rec.autos.simulators

GPL and the Papyrus game engine, good but playable?

Aristarchu

GPL and the Papyrus game engine, good but playable?

by Aristarchu » Wed, 30 Sep 1998 04:00:00

The new Papyrus game engine utilized in GPL is awesome, but  some have
mentioned that the game design and car setup is too difficult to play.
Other titles in my opinion are also too difficult to play, mostly because
the game engine/control's setup.  For example, SpeedBusters demo seems
totally unplayable because the control's are freakin all over the place.
The NFS 3 car is totally "floaty."  Why does'nt someone use a decent game
engine like the new Papyrus one, and apply it to a decent set of courses
and cars which are enjoyable and playable, something like an arcade version
of CPR:  fast controllable cars on exciting arcade courses?

--frustrated.


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