Mag,
See my point is, I write programs once in a while, you know like database
programs... now you see the enlightenment phase is polar opposite for
consumers, compared to boss's expectations surely, but you fit in the
Dilberts Boss catagory, who wants the program to have the depth to map the
human genome, but use it for your cellphone's phone book.
Secondly If YOU arent going to spend money (or time) for a wheel that you
will enjoy for hundreds of hours, on hundred's of games, why do you have the
expectation that any game developed to "fit" people who have invested the
time and money for a "simulator" to fit you set-top box users?
It is Oxy Moronic, to pay 3000 dollars per gallon, for the best automotive
paint perl charmelon (changes color) you can buy to brush it on over the
dents and rust... Similarly it is oxy-moronic to expect Mario-cart to
fulfil my needs as a Sim Racer. Thus also equating to painting the $600,000
Ford Mustang Concept car, with Krylon spray cans.
Magnulus enlightened us with:
>> OK, since you wanted to nit pick the analogy, did you get the
>> original point? Somebody wanted the most comprehensive simulator
>> out there, with complex this and that, then in the same frikkin
>> breath, wants to "drive" it with a joypad or keyboard, it is Oxy
>> Moronic..
> I have a logitech Momo wheel, that's my preffered control method.
> It has also lasted about 2 1/2 years, which is really impressive as
> far a plastic controllers go. I did have to glue a shifter, but it
> has held up quite well.
> Every PC racing game should be driveable with the keyboard or a
> joypad. Maybe it won't be the greatest *** experience, but it
> should be doable. On the consoles I tend to use a gamepad for racing
> games, because the PS2 wheel is overpriced and I just never felt a
> big need- the PS2 could use a really good racing wheel. Then again,
> the PS2's graphics are all jaggy looking and give me a headache for
> racing games.
> With a bit of care, an analogue gamepad or joystick works well
> enough. I played GPL with an analogue gamepad for several months with
> good success (I even did manual shifting), and my laptimes did not
> immediately improve when I went to the wheel. I use a gamepad on my
> PC to play MotoGP2.
> My point was that my ultimate rally game would also have to be able
> to break even and appeal to alot of people, otherwise nobody will
> give it any support.