I downloaded the openGL driver from papy's website and installed it.
When I start GPL I go straight to the options menu all on top of each other
and the backround is black, I can not get past this point.
Any ideas?
Thanks,
Jack
Any ideas?
Thanks,
Jack
- Eric
airnews.net...
>- Eric
>airnews.net...
>>I have a 450mhz PII, 128 meg ram, with a STB nVidia TNT 3d card.
>>I downloaded the openGL driver from papy's website and installed it.
>>When I start GPL I go straight to the options menu all on top of each
>other
>>and the backround is black, I can not get past this point.
>Please let me know if this works! I have the same graphics card and set up and
Any Ideas?
Thanks,
Jack
>>Any ideas?
>>Thanks,
>>Jack
>>Let me know if using .48 driver works, since my set up is identical, and
i'm
>wondering about htis game. Thanks in advance.
- Eric
rnews.net...
- Eric
- Eric
What should the refresh rate be? Also, is Papyrus planning to support this card
for this game? It is otherwise a terrific card.
>Any Ideas?
>Thanks,
>Jack
Jack
I have been reading your info regarding nVIDIA TNT cards to run GPL. (I
have little or no experience with 3d cards)
I seem to have a slightly different problem:
My system is a Dell XPS 450 (128 MB RAM) with the STB nVIDIA TNT 16MB
(AGP model) card and Win98.
I downloaded the .48 AGP reference driver, installed it and reset the
PC.
I installed the game, choosing 3dfx during setup.
When I run the game, the options menu reflects "none" for 3d accelerator
choice.
When I set it to "3dfx" I get a message that the game must be
re-started for it to take effect. I do this, but the options revert
back to "none".
When I run the game, it writes back into the ini files the non 3D
options.
This happened before I installed the .48 driver as well.
There is one unusual message during GPL setup which says something like
"the active movie software was trying to be updated with an older
version and that I had to un-install the current one on the machine"
(which I didn't do...yet).
Am I missing something really obvious during game setup or maybe lacking
other needed drivers (e.g. "glide" was mentioned in the readme.txt file,
which I heard the TNT does not have)?
-Keith
> It doesn't really matter what refresh rate you use, just as long as your
> monitor will support it. The OpenGL rasterizer for GPL will use the
> refresh rate that your desktop is set to for the resolution in question
> (i.e. the UI is 640x480 so it should use the same refresh rate as your
> 640x480x16-bit windows desktop).
> - Eric
> >What should the refresh rate be? Also, is Papyrus planning to support
> this card
> >for this game? It is otherwise a terrific card.
- Eric
I have the same exact system with the exception that I have 256 mB of RAM. What
exactly is the setup procedure 9assuming the betaopengl driver works)? Do I
have to uninstall my graphics drivers first? If so, any problems on
reinstallation? I just got this system and I'm very pleased with it. It plays
darn near everything else flawlessly.
> I have the same exact system with the exception that I have 256 mB of RAM. What
> exactly is the setup procedure 9assuming the betaopengl driver works)? Do I
> have to uninstall my graphics drivers first? If so, any problems on
> reinstallation? I just got this system and I'm very pleased with it. It plays
> darn near everything else flawlessly.