rec.autos.simulators

What was Indy 500 like?

Darf

What was Indy 500 like?

by Darf » Wed, 28 Jul 2004 23:06:28

Just read the Story of Papyrus games, interesting reading.
The article says that Indy 500 was the Grand Daddy of the Papy Sims.
I got into racing sims around the time of  ICR and ICR2.
I never had a crack at Indy 500.
I imagine that it would be similar to ICR.
I would like to hear your opinions on what it was like for its time.
Maybe someone that still has a copy could load it up and give us a mini
review? Was it playable over Modem Lan etc?
As some of you would remember, I recently loaded up ICR2 on my old Laptop
and rediscovered how good it was for its age.
I know it is not likely, but has anybody seen it around on ebay etc?

Darf

Steve Smit

What was Indy 500 like?

by Steve Smit » Thu, 29 Jul 2004 00:05:02

It seemed impossibly hard to drive at the time, but driving it 10 years
later, seemed ridiculously easy.

No multiplayer, but the AI was surprisingly good.

It simulated the '89 race, with all 33 drivers and 3 marques (Penske, Lola
and March), and each car handled differently.

Turbo boost was a wonderful strategic choice, but if you ran with low boost,
you could only eliminate 1 pitstop in 500 miles; not enuf to make up the
time lost.


I turned what I thought was a record-breaking 242-mph lap, but Dave Kaemmer
told me somebody else had gone 244 by using a trick I hadn't thought of:
varying the wing angle during the lap (thus increasing grip in the corners
and reducing drag on the straights).

Watching other cars race (a random number seed--like Doppler FX, a Papyt
first--made every race different) was so mesmerizing that I used to park at
the pit entrance or down in Turn 1 and just watch the AIs race by
themselves.

There was no pit-lane speed limit in those days, so you could come off Turn
4 at full chat, slam on the brakes at just the right moment (no brake
lock-up either), and slide to a stop in your pit (the location never
changed) within a foot or two from 200+ mph, and save up to 20 sec. over the
AIs.

Great game (as I said in a review in Car and Driver...also a first).


Darf

What was Indy 500 like?

by Darf » Thu, 29 Jul 2004 00:37:36

Great mini review. Now I need to have a crack at it.
The Variable wing settings on the run sound interesting.
Isn't it strange how the passing of time, and the years of driving different
Sims can alter your perception of what a Sim was like to drive back then.
It says a lot about a Sim if, despite advances made with the new stuff, you
can go back to it years later and still have fun driving it.
Any more mini reviews guys?

Darf


> It seemed impossibly hard to drive at the time, but driving it 10 years
> later, seemed ridiculously easy.

> No multiplayer, but the AI was surprisingly good.

> It simulated the '89 race, with all 33 drivers and 3 marques (Penske, Lola
> and March), and each car handled differently.

> Turbo boost was a wonderful strategic choice, but if you ran with low
boost,
> you could only eliminate 1 pitstop in 500 miles; not enuf to make up the
> time lost.


> I turned what I thought was a record-breaking 242-mph lap, but Dave
Kaemmer
> told me somebody else had gone 244 by using a trick I hadn't thought of:
> varying the wing angle during the lap (thus increasing grip in the corners
> and reducing drag on the straights).

> Watching other cars race (a random number seed--like Doppler FX, a Papyt
> first--made every race different) was so mesmerizing that I used to park
at
> the pit entrance or down in Turn 1 and just watch the AIs race by
> themselves.

> There was no pit-lane speed limit in those days, so you could come off
Turn
> 4 at full chat, slam on the brakes at just the right moment (no brake
> lock-up either), and slide to a stop in your pit (the location never
> changed) within a foot or two from 200+ mph, and save up to 20 sec. over
the
> AIs.

> Great game (as I said in a review in Car and Driver...also a first).

PC24

What was Indy 500 like?

by PC24 » Thu, 29 Jul 2004 01:25:55

I remember buying it at a Amiga Computer Store in Charleston, SC
while on vacation, Amiga Store were hard to find. It cost
$79.00, I still have the Box. I won a 500 mile race drving with
the mouse :>) and that was the only 500 mile race I ever ran!

It was amazing, and I got that same excitment when I bought my first
PC just to be able to run Nascar 1.

It is very ironic that EA was the Publisher for Papys first sim,
and EA was the reason that Papy ended creating Racing Sims, but
as they say, what goes around comes around ! Watch Out EA !

The Amiga 500 was an amazing computer for its time !

