rec.autos.simulators

Sim Road Racing on the cheap

Dave Henri

Sim Road Racing on the cheap

by Dave Henri » Thu, 17 Apr 2003 12:13:26

  If 30 + road courses from all over the world is enough to wet your
whistle, then a mod for Nascar Heat might be the best way to grab some
cheap laps   At Staples(an office depot type store) they had about a dozen
PC boxes of Nascar Heat for $7.99.  Combine that with the jewel box F1 2k2
at other mass merchant Stores for under $10 and you will have more courses
& mods than you can remember.
  The Ferrari Challenge mod got a few good mentions here in the past, and
if you find the right league, you'll also discover Heat has the 2nd best
multiplayer code in the business. It is actually better suited for online
road-racing than oval tracking.  
dave henrie
John Simmon

Sim Road Racing on the cheap

by John Simmon » Thu, 17 Apr 2003 19:30:21


says...

But isn't the total monetary outlay approximately $17.95 more than
the combination of those games is worth?

Jan Verschuere

Sim Road Racing on the cheap

by Jan Verschuere » Thu, 17 Apr 2003 19:43:45

No, that's definately not a fair assesment.

Can't speak for NH as, though it drove pretty good, I didn't have enough
patience to sort out some gameplay niggles and got rid of it. Consequently,
I haven't tried any of the mods, so I can't comment. Still: you can hardly
go wrong for just 8 bucks, can you?

F1 2002 is by far the best F1 game out there *and* de GTR2002 mod is the
best single player racing game period. Well worth the asking price even if
you never play the original game nor any of the other mods.

Jan.
=---

Damien Smit

Sim Road Racing on the cheap

by Damien Smit » Thu, 17 Apr 2003 20:04:07

Absolutely not.  F1 2002 (+ mods) provides the best driving simulation
experience currently available.  But, don't panic John, N2003 with its
beautiful net code is possibly the best simulation 'racing' experience
available.  As for Nascar Heat, well, it's a 'jack of all trades, master of
none' type sim.

SS

Sim Road Racing on the cheap

by SS » Thu, 17 Apr 2003 21:17:26

Where can I go to get the Ferrari mod (and others) for NH?
Dave Henri

Sim Road Racing on the cheap

by Dave Henri » Thu, 17 Apr 2003 22:24:04



http://mail2.teambattlezone.com/~lucky/files.html

  This site will get you started.  Lucky has been converting tracks for a
good time.  Make sure you dload the latest patch and use his T tracks.  
The T tracks feature a time penalty for corner cutting vs the old method of
detuning the engine for 10 seconds.
dave henrie

Ruud Dingeman

Sim Road Racing on the cheap

by Ruud Dingeman » Fri, 18 Apr 2003 01:15:52


>>Where can I go to get the Ferrari mod (and others) for NH?

Too bad Nascar Heat is so difficult to get in (parts of?) Europe - I
can't recall ever seeing NH for sale here in the Netherlands. Seems it
has a few interesting mods indeed.

Regards, Ruud

Doug Elliso

Sim Road Racing on the cheap

by Doug Elliso » Fri, 18 Apr 2003 02:45:31


or - Netkar = free = awesome

250 gto around Brands Hatch

Doug

Joe6

Sim Road Racing on the cheap

by Joe6 » Fri, 18 Apr 2003 06:40:30



F1 2k2 has gone jewel box? Definitely time to go find it, thx!

bertr

Sim Road Racing on the cheap

by bertr » Fri, 18 Apr 2003 10:35:18

Dave,

I downloaded the mod and a few tracks, and I agree with you that it's
definitely worth a look-see.  I've got a few questions though:

1.  I downloaded Laguna T, but can't get it to load.  The other tracks that
I've downloaded/tried (albeit only 2 others) seem to work OK.  Is there a
problem or a fix for this particular track?

2.  In Heat in general, what exactly does the "Overshoot" setting in the
Controllers setting do?

3.  I'm using a MOMO Force, and I find that I need to turn the wheel a huge
amount in order to get the car to turn.  What needs adjustment -- steering lock
within the car set-up or non-linearity in the controller settings?  Which
direction to adjust to make the steering more in line with the wheel input?

Thanks for the tip on this mod!

Bert




> > Where can I go to get the Ferrari mod (and others) for NH?

> http://mail2.teambattlezone.com/~lucky/files.html

>   This site will get you started.  Lucky has been converting tracks for a
> good time.  Make sure you dload the latest patch and use his T tracks.
> The T tracks feature a time penalty for corner cutting vs the old method of
> detuning the engine for 10 seconds.
> dave henrie

SS

Sim Road Racing on the cheap

by SS » Fri, 18 Apr 2003 20:56:44

I'm having the same problem with steering input...so I'd also be interested
to hear if there's a fix.

I also downloaded the setups 'pack' on the site you gave a link to, Dave,
but I'm not so sure it's working.  It was a self-installing archive sort of
a thing but when I get in the game to run a race or practice session, I
can't determine whether anything more than the default NH setups are loaded
(there's nothing that looks like a fitting setup name showing up in the
garage, anyway).

