But isn't the total monetary outlay approximately $17.95 more than
the combination of those games is worth?
No, that's definately not a fair assesment.
Can't speak for NH as, though it drove pretty good, I didn't have enough
patience to sort out some gameplay niggles and got rid of it. Consequently,
I haven't tried any of the mods, so I can't comment. Still: you can hardly
go wrong for just 8 bucks, can you?
F1 2002 is by far the best F1 game out there *and* de GTR2002 mod is the
best single player racing game period. Well worth the asking price even if
you never play the original game nor any of the other mods.
Jan.
=---
Absolutely not. F1 2002 (+ mods) provides the best driving simulation
experience currently available. But, don't panic John, N2003 with its
beautiful net code is possibly the best simulation 'racing' experience
available. As for Nascar Heat, well, it's a 'jack of all trades, master of
none' type sim.
http://mail2.teambattlezone.com/~lucky/files.html
This site will get you started. Lucky has been converting tracks for a
good time. Make sure you dload the latest patch and use his T tracks.
The T tracks feature a time penalty for corner cutting vs the old method of
detuning the engine for 10 seconds.
dave henrie
Regards, Ruud
or - Netkar = free = awesome
250 gto around Brands Hatch
Doug
F1 2k2 has gone jewel box? Definitely time to go find it, thx!
I downloaded the mod and a few tracks, and I agree with you that it's
definitely worth a look-see. I've got a few questions though:
1. I downloaded Laguna T, but can't get it to load. The other tracks that
I've downloaded/tried (albeit only 2 others) seem to work OK. Is there a
problem or a fix for this particular track?
2. In Heat in general, what exactly does the "Overshoot" setting in the
Controllers setting do?
3. I'm using a MOMO Force, and I find that I need to turn the wheel a huge
amount in order to get the car to turn. What needs adjustment -- steering lock
within the car set-up or non-linearity in the controller settings? Which
direction to adjust to make the steering more in line with the wheel input?
Thanks for the tip on this mod!
Bert
> > Where can I go to get the Ferrari mod (and others) for NH?
> http://mail2.teambattlezone.com/~lucky/files.html
> This site will get you started. Lucky has been converting tracks for a
> good time. Make sure you dload the latest patch and use his T tracks.
> The T tracks feature a time penalty for corner cutting vs the old method of
> detuning the engine for 10 seconds.
> dave henrie
I also downloaded the setups 'pack' on the site you gave a link to, Dave,
but I'm not so sure it's working. It was a self-installing archive sort of
a thing but when I get in the game to run a race or practice session, I
can't determine whether anything more than the default NH setups are loaded
(there's nothing that looks like a fitting setup name showing up in the
garage, anyway).
Those little hiccups aside, the cars feel pretty good and have very
well-done engine sounds. I can imagine that it would make for fun online
racing and I'll give it a try once I get the steering stuff sorted out.
Thanks,
itazura
I don't recall any problems with it...I'll take a look. Most of the T
tracks came out near the end of our TPTCC DTMHeat season, so we haven't had
a chance to test them all yet.
Overshoot is a range of motion assist. If your wheel or pedals are not
showing full travel on the calibration bars, then you can use the overshoot
function to get 100%. An example would be the gas pedal. When you press
the pedal down, an orange bar shows the range of input. If, when your
pedal is fully depressed, you do not see the orange bar fully extended,
then you can compensate by using the Overshoot.
The non-linerity setting is probably the culprit. I think I have mine
completely zero'd So the more you increase the slider, the more NON-
linerity you have. Since Linerity is the preferred choice, this is a
poorly named function. Here, the best choice is as little of Non-linerity
slider showing as possible.
have fun
dave henrie
Just to throw a bit more (unsolicited) advice in from memory. Heat also has
settings for speed-sensitive steering and low-speed steering lock boost (ala
Papy, for maneuvering in the pits and around hairpins) that are adjustable
only (iirc) in the options.cfg file. Somebody correct me on that filename
if I got it wrong.
Setting the speed sensitivity to zero if you use a wheel is important, aside
from keeping maybe just a tiny bit for superspeedway action. The amount of
low-speed lock boost is infinitely adjustable; a better solution imho than
Papy's on-off toggle.
MGI built great controller setup into Heat; it pays to tweak it to your
tastes.
SB
One of the wierd issues with Heat is that the setup folders are NOT
created until you actually visit a track and LOAD a setup. So you have two
choices: Load the game and load a track, enter the garage, load a setup
and exit...repeating for each track. Or you can use Windows Explorer to
add the setup folders manually.
Remember too that the garage function is not available on the easy
difficulty setting...only on the two harder settings(advanced(?) and
***) Also each mod has it's own directory tree, so if you unzipped
the setup files for a mod into the first setup folder inside the Nascar
Heat folder, you would be assigning those setups to the Winston Cup
Stockcars.
Finally. A waring I "SHOULD" have included in my original post. If you
buy Nascar Heat, do NOT attempt to install it anywhere but the default
pathway. You CAN place it on other drives and other partitions, but
getting the various mods to install and work cleanly will be made much more
difficult if you attempt to install Heat elsewhere.
dave henrie
One last question -- On the mods such as Ferrari and even IRL Heat, 5th and 6th
gears are available. But when I go into those gears, the car bogs down
terribly. Are these gears actually supposed to be functional, or are the cars
actually limited to only 4 forward gears (as in "default" Heat)?
Thanks!
Bert
> > I'm having the same problem with steering input...so I'd also be
> > interested to hear if there's a fix.
> > I also downloaded the setups 'pack' on the site you gave a link to,
> > Dave, but I'm not so sure it's working. It was a self-installing
> > archive sort of a thing but when I get in the game to run a race or
> > practice session, I can't determine whether anything more than the
> > default NH setups are loaded (there's nothing that looks like a
> > fitting setup name showing up in the garage, anyway).
> > Those little hiccups aside, the cars feel pretty good and have very
> > well-done engine sounds. I can imagine that it would make for fun
> > online racing and I'll give it a try once I get the steering stuff
> > sorted out.
> > Thanks,
> > itazura
> One of the wierd issues with Heat is that the setup folders are NOT
> created until you actually visit a track and LOAD a setup. So you have two
> choices: Load the game and load a track, enter the garage, load a setup
> and exit...repeating for each track. Or you can use Windows Explorer to
> add the setup folders manually.
> Remember too that the garage function is not available on the easy
> difficulty setting...only on the two harder settings(advanced(?) and
> ***) Also each mod has it's own directory tree, so if you unzipped
> the setup files for a mod into the first setup folder inside the Nascar
> Heat folder, you would be assigning those setups to the Winston Cup
> Stockcars.
> Finally. A waring I "SHOULD" have included in my original post. If you
> buy Nascar Heat, do NOT attempt to install it anywhere but the default
> pathway. You CAN place it on other drives and other partitions, but
> getting the various mods to install and work cleanly will be made much more
> difficult if you attempt to install Heat elsewhere.
> dave henrie