Larry,
I'm working on a story for Motor Trend abt. driving games for video
consoles, and thus far, Grand Turismo 3 is the hands-down winner. Of the
30-odd tracks (actually 19, but most also run in reverse), only one isn't a
fantasy track (Laguna Seca), and there is a mix of driving street cars on
the open road, rally cars on special stages, and race cars on ovals and
natural-terrain road courses. The physics aren't totally convincing (all
front-drivers feel about the same; the difference is in performance levels;
ditto for mid-rear and rear-drivers), but they are all fun to drive, and
some are quite challenging. GT3 has two enormous advantages: one, the
number of licensed cars is staggering (Ford GT40, Shelby Cobra, the fabled
Nissan Skyline, Jaguar XJ220, the Dome-like Toyota GT-1, etc.), a total of
150 cars, and each is lovingly detailed down to the door handles and disc
brakes that glow red under braking. And two, the game play is superlative:
you get drawn in right away, and remain hooked on climbing your way up the
ladder from competing in little shit-boxes to million-dollar race cars.
The Xbox has a definite technical advantage: it comes with a built-in hard
drive and Ethernet port (these are add-ons for the PS2). Best of all, for
$19.95, you can get an adapter cable that allows you to jack into a HDTV at
820p or 1020i, which gives you a fantastic image - it's as good as XGA
(1024x768) on a computer monitor. The PS2 can output to an 820p screen, but
it's not quite as good. I've been testing both consoles on a $1000 Samsung
27-inch HDTV that includes a line-doubler (which transforms DVDs but does
little for videotapes) which yields nothing--visually--to the PC, um,
"experience."
The prob (as Joe Heiman points out) is controllers. Most console racers are
designed for gamepad control and don't feel right even with a wheel...and
many others (like the egregious Le Mans 24 Hour) don't support *any" wheels.
My early *** experience was all with joysticks for flight-sims, but I
can't get a handle on the little (1-inch tall) sticks that come with console
controllers. The PS2 will accept most USB wheel-and-pedal setups originally
designed for PCs (I'm using a TM Ferrari wheel), but--unaccountably--the
Xbox demands dedicated wheels (I've been using the TM NASCAR Pro Victory).
Despite the dearth of decent racing sims for the PC, there are a ton of
racing/driving games already out there for consoles, ranging from the
sublime (GT3) to the ridiculous (Grand Theft Auto, Crazy Taxi, Starsky &
Hutch), and several more wending their way to an Electronics Boutique by
this Christmas. For my Top 10 list, I'm looking at GT3, Rallisport
Challenge, Need for Speed: Hot Pursuit 2, NASCAR Heat, NASCAR Thunder, F1
2002, GP4, World Rally Championship 2 (if I can find it), Colin McRae 3,
Mercedes-Benz World Racing (kinda like NfS: Porsche Unleashed, only for
Benz'), Project Gotham Racing, and Pro Race Driver. I was going to try to
get this in the January issue (on sale during December for some arcane
reason), but late release dates have moved this back to the February issue.
The next Big Thing in console racing will be online play, but astonishingly,
the developers are not going to have any racing games until Spring, 2003
(Sony launched their online games--dial-up and broadband--last month;
Microsoft will roll out their broadband-only Xbox Live in November).
Considering how many racing games are sold for consoles (Gran Turismo has
sold 15 million copies), you'd think they woulda made that a priority. Pro
Race Driver for the Xbox has been delayed, ostensibly to make it one for the
first online racers, and I've heard GT4 will definitely be an online game.
Hey, if Papyrus is defecting to consoles, maybe we should all be heading in
that direction.
--Steve Smith