spoke:
In some ways, yes it is.
--
Nos
In some ways, yes it is.
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Nos
What was his response?
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Nos
Yes I am convinced because people like the West Bros., John Crooke, and most
of all Dave Kaemmer believe that your wheel doesn't cut it....I hold
Kaemmer's word than your's. And yes, I do know that GP3 is not as canned as
GP2...but it's still so fake compared to reality, and that's what their
point was.
Also even if the hyperstim had the most realistic ffb in the world I would
never buy it so I could take Crooke's comments with a grain of salt, but
when everyone else in the industry says the products out there are not good
enough I'll take their word on it (although I do love how the LWFF feels in
the hands)....but the bottom line is GP3 is not worth 4 years of effort, we
have editors out there on the net (who release stuff for free!!!) that have
done a better job to GP2 than what Crammond did.
Jon
I remember when he came into this group advertising about hyperstim and GP3
at melbourne GP, he got flamed off the board. Now he has a valued opinion!
> >Yep, they weren't sure what the sim was going to do at any point. They
must
> >have used John Crookes Hyperstim because you sure as hell know whats
> >happening with a LWFF! and you can wheelspin on the grid without
spinning
> >off, and you can wheel spin in turns without spining off..... But your
> >convinced, so thats all that counts
> I'm concinced too. How much experience do *you* have driving formula
> series cars compared to John Crooke?
> --
> Nos
And yes as much as F12k was bad it was a better attempt than GP3. Sorry,
but I don't believe this BS that GP2 was good enough and only needed
modifications because then that would only validate the reproductions of N2
since that was a better NASCAR sim than GP2 was an F1 sim...
Jon
Problem for me (MSFF wheel, gameport version) is that just touching the
gas pedal gives about 20 % of total throttle (even when i have 100 % in
low sensit. setting). That leads to some power-on understeer and makes
corner exits more or less uncontrollable. Full throttle is maybe 1 cm of
pedal travel. In gpl you have proper pedal travel which makes smooth
acceleration possible (same applies to braking). Split axis would cure
part of the problem but it won't remove ragged feeling completely. I
would never have believed, but gpl cars are '***cats' in handling
compared to most of the sims in market.
-Marko
> >Read the High Gear interview and see what the West Bros. think of GP3, as
> >well as John Crooke.
> >Jon
> Here's a quote from the interview:
> "To drive a high powered, open-wheeled race car is actually very easy.
> But to drive it at the limit is very hard. To drive it at ? of the
> limit, I'd have a ball because I would make the car very easy to
> drive. You can squeeze the throttle, steer the back out, it's as
> smooth as that. Now Grand Prix 3, hasn't modeled that properly yet.
> The latest beta which is a week old, or maybe two weeks old; the
> 'break away' point is just too sudden. You just touch the throttle and
> you go around. I couldn't even take-off down the straight. I've driven
> thirty years in formula cars [1986 Australian F2 Champion], and that's
> never happened to me. I couldn't even get that thing down to the first
> corner! [everyone laughing] It's a complete fabrication of the fact."
> If he has trouble keeping GP3 on a 'straight' without spinning,
> he must hate GPL.
> His comments were pure crap. IMO, of course.
That is not the point I'm making. What I'm pointing out is the
comments by him and the West brothers that GP3 is not even close to
how a F1 car handles. As the originator of this thread said, it spins
out too easily for one thing. From their comments I would say F1 2000
is probably closer to the real thing.
--
Nos
JoH
Being an owner of both sims, I'd agree. F1-2000 in my uninformed opinion
gives me more of an impression I'm racing an F1 car. However, it's not
going to see much processor time on my machine compared to GP3. It's as
good as shelved.
Cheers,
Rod.
That's a curious statement. Without Crammond, there would have been no
GP2!!
Cheers,
Rod.
Do you have 30 years of experience? Admit it, you just hate seeing
something you like get trashed. A 1967 F car does not drive anything
like todays cars so I think he is probably not too far off the mark.
That doesn't mean I don't like GP3 btw.
--
Nos
> This sim is the best spinout sim ive ever ran, every damn corner the car
> wants to spin out, Give it a little gas and around she goes, This sim doesnt
> have the simultation
> of a f1 car, It simulates going around in circles, I tried all kinds of
> setups the game and it just sucks to run, I went back to F12000 and wow what
> a great handling sim, i think gp3 needs alot of patches, (like a damn
> unfinished quilt) , for now f12000 is the shit, I cant wait another for
> another 4 years to go by , I think the guy was short on cash and started the
> gp3 project last month, it doesnt take 4 years to code ***like
> there trying to sell us,and thats what it is, CRAP!.
> I think they need to sit down and re"evaulate the game game as a whole,
> And quit worring about weather its gunna rain or not, Becuse when it rains
> it pours,
> and old crammond is trying to get rich on a two month project
The point I was making, which was lost on you BTW, is that a
contempory F1 car is not going to spin out anywhere as easily as a
1967 F1. So how is you saying he is going to have problems with GPL
relevant to the discussion at hand? Maybe your controller is less
sensitive than mine, but I find the GP3 cars also over senesitive to
throttle and brakes. In fact my brakes are so sensitive that the
wheels lock up with just a touch of the brake pedal. Yes, I've tried
adjusting the sensitivity with no luck. I'm not the only one with this
problem because in another thread people with the same wheel also have
the same problem. Have you ever considered that maybe this problem is
controller specific? Don't assume that just because it's great for you
that it is for everyone. Doh!
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Nos