mentioned that the game design and car setup is too difficult to play.
Other titles in my opinion are also too difficult to play, mostly because
the game engine/control's setup. For example, SpeedBusters demo seems
totally unplayable because the control's are freakin all over the place.
The NFS 3 car is totally "floaty." Why does'nt someone use a decent game
engine like the new Papyrus one, and apply it to a decent set of courses
and cars which are enjoyable and playable, something like an arcade version
of CPR: fast controllable cars on exciting arcade courses?
--frustrated.