sim" than Papyrus and will have more options
> and
> > tweaks than anybody, bar none.
> > http://gamespot.com/gamespot/stories/previews/0,10869,2875327,00.html
> > ---
> > Outgoing mail is certified Virus Free.
> > Checked by AVG anti-virus system (http://www.grisoft.com).
> > Version: 6.0.377 / Virus Database: 211 - Release Date: 7/15/2002
SB
John
> SB
> > Ed Martin quotes spell "Danger Will Robinson" already.
> > John
Also, probably a negligible effect but I run it in 1024x768x16. Uses a
whole lot less local RAM that way.
> Here's my system:
> AMD XP1600
> GF3 Ti500
> 512 RAM
> Game set to high on everything (nothing on full), 1280x1024 32-bit. I
have
> turned off the hud and broadcast stuff as well as set speech to low
(found
> too much stuttering with position updates during race).
> I get 30+ at Catalunya racing with a full-field at the start and
> consistently 40+ when things thin out. I get only low 20's with
2xFSAA at
> the start and then around 30 during the race.
> --
> Joe Marques
> > Must be a system thing, FSAA works fine in both games for me, with
> > negligible FPS drop.
> > > True. Maybe those screenshots were just a "rough draft" so to
speak,
> > but
> > > they don't look as good as Papy to me, even with all the extra
> > trackside
> > > objects. I think it's the "jaggies". Noticed that with f1 2002-01,
> > cant run
> > > aa at all w/o huge fps drop. Not so in n2002.
Is it me or the graphics look very "grainy"? I have noticed the same thing
regarding all the previous ISI titles.
--
Philippe "Philster" Sergerie
The streaming video version is free and you don't need to register, to get
the 'high quality' large file you DO need to register.
dave henrie
While the driving style does seem somewhat familiar, I think it should dave henrie
be obvious to everyone that the demo driver was not DH...After all he did
pass 2 maybee 3 cars before wrecking. I take great pride in being able to
totally trash a car WITHOUT having another vehicle involved. And as far as
being able to actually pass
someone....................................................................
....................................
the 'movie' is completely shown from INSIDE the***pit.
no worries there.
dave henrie