>Puhlease. Get a Mad Catz wheel and try again.
Playstation.
>another damage-obsessed fan. Okay, you have a right to your opinion,
>but I don't think damage is near as important as you do. How the
>car handles is wayyyy more important.
Yes, car handling is "wayyyyyyyyyyyy" more important than only having
damage in a racing sim, but the lack of the latter is still a
veryyyyyyyyyyyyyyyyyy big omission IMHO. To me it is about as
important as how good the computer driver AI is (which also IMHO isn't
among the best in GT).
Sure anyone could also argue that even if a racing sim didn't have any
computer drivers in it, ie. you were driving alone all the time, it
would still be a great driving sim. But still the lack of competing
cars would be a big omission for most of us.
Ever heard of opinions?
Yeah you can do that with Flight Simulator 98, Flight Unlimited and just
about every other flight and combat flight sim I've seen. My contention is
that while points can and should be deducted for lack of a damage model, its
importance pales in comparison to how important it is to re-create the feel
of the physics of the car, and 90% (or more) of your time will be spent
trying to drive clean and smooth and find the limits of the car -- NOT
slamming into things.
Randy
>Yeah you can do that with Flight Simulator 98, Flight Unlimited and just
>about every other flight and combat flight sim I've seen.
Eh?...This is EXACTLY how I tried the sim out...Ubi sent the sim in
the mail, and I got it at work...No controller (worth a hoot) for
thousands of miles (might as well have been, anyway). Drove around
Monaco (DX5 - yuck!), and was knocked on my ass by the whole shebang.
Of course, I was knocked on my ***yet again when I got home to try
it in 3Dfx. =)
First impressions can make a difference...IMHO Controllers have little
or nothing to do with it (except in the long haul), because one is
"looking" things over - either from a menu, setup, or eye-candy
standpoint. The controller part comes sooner or later, and can only
confirm (or refute) the first impression.
Cheers!
Marc
Cheers!
Marc
> So I have some idea as to what it was you experienced, what kind of
> control device was used. Obviously your opinion of the game is going
> to be colored by what you did and how you controlled it. If I fired
> up F1RS and drove it in arcade mode with a keyboard I wouldn't be all
> that impressed.
> >Why?
> >> Tell me what you did with GT and what you used to control it.
> Randy Magruder
> Contributing Reviewer
> Digital Sportspage
> http://www.racesimcentral.net/
(please change anti.spam to worldnet.att when replying)
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> >> >>"Look, Daddy, this flight sim has a GREAT flight physics model, and
> >> >>look, I can bounce off of this mountain, slide into the valley and take off
> >> >>again!!"
> >> >Yeah you can do that with Flight Simulator 98, Flight Unlimited and just
> >> >about every other flight and combat flight sim I've seen.
> >> The difference is that these flight/combat sims let you decide
> >> yourself whether the damage model is simulated too. GT doesn't.
> True. And I'm not arguing that we shouldn't deduct points for that.
> I'm simply saying that a vast majority of time you're flying/driving,
> the damage model is irrelevant.
When I turn off dammage in flight sims, I suddenly become a kamikaze
pilot,
it's too much fun, but after 5 minutes I turn the dammage on again...
;^)
l8er
ronny
--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
How can it be "irrelevant" if it is hovering there in the background,
waiting to come into effect if we do something wrong?
That's like saying that, to the vast majority of we humans, AIDS is
irrelevant.
> I'm simply saying that a vast majority of time you're flying/driving,
> the damage model is irrelevant.
> Randy
> Randy Magruder
> Contributing Reviewer
> Digital Sportspage
> http://www.digitalsports.com
Now THERE'S a thought..........! :o)
> I still say you're
> throwing out the baby with the bathwater.
> Randy
> Randy Magruder
> Contributing Reviewer
> Digital Sportspage
> http://www.digitalsports.com
Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com
Glad YOU think so mate!
> >That's like saying that, to the vast majority of we humans, AIDS is
> >irrelevant.
> It is.
> Randy
> Randy Magruder
> Contributing Reviewer
> Digital Sportspage
> http://www.digitalsports.com
Randy Magruder wrote :
>Yes, you'll get up to 5 laps per race as you get better, and there are
>some endurance races which take almost 2 hours to complete, with no
>way to save, so the pause button is your only way to get a breather.
So Randy... every game is arcade now because it has a pause button, since in
real life it's not existant ?? ;-)
Irrevelant Randy, I don't see Buddy Lazier racing with his Viper against the
other IRL drivers. Heck you know like me that he was talking about cars you
can race with after, not the cars you win in real life in Golf or pole
winners. C'mon <g>.
Hmmm no***pit, no damage model... looks like the Nascar 2 arcade
options.
- Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
- Official Mentally retarded guy of r.a.s.
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- Excuse me for being provocative (I'm dumb speaking)
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