> >They're all written in house. They're all cobbled together. That,
> >coupled with the fact that it takes well over two person-months to do
> >a single track probably makes the release of track tools technically
> >unfeasible for the public market.
I don't exactly know the technical differences between the two, but maybe a
parallel can be drawn between N2 tracks and Quake levels. Several very
good third party Quake editors can be found, with full Windows 95 versions
that are remarkably easy to use. The availability of these has resulted in
hundreds (if not thousands) of new levels for Quake widely distributed on
the Net. Like I mentioned before, I don't know all the fancy stuff that
Papyrus has to build into their tracks to make them drivable (pit
information, computer driver AI's, track "grip", heck, I could name a
bunch), Jim knows more I'm sure. But the tracks themselves and surrounding
terrain/buildings/objects should be relatively easy (using Quake as a
reference). It might require Papyrus/Sierra to release the file protocols
for tracks (or have some good hacker reverse-engineer them), something they
might want to do.
Chet.