and head-to-head racing is the wave of the future for racing sims, but
I really feel like the single-player career mode has a ton of untapped
potential. Viper Racing has the best career mode I've seen yet in a
sim, but I think that game companies could do even better if they
would quit thinking of racing sims as simple "driving games." In the
area of a single player career mode, even GPL is no better than an
arcade game. That's a strong statement, I know (I may be the first
person EVER to put GPL into the same category as an arcade game, but
read on).
Back when I was really into historic flight sims, I really enjoyed the
original Red Barron game by Dynamix, mainly because of the fact that
Red Barron's career mode was really exceptional. You could start at
various time periods in the war, which meant that you could start your
"career" in various different machines, at different points in the
war's various campaigns. As you scored more "kills," you were given
promotions in rank, choose a different airplane, or you might be
offered the opportunity to changing squadrons to fly alongside some of
history's greatest aces.
One aspect of Red Barron's career mode that really made me think twice
about my decisions to engage the enemy was the fact that if you took
on too much damage or crashed your plane, your career could be
terminated by death or you could be sidelined for a period of
(simulated) time while you recuperated. For example, if you flew into
battle in August of a particular year and were shot down, your might
be sidelined until you were fully recuperated in April of the
following spring.
This might mean that you would miss out on historic battles, and you
would definitely miss out on more opportunities to score "kills" and
further your career. If you found yourself injured late in the war,
the war might actually come to an end while you were recuperating,
leaving you with fewer kills, fewer medals, and less rank than if you
had flown more cautiously to avoid being sidelined by injuries.
What does this have to do with career mode in a race sim? Apply the
opportunity to be sidelined by injury or to have your career
terminated by death to a sim like GPL, NASCAR, ICR2, or Viper Racing,
and consider how it would affect your aggressiveness. It's one thing
to crash out of a race and end up with no points due to a DNF -- and
that may affect your aggressiveness to some degree -- but it would
have an even greater effect if you had to also deal with the
possibility of being sidelined for one or more races because of
potential injuries sustained during an accident. The issue of
bringing "simulated death" into a sporting simulation may be too
unsavory to consider, regarless of whether or not it would add an
additional level of realism, but injury is something that could
definitely be included without bringing too somber of a tone to bear.
There are other aspects that could be included, too -- you could also
be given the opportunity to act as just a driver, or as an
owner/driver, which would mean that you would also be responsible for
paying for any damages incurred, too. As a driver, you would start
out with no cash and work your way up through winning prize money. As
an owner/driver, you would start out with a given sum of money which
you would have to use to pay entry fees, then you could increase you
wealth by gaining prize money or by attracting sponsors with your
driving and your "team's" on-track performance. As an owner/driver,
you would also have to pay for repairs, and you might also be given
the opportunity to run a second car and hire a second driver if you
had enough earnings to sustain a two-car operation (with you driving
in each race as an owner/driver, alongside an AI teammate).
As I said, there are vast, untapped possibilities here -- many people
have tried *some* aspects of what I've visualized here, but nobody has
really done it right, or taken it to a really enjoyable level.
On-line racing MAY be one way to have a great time with a race sim,
but I've never raced on-line yet, and I'm having a TON of fun working
through the career mode in Viper Racing, and I don't think I'm the
only one in this situation -- so that means there's still an untapped
market out there beyond and in addition to the avenue offered by
on-line racing.
Anybody agree/disagree/want to shoot me for making such a pointless
post? <G>
-- John Bodin
Publisher, The IRL Insider Magazine
http://www.racesimcentral.net/