FYI -- The Laguna Track runs fine in original Nascar Heat (WC Cars), but
crashes out to the desktop in the Ferrari mod when I try to enter the track (ie
- "Practice")
> > Dave,
> > I downloaded the mod and a few tracks, and I agree with you that it's
> > definitely worth a look-see. I've got a few questions though:
> > 1. I downloaded Laguna T, but can't get it to load. The other tracks
> > that I've downloaded/tried (albeit only 2 others) seem to work OK. Is
> > there a problem or a fix for this particular track?
> I don't recall any problems with it...I'll take a look. Most of the T
> tracks came out near the end of our TPTCC DTMHeat season, so we haven't had
> a chance to test them all yet.
> > 2. In Heat in general, what exactly does the "Overshoot" setting in
> > the Controllers setting do?
> Overshoot is a range of motion assist. If your wheel or pedals are not
> showing full travel on the calibration bars, then you can use the overshoot
> function to get 100%. An example would be the gas pedal. When you press
> the pedal down, an orange bar shows the range of input. If, when your
> pedal is fully depressed, you do not see the orange bar fully extended,
> then you can compensate by using the Overshoot.
> > 3. I'm using a MOMO Force, and I find that I need to turn the wheel a
> > huge amount in order to get the car to turn. What needs adjustment --
> > steering lock within the car set-up or non-linearity in the controller
> > settings? Which direction to adjust to make the steering more in line
> > with the wheel input?
> The non-linerity setting is probably the culprit. I think I have mine
> completely zero'd So the more you increase the slider, the more NON-
> linerity you have. Since Linerity is the preferred choice, this is a
> poorly named function. Here, the best choice is as little of Non-linerity
> slider showing as possible.
> have fun
> dave henrie
> > Thanks for the tip on this mod!