: Craig, some keys in the game are hard coded. 'A' brings up the accelerate
time
: option and '<' & '>' adjust the setup changes that are radioed to the pit
crew.
: This is *not* due to a programming error. Papyrus could have made all these
: keys configurable, but judging from the number of people that have trouble
: simply setting up thier joysticks they made the right choice in hard coding
it.
I have been in the software products business for over 10 years now, and
if I've learned one thing in all that time, it is *never* assume you are
doing people a favour by hard-coding things that with a bit more effort
can be made configurable - someone in Outer Mongolia will always try to
use your product on an adm3a with a broken return key, and be upset
because they can't (and then post to comp.unix.i386 rubbishing you!) :-)
But seriously, it doesn't have to be easy to redefine all the keys, as
I'm quite happy that *most* users won't want to, but if you're going to
let me redefine any of them, you really ought to let me redefine all of
them somehow (edit a text file, or even hex-edit the .cfg file if I have
to). (Oh, and if it said "that key is already used for something" when
I try picking 'A' for accelerate, I would at least understand, and not
think "this is crap, it can't even see the 'A' key on my keyboard").
: The 'J' key at the main menu turns off the joystick control in the menu.
This
: is mentioned several times in the manual as well as in the readme.txt and in
: the trouble shooting section of the installation manual.
Thanks to Michael Carver for also pointing this out - my copy of Indycar
was the very first version, and he suggests that this may not have been
in the early versions - I haven't checked my manual yet as it's in the
Cretaceous layer of my home filing system :-)
Anyway, I do have 1.05 now (thanks to the track-pack or paintkit, I forget
which), and I tried this last night. It does indeed turn off joystick
control in the menus, which allows me to calibrate the joystick and get to
the track. Unfortunately, even when at rest, you can sit there and watch
the wheels flick from side to side due to the joystick read problem, and
it is completely undrivable.
I also tried it in the Indycar 2 demo, and 'J' does _not_ turn off joystick
control in the menus, so I am unable to even get as far as the track to see
if it drives OK.
So, my problem remains - unless the Indycar 2 game reads the joystick
properly (i.e. turns off interrupts) I can't play with the joystick,
and I can't use a key layout I'm comfortable with. The game _looks_
great, and there's every indication that it would be more fun than
Indycar, but I'm not buying it just on the offchance that these problems
get fixed in a patch, and how will I know if and when they are?