RapidRoy

Paulinh

What was Indy 500 like?

by Paulinh » Thu, 29 Jul 2004 02:42:12


I still have my copy for the Amiga in the roof !!!

;-)

John Cauthe

What was Indy 500 like?

by John Cauthe » Thu, 29 Jul 2004 03:44:25

I had the Amiga computer version of Indy 500, and I found it to be superior
to the PC version.  What was really interesting about it was the way it used
the mouse as the steering wheel.  It amazed me that they were able to model
analog steering with the mouse.  The AI was way ahead of its time and this
was the first racing game I'd played where I could actually "feel" the
physics of car handling to some degree.  It was indeed a classic!


Raphael Baraba

What was Indy 500 like?

by Raphael Baraba » Thu, 29 Jul 2004 04:25:20


> The article says that Indy 500 was the Grand Daddy of the Papy Sims.

I remember paying it as a kid. Had no real clue though, just kept
messing around with the other cars.

LAN? Come on, networks were really expensive back in the days of the
80286 processor :)

Get it here (Abandonware):
http://mitglied.lycos.de/gamekeepers/indy500.exe

I tried it with a program called dosbox (http://dosbox.sf.net), it
works great. Just start adlib.bat and off you go. Don't expect too
much, though. I like the music, reminds me of the old days(tm).

Bruce Kennewel

What was Indy 500 like?

by Bruce Kennewel » Thu, 29 Jul 2004 05:02:13

I bought it first for the Amiga, and loved the ability to use the mouse to
steer with; I could get it so accurately placed with the mouse.
No save feature, so a full-length race was a real feat of endurance.
When I bought my first PC I also bought the PC version of the game but much
preferred driving the Amiga version.

Still got the PC edition and, if you are interested in trying it, The
Underdogs have it available in their collection for free download. Using
VDMS it runs fine under WinXP.

A fabulous game for its time and a true classic.

Bruce


JP

What was Indy 500 like?

by JP » Thu, 29 Jul 2004 06:19:45


   How was EA the reason Papy ended ?

David Butter

What was Indy 500 like?

by David Butter » Thu, 29 Jul 2004 07:51:27


here on 27 Jul 2004:

<snip>
<snip>

I still have a Dragon 32. :)

--
Please remove ".invalid" to reply by email.

Support the world's oldest motorsport venue!
http://www.shelsley-walsh.co.uk/future.html

No Spa

What was Indy 500 like?

by No Spa » Thu, 29 Jul 2004 08:58:31


>   How was EA the reason Papy ended ?

They bought all the *** rights to Nascar, Papy's complete fixation
and thus their death.
JP

What was Indy 500 like?

by JP » Thu, 29 Jul 2004 09:13:56



> >   How was EA the reason Papy ended ?

> They bought all the *** rights to Nascar, Papy's complete fixation
> and thus their death.

  So ?  Thats more Papys/Nascars fault, than EAs.
Steve Smit

What was Indy 500 like?

by Steve Smit » Thu, 29 Jul 2004 11:07:43

The Amiga version came well after the PC version, and EA insisted that it
have steering "help" so it wouldn't be so hard to drive.  Kaemmer broke w.
EA over the "easier to drive" issue (which he detested), but owed EA one
more game on Papy's contract, so squeezed out "Full Throttle" (or whatever
that game was with bikers lashing each other with chains), for little credit
at the time, and no mention in Gordo's sycophantic history of Kaemmer's
career on Gamespot (however richly deserved).


> I had the Amiga computer version of Indy 500, and I found it to be
superior
> to the PC version.  What was really interesting about it was the way it
used
> the mouse as the steering wheel.  It amazed me that they were able to
model
> analog steering with the mouse.  The AI was way ahead of its time and this
> was the first racing game I'd played where I could actually "feel" the
> physics of car handling to some degree.  It was indeed a classic!



> > Just read the Story of Papyrus games, interesting reading.
> > The article says that Indy 500 was the Grand Daddy of the Papy Sims.
> > I got into racing sims around the time of  ICR and ICR2.
> > I never had a crack at Indy 500.
> > I imagine that it would be similar to ICR.
> > I would like to hear your opinions on what it was like for its time.
> > Maybe someone that still has a copy could load it up and give us a mini
> > review? Was it playable over Modem Lan etc?
> > As some of you would remember, I recently loaded up ICR2 on my old
Laptop
> > and rediscovered how good it was for its age.
> > I know it is not likely, but has anybody seen it around on ebay etc?

> > Darf

Pete

What was Indy 500 like?

by Pete » Thu, 29 Jul 2004 12:11:12

    Steve, it was called Road Rash.

    Pete



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