% Is there any way that the car damage can be turned off completely in GPL
% (for longer races in GP mode), I am getting fed up with the clutch or engine
% breaking. All I want to do is have a decent race to practice my driving.
% Whenever I work back up to the front guys in the race the car breaks.
% I am running with manual gear shift and I guess the gear changes are over
% reving the engine.
% I know this will probably annoy the purist out there but what the hell I
% want to enjoy the game.
Here is a previous post answering your question:
Subject: Re: GPL Track / Lap Count
Date: 10 Jan 1999 00:00:00 GMT
>Next, has anyone figured out how to change the number of laps in a given
>event from what papy thinks we should have? For instance, their "long"
>race at Nurburgring is 5 laps, but the GP length is 20 laps. I'd like to
>increase the race lengths to my ovn values.
This is quite easy and even work for online-racing. :-)
Just open the "67season.ini" file in your "../gpl/seasons" folder and
edit the number of laps for each track. The various realims/damage
levles use different precentages of the total number of laps or the GP
distance.
If i remember right they are:
8% of GP distance for "novice races"
15% of GP distance for "int./pro *short*" races.
30% of GP distance for "int./pro *long*" races.
Like I said these race-lengths can be used in multiplayer races
aswell...
and the good thing is that *ONLY* the host need a modified
"67season.ini"
file.
In the IGPLC we've been using mod. race-lengths since November and that
has worked great! Check out http://home.c2i.net/thepaddock/IGPLC if you
need more examples of what i mean.. :)
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
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