I aint no pro driver. Heck, I aint even fast. But in my second year of
karting, every single person I've raced against, that I've talked too, and a
few mechanics and spectators say I have a beautiful and surprising driving
style. (You'll just have to see me to know.) I like it when the kart is
sliding. I like it when I hear the aluminum clank as I apply *full* lock.
(You don't see many do that!) I like to drive above 9,500 rpms at all times,
and I like it when I get air. I know, to the pound, how much weight is on
each corner of the cart at all times. (Just call it a gift.) My kart is a
true, blue *** racing vehicle. (Gold Firefox - RM125) So, there are
certain characteristics that racing vehicles exhibit that I can confirm.
Keeping in mind that wings are a whole different thing all together - I
still think my argument is valid.
Instantaneous transition from intention to reality - The racing breed of
vehicle will try to snap your head off with every gesture you make. These
include (but are not limited to) acceleration, braking, and turn in.
Stepping on the gas is *** and frightening the first time you do it in a
racing vehicle. The kart reacts immediately to throttle input and you'd
better be sure you have the weight *exactly* where you want it when you do
step on the throttle. The kart can react in a multitude of ways, and
disaster has the greater probability if you are unaware of what you are
telling the kart to do. I would assume an F1 car to be a lot the same. My
road car however, is not like that.
Braking will produce fewer problems but all problems can end up the same
way. Braking in a kart is very precise and powerful. If I were to brake 5
inches earlier in most turns, I could almost guarantee getting rearended. My
road car however, is not like that.
And turn in is the most beautiful thing in a racing vehicle. There is no
hesitation, just reaction. I can tell by watching the TV that an F1 car and
a kart turn in very much like each other. My road car however, is not like
that.
So I may know a little about the way it feels and looks. F1RS does NOT
simulate any of the attributes I've mentioned above. It does, however, feel
quite a bit like my road car.
GP2 does simulate the attributes I've mentioned above. CPR is even better.
I would say that GP2 is a driving sim. Although 1 generation behind F1RS.
But that does not mean F1RS is a better driving sim. It's not. It's a very
simmer friendly arcade. Maybe a racing sim. But F1RS is not a driving sim.
Not by any stretch of the imagination. GPL is a driving sim if you need to
make a comparison. It's every bit about balance.
BTW A slide at 90 mph feels exactly the same as a slide at 40 mph. There is
nothing "floating" about it. It is still gritty and detailed. It just
happens twice as fast. :-)
--
mark - 2nd place (at the moment) F1 Racing League - Ace class - No helps
"You don't actually see the side of the road, you just *know* were it is...
and you calmly slide both your outside wheels right to it. Like the bad
mamba jamba that you are."
F1RS - http://www.racesimcentral.net/~chaser/car/results.htm
Remove us here and there to mail me.
>> to me F1rs always feels like I'm floating along above the track (a
>> 3dfx symptom perhaps?)
>> whereas GP2 feels more like I expect.
>> But it is very subjective: get them both and decide for yourself.
> I know what you are talking about. My thinking is that at
>40 MPH I get that drifting going around a curve in my car. It
>is the tires squirming and slipping on the road. I believe
>extrapolating this to 120 MPH, or 150 MPH, would result in that
>"Floating" feeling you describe. A small slip angle at that
>speed would feel like a lot of transversal movement.
> People whose opinion I respect, don't think it would work like
>this in a Formula 1 car. All I know is that it fits with my
>experience and expectations, which are at 100 MPH less, with a
>quarter of the tire contact patch, in small cars that weigh 1000
>pounds more. We drive so much we have our expectations of how a
>car should handle. Many people love F1RS, I think this is why.
> I'm NOT suggesting that F1RS is accurate. I'm skeptical of
>those who claim GP2 is. I think that floating feeling, and other
>subtle things F1RS models, are the most important aspects of what
>makes driving fast on real twisty roads fun.
> Michael Schomacher? Johnny Herbert? Please comment.
> Larry