rec.autos.simulators

SB2K (EA Sports)

Colin Harri

SB2K (EA Sports)

by Colin Harri » Fri, 31 Mar 2000 04:00:00

Personally, for offline racing, I absolutely love this game! However, the
more I read about it, the more I see shabby EA treatment again....where are
the track records? Where is the online coding? I understand (although I
haven't tried) that you can't import replays, either...I'm sure there are
more, but the first two, in particular, just smack of laziness. From reading
a ite (I forget which, but it was a link from bhms) EA are doing absolutely
nothing to correct these faults, either. Piss-poor, if you ask me. But, as I
say, for offline racing, it looks and feels good. Put another way, if you're
content to get GP3, despite not being able to race online, then you could
buy this too.

--

Colin Harris
ColinHarris in N3/NL
Proud co-owner - CLONE N.Legends league
http://www.racesimcentral.net/
ICQ 25485061


> I guess they are not talking about it much..because they are all
> carheads....there was not much about gp500 either and that is another good
> racing bike sim.



> > Interested to hear why this is not being posted about.
> > Is this not considered a SIM?
> > Don't you guys like it or is it to hard.
> > I like it a lot and can only agree with the one earlier post in saying
> > 'Wow'.
> > It's hard but at least it's a challenge. the graphics are awesome. The
> model
> > is pretty good. Try turning off all the aids and keep up with the field
in
> > rookie mode. A bit like when I tried GPL first time. Just seemed to
hard,
> > but certaily grows on you.

> > If any body out there is giving this a serious go, let us know what you
> use
> > for controllers. I use a combo of joystick and my pedals on my usb
formula
> > wingman.
> > Any suggestions on how to get better and smooth control over the < >
bike
> > movement?

> > Come on, this game deserves at least half the NG exposure that GPL got.

> > Tinker

Tinke

SB2K (EA Sports)

by Tinke » Sat, 01 Apr 2000 04:00:00

Interested to hear why this is not being posted about.
Is this not considered a SIM?
Don't you guys like it or is it to hard.
I like it a lot and can only agree with the one earlier post in saying
'Wow'.
It's hard but at least it's a challenge. the graphics are awesome. The model
is pretty good. Try turning off all the aids and keep up with the field in
rookie mode. A bit like when I tried GPL first time. Just seemed to hard,
but certaily grows on you.

If any body out there is giving this a serious go, let us know what you use
for controllers. I use a combo of joystick and my pedals on my usb formula
wingman.
Any suggestions on how to get better and smooth control over the < > bike
movement?

Come on, this game deserves at least half the NG exposure that GPL got.

Tinker

Tinke

SB2K (EA Sports)

by Tinke » Sat, 01 Apr 2000 04:00:00

Blackhole have some setups and replays posted and I have easily imported
these. In fact they have been helpful.
It was my understanding that the lack of sites for replays/hotlaps, setups
and utils etc is due to the game being out only a wee while.

Tinker


>Personally, for offline racing, I absolutely love this game! However, the
>more I read about it, the more I see shabby EA treatment again....where are
>the track records? Where is the online coding? I understand (although I
>haven't tried) that you can't import replays, either...I'm sure there are
>more, but the first two, in particular, just smack of laziness. From
reading
>a ite (I forget which, but it was a link from bhms) EA are doing absolutely
>nothing to correct these faults, either. Piss-poor, if you ask me. But, as
I
>say, for offline racing, it looks and feels good. Put another way, if
you're
>content to get GP3, despite not being able to race online, then you could
>buy this too.

>--

>Colin Harris
>ColinHarris in N3/NL
>Proud co-owner - CLONE N.Legends league
>http://members.chello.se/clone/index.htm
>ICQ 25485061



>> I guess they are not talking about it much..because they are all
>> carheads....there was not much about gp500 either and that is another
good
>> racing bike sim.



>> > Interested to hear why this is not being posted about.
>> > Is this not considered a SIM?
>> > Don't you guys like it or is it to hard.
>> > I like it a lot and can only agree with the one earlier post in saying
>> > 'Wow'.
>> > It's hard but at least it's a challenge. the graphics are awesome. The
>> model
>> > is pretty good. Try turning off all the aids and keep up with the field
>in
>> > rookie mode. A bit like when I tried GPL first time. Just seemed to
>hard,
>> > but certaily grows on you.

>> > If any body out there is giving this a serious go, let us know what you
>> use
>> > for controllers. I use a combo of joystick and my pedals on my usb
>formula
>> > wingman.
>> > Any suggestions on how to get better and smooth control over the < >
>bike
>> > movement?

>> > Come on, this game deserves at least half the NG exposure that GPL got.

>> > Tinker

Chris Roger

SB2K (EA Sports)

by Chris Roger » Sat, 01 Apr 2000 04:00:00

Like GP500, SB2K rocks as far as bike sims go.  I personally loved the fact
that you could paint the bike and rider skins in GP500.  I painted myself
and my bike right into the sim...too cool.  Too bad no one has found a way
to do this in SB2K yet.

For both sims I am using a Gravis Xterminator Digital game pad.  The best
set up as far as I am concerned.  It has two progressive paddles on the
front for progressive gas and brake.  It has two gamepads...I exclusively
use the analog joystick pad.  It also has roughly 8 other buttons that can
be programmed to any function.  Check it out

Chris

Kevin Gavit

SB2K (EA Sports)

by Kevin Gavit » Sat, 01 Apr 2000 04:00:00

Practice?

Simon Robbin

SB2K (EA Sports)

by Simon Robbin » Sat, 01 Apr 2000 04:00:00


I emailed customer support at EA about these issues. Like as you say,
where's the records, where's the telemetry gone, etc? and they have sent me
a Product Submission Pack so that I can formally submit a list of
suggestions and improvements. I don't hold out much hope of EA reverting
back from the console port to the PC sim philosophy, but I've got to try!
:^)

Me and some friends (consisting of several ex-pro and amateur bike racers)
play a lot of Supbike over LAN and have a whole host of improvements we were
hoping for in SBK2000. Instead we just got less, but it looks nicer, and I
don't think that's good enough.

Si.

Simon Robbin

SB2K (EA Sports)

by Simon Robbin » Sat, 01 Apr 2000 04:00:00


This is called counter-steering and is taught in most motocycle training and
is an essential skill for good riding. It becomes second nature to push on
the bar that is in the direction you want the bike to turn. (i.e. push right
bar, steer right.)

Si.

Berthold Joseph

SB2K (EA Sports)

by Berthold Joseph » Sat, 01 Apr 2000 04:00:00


>Interested to hear why this is not being posted about.

I'm not sure if it's on-topic.

A SIM it is.

I like it - after some hours to get it run on my system (AMD K6-2,
W95, DirectX7.0a). First it didn't run at all, I had to
- Update the "Miles Sound System" from 6.0a to 6.0c
- Copy the AMD-stuff from the CD.
- Edit the registry after changing bike or track.

Yes, I'm very impressed by the 'cockpit'-view F6.

I keep the shifting-aid and the arcade infos and driver -movement.

Unfortunately I can't use my pedals with the joystick, no USB.

Right now I use the Aprilia and drive along Hockenheim (I've watched
races there) and Monza.

Seems there are very interesting and heavy tracks - a lot of fun.

What I like:
If I get off-road, it really depends on the ground, if it does or does
not lead to problem, you're not thrown back like in an arcade racer.

But it will last some weeks until I try to change the setups.

Have fun,
Berthold


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