Not quite a career mode like this, but one that did more than any other sim
before or since in this area was "Ferrari Formula 1" by EA, like '89 or '90
on my C-64. Quite decent on my C-64.
The really nice thing about it, was it simmed the time during a season. You
had a test track, with sensors eveyrwhere to get timing at any section /
corner and really tweak the car. Tests took time, and you had to allow
enough "days" to get to the next event, more for overseas (Brazil, Japan,
etc.) than for European Grand Prix. At the track, you had a realistic
depiction of the time, you could change an engine but it would take a
certain number of hours. Take too long and you'd be late to, or even miss,
a practice session, and you had to weigh the advantages of changing an
engine (it usually lasted a certain number of hours) vs. the time it'd take.
IIRC, this was all sort of voluntary, at least between races - you could
skip ahead to an event or change the clock and not miss a race because you
tested on Thur. and you should've left on Wed. to get there on time. It may
have enforced it more during race weekends, I can't remember.
But I'd LOVE to see this concept applied to newer sims. In a NASCAR sim,
you're limited to a certain number of tests ( do you concentrate on your
plate, superspeedway or short track cars?) - you have realistic qualifying
rounds with limits on what can be done between practice sessions and a
racing session (blow an engine in practice before qualifying and you may
miss that round). And enforce the rules on wrecked cars starting at the
back of the field. Then you may not want to risk running much during "Happy
hour" and wrecking the car, etc. It'd be interesting to see the whole
racing experience simmed, not just the racing (if done well of course)
--
Ken
"If I went 'round claiming I was Emperor because some
moistened bint lobbed a scimitar at me, they'd put me away" - anonymous
peasant
Go #43 and #44!
volksy (at) geocities (dot) com
volksy (at) yahoo (dot) com
>Thats a good idea, I dont like all the career modes where you have to
>upgrade the car, that is just dumb. What you should be able to do is start
>out in like the GP3 cars and you drive as a privateer entry. If you are
>good then you may get picked up on a team and drive for them. As you get
>better (or people get injured higher up in the team) you can move up on the
>ladder and gradually grow with the team. You would have to have test
>sessions and new chassis and engines that your team produces which you must
>test out and dial in, and you have more strategies with your team mates and
>all that.
>Just thinking out loud
>Jesse
>>Well enlighten me, gpl has to be the most realistic sim out at the moment.
>>Does anybody besides me think its a little inconsistent that you can just
>>pick and choose teams and do what you like?
>>I think that the career modes in viper racing and monaco gp are great but
>>theyre just a starting point. For ultimate realisim wouldn't it be great
if
>>prospective teams gave you a test and you were put under the pressure to
>>impress without putting the car in the wall?
>>A realistic career mode in a papy game is the next big step IMO. Start a
>>championship and you are presented with a number of interested teams, you
>go
>>to barcelona or wherever they're testing and along with the current
drivers
>>and other new hopefulls strut your stuff for Frank Williams. If your
>>blindingly impressive they snap up this young talent or if your so so or
>>even put it in wall you can try with some other teams. As the ultimate
last
>>resort you could pay Minardi a million bucks for the pleasure of driving
>for
>>them.
>>I think this would put the driver under more pressure to perform, after
all
>>real F1 would be a whole lot easier if nobody cared when you were
destroyed
>>by a teamate or totally wrecked the car. Knowing papy they could go over
>the
>>top, let you keep career stats and earnings with a nice scanned pic of
>>yourself. Maby even have the possibility of bodily harm, diving down the
>>inside for the championship with the risk of breaking your neck and
missing
>>next season in a papy model would have me sweating bucket fulls and loving
>>every minute of it!!!
>>There are heaps of possibilites with this idea and I think they can only
>add
>>to the realism. But I think if papy want's to make money out of games it
>>needs to think a lot more about customisation. If people can't switch this
>>stuff off or make the drivers as slow as they like well some will think
the
>>game is too ***y hard. It's really a crime that gpl hasn't sold millions
>>of copies, with a few simple to implement options the whole Toca/NFS
crowed
>>could have enjoyed the game much more.
>>-Berno