>And remember, I'm one of the few guys complaining about another guy constantly
>dissing this modern F1 sim by ObiSoft (inside joke for German readers)... ;^)
Cheers!
John
Cheers!
John
That's okay, I'll live - I haven't even seen "Star Wars" yet, never
mind any of the follow-ups! :-) I'm probably the only person on the
planet not to have seen ET either. I watched "The Thing" several times
though, all the looks of ET but a far more entertaining "space
visitor" :-)
Cheers!
John
> >There's a small group of familiar names (who should try meeting a girl
> >occasionally) who seem to think they run r.a.s.
> >What do you guys want? I want you to be happy so please tell me.
Dave Hawnt UK-GPL
> >And remember, I'm one of the few guys complaining about another guy constantly
> >dissing this modern F1 sim by ObiSoft (inside joke for German readers)... ;^)
> Mind you, if you call it OBI-soft Francois will probably love it...
l8er
ronny
--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
David G Fisher
GPL is an excellent sim.
It is "a talent", it's not the same talent. If Schumacher turns a 1:20
at a particular track on his first lap out of the pits and you do so
only after 500 laps of practice, you can't say you are now as good as
he is.
Cheers!
John
>> It is "a talent", it's not the same talent. If Schumacher turns a 1:20
>> at a particular track on his first lap out of the pits and you do so
>> only after 500 laps of practice, you can't say you are now as good as
>> he is.
>> Cheers!
>> John
> You could if he was still only doing 1.20s at the time though :)
It definitely is repetitive and boring to listen
|to these guys bi** and cry about any GPL criticism.
Look at you, you are crying about everyone else right now and then criticize
everyone else of crying. Con, stop being such a hypocrite with everything
you say.
No you couldn't - you would still only be able to be as good as him if
you had 500 laps of practice available, which cannot always be assumed
to be the case (indeed would never be the case).
Yours pedantically,
John :-)
Cheers!
John
> Cheers!
> John
>>I feel that we are talking about two different things here, talent vs.
>>skill.
>>If one driver obtains a track record within a few laps of going out, thats
>>talent.
>>If another driver matches that record after 500 laps of practice, thats
>>skill.
>>talent is a gift, skill is learned. IMHO.
>Using your definitions I would say that the former has both, the
>latter has only one.
>Cheers!
>John
I'm not sure of that. I still really enjoy GP2 and wouldn't "slam" it
just because GPL is light years ahead - it's still an excellent
product for it's time. That said, I haven't played GP2 for years. If
the issue is "loyalty" then the only loyalty is to whatever product
provides the greatest enjoyment at that time. If the issue is
criticism (known in these parts as "slamming", however constructively
it is written) then I personally will only criticise a product if it
fails to live up to what was promised, offers poor value for money or
otherwise fails to deliver. You can't criticise a product for not
being as good as one released many months or years later.
Neither of these are really the issue of course, since what the
"Papyrus 10" do to cause such anguish is to be unable to see the
glaring flaws in GPL. This is classified elsewhere in the world as a
difference of opinion, but around here is known as "cheerleading".
Define "top". As a complete product I don't think Papyrus can be
beaten, but OTOH I think in many detailed aspects much can be learned
from others. The sims lack accessibility (particularly GPL with a
steep learning curve and closed structure for race setup), sound is a
weaker point, and an area in which CPR excelled IMO. Race options and
frills are lacking, like tables of fastest laps at each circuit and
the like - all the things you see on lots of webpages. Those are there
because we want them. Online and multiplayer play could be seen to be
behind competition - I personally don't think so, since I have a
clearly defined idea of what online play should be and how it should
operate (no kludges, no smoothing, let the chips fall where they may)
but many others prefer online play to be as smooth and seamless as
possible and allow interpolation or prediction to interfere to achieve
that - if that is your preference then others (like Powerslide, MTM2
etc) are ahead.
A double-edged sword though - woe-betide anyone who thinks r.a.s. is a
representative sample of the market as a whole, I don't think it is.
Moreover we're a small voice, and all the enthusiasm in the world
around here won't carry very far. The slaking the thirst of r.a.s. may
not satisfy the desires of the rest of the market, and you need to
satisfy the latter initially, and r.a.s. after that.
Undoubtedly - look at the shift to GP2 when it was released after
ICR2. I'll happily buy and race GP3 and if it kicks GPL's ***up and
down the shops and is another leap forward I'll be delighted.
Delighted because I've got another great sim and delighted because I
know that Papyrus will in turn beat GP3, and that all of the others
will need to raise their standards as well, regardless of whether they
can surpass GP3.
Cheers!
John
Frank
Francois Dubuc,
Simulator ***world,
http://www.racesimcentral.net/***world/