rec.autos.simulators

Gran Turismo

Janne Hosa

Gran Turismo

by Janne Hosa » Tue, 16 Jun 1998 04:00:00


>Puhlease. Get a Mad Catz wheel and try again.  

Too flimsy, but I heard there are some better wheels coming for the
Playstation.
Janne Hosa

Gran Turismo

by Janne Hosa » Tue, 16 Jun 1998 04:00:00


>>and that in real life cars do take damage in crashes.

>another damage-obsessed fan.  Okay, you have a right to your opinion,
>but I don't think damage is near as important as you do.    How the
>car handles is wayyyy more important.

But lack of damage lets you race in a way you couldn't race in real
life, banging the walls and other cars. Why are you so defensive
anyway, trying to somehow prove to all of us it really is the best
racing simulator ever? I have played it, and while it is a great game,
I do not think it is the best racing sim ever, even when not taking
into account GPL (which is not available yet).

Yes, car handling is "wayyyyyyyyyyyy" more important than only having
damage in a racing sim, but the lack of the latter is still a
veryyyyyyyyyyyyyyyyyy big omission IMHO. To me it is about as
important as how good the computer driver AI is (which also IMHO isn't
among the best in GT).

Sure anyone could also argue that even if a racing sim didn't have any
computer drivers in it, ie. you were driving alone all the time, it
would still be a great driving sim. But still the lack of competing
cars would be a big omission for most of us.

Ever heard of opinions?

Randy Magrude

Gran Turismo

by Randy Magrude » Tue, 16 Jun 1998 04:00:00

Yeah you can do that with Flight Simulator 98, Flight Unlimited and just
about every other flight and combat flight sim I've seen.  My contention is
that while points can and should be deducted for lack of a damage model, its
importance pales in comparison to how important it is to re-create the feel
of the physics of the car, and 90% (or more) of your time will be spent
trying to drive clean and smooth and find the limits of the car -- NOT
slamming into things.

Randy

Janne Hosa

Gran Turismo

by Janne Hosa » Tue, 16 Jun 1998 04:00:00


>Yeah you can do that with Flight Simulator 98, Flight Unlimited and just
>about every other flight and combat flight sim I've seen.  My contention is
>that while points can and should be deducted for lack of a damage model, its
>importance pales in comparison to how important it is to re-create the feel
>of the physics of the car, and 90% (or more) of your time will be spent
>trying to drive clean and smooth and find the limits of the car

                 ^^^^^
That is the whole point with the damage. Lack of a damage model allows
you to get better times by driving dirty by taking advantage of walls
and other cars in corners, ramming other cars out of the track etc.
Janne Hosa

Gran Turismo

by Janne Hosa » Tue, 16 Jun 1998 04:00:00


>>"Look, Daddy, this flight sim has a GREAT flight physics model, and
>>look, I can bounce off of this mountain, slide into the valley and take off
>>again!!"

>Yeah you can do that with Flight Simulator 98, Flight Unlimited and just
>about every other flight and combat flight sim I've seen.

The difference is that these flight/combat sims let you decide
yourself whether the damage model is simulated too. GT doesn't.
Marc J. Nelso

Gran Turismo

by Marc J. Nelso » Tue, 16 Jun 1998 04:00:00

Eh?...This is EXACTLY how I tried the sim out...Ubi sent the sim in
the mail, and I got it at work...No controller (worth a hoot) for
thousands of miles (might as well have been, anyway).  Drove around
Monaco (DX5 - yuck!), and was knocked on my ass by the whole shebang.

Of course, I was knocked on my ***yet again when I got home to try
it in 3Dfx.  =)

First impressions can make a difference...IMHO Controllers have little
or nothing to do with it (except in the long haul), because one is
"looking" things over - either from a menu, setup, or eye-candy
standpoint.  The controller part comes sooner or later, and can only
confirm (or refute) the first impression.

Cheers!

Marc

Cheers!

Marc


> So I have some idea as to what it was you experienced, what kind of
> control device was used.  Obviously your opinion of the game is going
> to be colored by what you did and how you controlled it.  If I fired
> up F1RS and drove it in arcade mode with a keyboard I wouldn't be all
> that impressed.


> >Why?


> >> Tell me what you did with GT and what you used to control it.