Those little hiccups aside, the cars feel pretty good and have very
well-done engine sounds.  I can imagine that it would make for fun online
racing and I'll give it a try once I get the steering stuff sorted out.

Thanks,
itazura

Dave Henri

Sim Road Racing on the cheap

by Dave Henri » Fri, 18 Apr 2003 22:45:47



     I don't recall any problems with it...I'll take a look.  Most of the T
tracks came out near the end of our TPTCC DTMHeat season, so we haven't had
a chance to test them all yet.

   Overshoot is a range of motion assist.  If your wheel or pedals are not
showing full travel on the calibration bars, then you can use the overshoot
function to get 100%.  An example would be the gas pedal.  When you press
the pedal down, an orange bar shows the range of input.  If, when your
pedal is fully depressed, you do not see the orange bar fully extended,
then you can compensate by using the Overshoot.

  The non-linerity setting is probably the culprit.  I think I have mine
completely zero'd  So the more you increase the slider, the more NON-
linerity you have.  Since Linerity is the preferred choice, this is a
poorly named function.  Here, the best choice is as little of Non-linerity
slider showing as possible.

have fun
dave henrie

Steve Blankenshi

Sim Road Racing on the cheap

by Steve Blankenshi » Sat, 19 Apr 2003 00:43:41


<snip>

Just to throw a bit more (unsolicited) advice in from memory.  Heat also has
settings for speed-sensitive steering and low-speed steering lock boost (ala
Papy, for maneuvering in the pits and around hairpins) that are adjustable
only (iirc) in the options.cfg file.  Somebody correct me on that filename
if I got it wrong.

Setting the speed sensitivity to zero if you use a wheel is important, aside
from keeping maybe just a tiny bit for superspeedway action.  The amount of
low-speed lock boost is infinitely adjustable; a better solution imho than
Papy's on-off toggle.

MGI built great controller setup into Heat; it pays to tweak it to your
tastes.

SB

Dave Henri

Sim Road Racing on the cheap

by Dave Henri » Sat, 19 Apr 2003 08:23:15



   One of the wierd issues with Heat is that the setup folders are NOT
created until you actually visit a track and LOAD a setup.  So you have two
choices:  Load the game and load a track, enter the garage, load a setup
and exit...repeating for each track.  Or you can use Windows Explorer to
add the setup folders manually.

   Remember too that the garage function is not available on the easy
difficulty setting...only on the two harder settings(advanced(?) and
***)   Also each mod has it's own directory tree, so if you unzipped
the setup files for a mod into the first setup folder inside the Nascar
Heat folder, you would be assigning those setups to the Winston Cup
Stockcars.

  Finally.  A waring I "SHOULD" have included in my original post.  If you
buy Nascar Heat, do NOT attempt to install it anywhere but the default
pathway.  You CAN place it on other drives and other partitions, but
getting the various mods to install and work cleanly will be made much more
difficult if you attempt to install Heat elsewhere.
dave henrie

bertr

Sim Road Racing on the cheap

by bertr » Sat, 19 Apr 2003 09:27:49

Dave,

One last question -- On the mods such as Ferrari and even IRL Heat, 5th and 6th
gears are available.  But when I go into those gears, the car bogs down
terribly.  Are these gears actually supposed to be functional, or are the cars
actually limited to only 4 forward gears (as in "default" Heat)?

Thanks!

Bert




> > I'm having the same problem with steering input...so I'd also be
> > interested to hear if there's a fix.

> > I also downloaded the setups 'pack' on the site you gave a link to,
> > Dave, but I'm not so sure it's working.  It was a self-installing
> > archive sort of a thing but when I get in the game to run a race or
> > practice session, I can't determine whether anything more than the
> > default NH setups are loaded (there's nothing that looks like a
> > fitting setup name showing up in the garage, anyway).

> > Those little hiccups aside, the cars feel pretty good and have very
> > well-done engine sounds.  I can imagine that it would make for fun
> > online racing and I'll give it a try once I get the steering stuff
> > sorted out.

> > Thanks,
> > itazura

>    One of the wierd issues with Heat is that the setup folders are NOT
> created until you actually visit a track and LOAD a setup.  So you have two
> choices:  Load the game and load a track, enter the garage, load a setup
> and exit...repeating for each track.  Or you can use Windows Explorer to
> add the setup folders manually.

>    Remember too that the garage function is not available on the easy
> difficulty setting...only on the two harder settings(advanced(?) and
> ***)   Also each mod has it's own directory tree, so if you unzipped
> the setup files for a mod into the first setup folder inside the Nascar
> Heat folder, you would be assigning those setups to the Winston Cup
> Stockcars.

>   Finally.  A waring I "SHOULD" have included in my original post.  If you
> buy Nascar Heat, do NOT attempt to install it anywhere but the default
> pathway.  You CAN place it on other drives and other partitions, but
> getting the various mods to install and work cleanly will be made much more
> difficult if you attempt to install Heat elsewhere.
> dave henrie


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