> Randy Magruder
> Contributing Reviewer
> Digital Sportspage
> http://www.racesimcentral.net/

--


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Ronald Stoeh

Gran Turismo

by Ronald Stoeh » Thu, 18 Jun 1998 04:00:00





> >> >>"Look, Daddy, this flight sim has a GREAT flight physics model, and
> >> >>look, I can bounce off of this mountain, slide into the valley and take off
> >> >>again!!"

> >> >Yeah you can do that with Flight Simulator 98, Flight Unlimited and just
> >> >about every other flight and combat flight sim I've seen.

> >> The difference is that these flight/combat sims let you decide
> >> yourself whether the damage model is simulated too. GT doesn't.

> True.  And I'm not arguing that we shouldn't deduct points for that.
> I'm simply saying that a vast majority of time you're flying/driving,
> the damage model is irrelevant.

And this, IMHO, is where you're wrong: You think, I care about the
flying
sheet metall or lost tires during a crash, I'm thinking of the NEED to
drive controlled all the time, BECAUSE my simulated car could be
damaged.
This restriction is ON all the time, so it matters all the time.

When I turn off dammage in flight sims, I suddenly become a kamikaze
pilot,
it's too much fun, but after 5 minutes I turn the dammage on again...
;^)

l8er
ronny

--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Bruce Kennewel

Gran Turismo

by Bruce Kennewel » Thu, 18 Jun 1998 04:00:00

How can it be "irrelevant" if it is hovering there in the background,
waiting to come into effect if we do something wrong?

That's like saying that, to the vast majority of we humans, AIDS is
irrelevant.


> I'm simply saying that a vast majority of time you're flying/driving,
> the damage model is irrelevant.

> Randy
> Randy Magruder
> Contributing Reviewer
> Digital Sportspage
> http://www.digitalsports.com

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
Bruce Kennewel

Gran Turismo

by Bruce Kennewel » Thu, 18 Jun 1998 04:00:00

Now THERE'S a thought..........! :o)


> I still say you're
> throwing out the baby with the bathwater.

> Randy

> Randy Magruder
> Contributing Reviewer
> Digital Sportspage
> http://www.digitalsports.com

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
Janne Hosa

Gran Turismo

by Janne Hosa » Thu, 18 Jun 1998 04:00:00


>True.  And I'm not arguing that we shouldn't deduct points for that.
>I'm simply saying that a vast majority of time you're flying/driving,
>the damage model is irrelevant.

Ummm, not necessarily, at least if there are lots of cars and lots of
curves on the track.
Randy Magrud

Gran Turismo

by Randy Magrud » Thu, 18 Jun 1998 04:00:00


>That's like saying that, to the vast majority of we humans, AIDS is
>irrelevant.

It is.

Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com

Bruce Kennewel

Gran Turismo

by Bruce Kennewel » Fri, 19 Jun 1998 04:00:00

Glad YOU think so mate!



> >That's like saying that, to the vast majority of we humans, AIDS is
> >irrelevant.

> It is.

> Randy
> Randy Magruder
> Contributing Reviewer
> Digital Sportspage
> http://www.digitalsports.com

--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club  is located at:-
http://www.netspeed.com.au/brucek/legends/
ymenar

Gran Turismo

by ymenar » Fri, 19 Jun 1998 04:00:00

Randy Magruder wrote :


>>6 cars per race.
>>2 laps per race.  Okay, I know that if I race 2 person, I can get more and
now
>>I've been told that with time I'll get longer races.  But for now...

>Yes, you'll get up to 5 laps per race as you get better, and there are
>some endurance races which take almost 2 hours to complete, with no
>way to save, so the pause button is your only way to get a breather.

Ewww look out everybody...   "5" laps.   <whoaa>.   I still don't know who
took the decision for those short sprint races.  It is worse than those dega
3% races on the NROS <vbg>.   But yes I agree those endurance are fun, but I
would eliminate the pause button. Heck you can't pause on the NROS.

So Randy... every game is arcade now because it has a pause button, since in
real life it's not existant ?? ;-)

Irrevelant Randy, I don't see Buddy Lazier racing with his Viper against the
other IRL drivers.  Heck you know like me that he was talking about cars you
can race with after, not the cars you win in real life in Golf or pole
winners.  C'mon <g>.

Hmmm no***pit, no damage model...    looks like the Nascar 2 arcade
options.

- Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
- Official Mentally retarded guy of r.a.s.
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- Excuse me for being provocative (I'm dumb speaking)
- "People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--


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