rec.autos.simulators

NASCAR 2003 and router question

Jeff

NASCAR 2003 and router question

by Jeff » Sat, 28 Aug 2004 03:14:39

I know this has probably been asked a lot.  I'm trying to host races behind
a linksys BEFW11S4 wireless router.  After reading the n2003 readme file, I
have opened the correct ports to my router under port forwarding and used
the ip address 192.168.1.20 and used UDP as the protocol.  I have also set
my network up as a static ip address using the above ip address.  This was
all done following the instructions from linksys.  Now the question. When my
friend tries to connect should he use my DSL ip address, ie 66.119.154.67 or
should he use the 192.168.1.20.  I am thinking he should use the DSL and he
will be "routed" to the other ip address.  We are going to try it tonight so
I was hoping to be ahead of the game (pun intended).  Any help appreciated.

Jeff

SimRace

NASCAR 2003 and router question

by SimRace » Sat, 28 Aug 2004 03:23:38


That should've been buried in that server.txt file in your NR2003 folder,
but I am pretty sure that it directs you to have folks connect to your
external/WAN IP, the port request should trigger the forwarding you have
setup and send it to the correct IP/machine. Just make sure that you have
identified the correct internal IP for the forwarding. Some people forget or
don't know to do this and the router has to know which IP to send the
forwarded ports to, else they get lost in limbo, never to be found again .
;-)

If your DSL modem's address listed above is static, have him use it, all
should be fine. If it is dynamic, you'll either need to check it everytime
and tell your friend or host through Sierra which doesn't care what your
specific IP is.

Jeff

NASCAR 2003 and router question

by Jeff » Sat, 28 Aug 2004 03:40:15

Thanks.  Sounds like it should work the way I have it.

Jeff




> > I know this has probably been asked a lot.  I'm trying to host races
> behind
> > a linksys BEFW11S4 wireless router.  After reading the n2003 readme
file,
> I
> > have opened the correct ports to my router under port forwarding and
used
> > the ip address 192.168.1.20 and used UDP as the protocol.  I have also
set
> > my network up as a static ip address using the above ip address.  This
was
> > all done following the instructions from linksys.  Now the question.
When
> my
> > friend tries to connect should he use my DSL ip address, ie
66.119.154.67
> or
> > should he use the 192.168.1.20.  I am thinking he should use the DSL and
> he
> > will be "routed" to the other ip address.  We are going to try it
tonight
> so
> > I was hoping to be ahead of the game (pun intended).  Any help
> appreciated.

> > Jeff

> That should've been buried in that server.txt file in your NR2003 folder,
> but I am pretty sure that it directs you to have folks connect to your
> external/WAN IP, the port request should trigger the forwarding you have
> setup and send it to the correct IP/machine. Just make sure that you have
> identified the correct internal IP for the forwarding. Some people forget
or
> don't know to do this and the router has to know which IP to send the
> forwarded ports to, else they get lost in limbo, never to be found again .
> ;-)

> If your DSL modem's address listed above is static, have him use it, all
> should be fine. If it is dynamic, you'll either need to check it everytime
> and tell your friend or host through Sierra which doesn't care what your
> specific IP is.

j_nospam_ca..

NASCAR 2003 and router question

by j_nospam_ca.. » Sat, 28 Aug 2004 21:00:24

no question,

you're friend points his game to your DSL ip address.  The internet
doesn't even allow routing of any addresses in the 192.168.#.# space,
so even if he tried, nothing would happen.

good luck, hth
jeff



V \

NASCAR 2003 and router question

by V \ » Sun, 29 Aug 2004 08:03:29

How does one find his router IP address?? I have the same problem with no
ability to play against my GF?? And I had asked before but no response,
maybe there isn't one, but.........is there ANY way to set up a 2 player MP
(TCP/IP) game with the rest of the field being AI ?? We (read she) deoesn't
want to play online against others....in pretty much ANY game. Thanks

                    V


> no question,

> you're friend points his game to your DSL ip address.  The internet
> doesn't even allow routing of any addresses in the 192.168.#.# space,
> so even if he tried, nothing would happen.

> good luck, hth
> jeff



> >I know this has probably been asked a lot.  I'm trying to host races
behind
> >a linksys BEFW11S4 wireless router.  After reading the n2003 readme file,
I
> >have opened the correct ports to my router under port forwarding and used
> >the ip address 192.168.1.20 and used UDP as the protocol.  I have also
set
> >my network up as a static ip address using the above ip address.  This
was
> >all done following the instructions from linksys.  Now the question. When
my
> >friend tries to connect should he use my DSL ip address, ie 66.119.154.67
or
> >should he use the 192.168.1.20.  I am thinking he should use the DSL and
he
> >will be "routed" to the other ip address.  We are going to try it tonight
so
> >I was hoping to be ahead of the game (pun intended).  Any help
appreciated.

> >Jeff

steve

NASCAR 2003 and router question

by steve » Sun, 29 Aug 2004 08:32:55

Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101, etc.
My syslink is 192.168.1.100, 101, 102, etc.

Your router instruction manual will tell you.  To access my router, I
use the browser directed to that ip address.  Again, that was all in the
book that came with the router.

If you have TPC installed, or even IPX, you should be able to program
your multiplayer with these numbers and your GF should see your hosted
game when she enters multiplayer. If you're talking about her being in a
different physical location and "dialing in" to you, she'll need your
WAN IP (your internet company IP to you).  Again, that information is in
the control panel you access for your router.  You'll need to have
specific tcp and udp ports forwarded.

You can still play online if you want.  Just set a password, and only
she will know it.


> How does one find his router IP address?? I have the same problem with no
> ability to play against my GF?? And I had asked before but no response,
> maybe there isn't one, but.........is there ANY way to set up a 2 player MP
> (TCP/IP) game with the rest of the field being AI ?? We (read she) deoesn't
> want to play online against others....in pretty much ANY game. Thanks

>                     V



>>no question,

>>you're friend points his game to your DSL ip address.  The internet
>>doesn't even allow routing of any addresses in the 192.168.#.# space,
>>so even if he tried, nothing would happen.

>>good luck, hth
>>jeff



>>>I know this has probably been asked a lot.  I'm trying to host races

> behind

>>>a linksys BEFW11S4 wireless router.  After reading the n2003 readme file,

> I

>>>have opened the correct ports to my router under port forwarding and used
>>>the ip address 192.168.1.20 and used UDP as the protocol.  I have also

> set

>>>my network up as a static ip address using the above ip address.  This

> was

>>>all done following the instructions from linksys.  Now the question. When

> my

>>>friend tries to connect should he use my DSL ip address, ie 66.119.154.67

> or

>>>should he use the 192.168.1.20.  I am thinking he should use the DSL and

> he

>>>will be "routed" to the other ip address.  We are going to try it tonight

> so

>>>I was hoping to be ahead of the game (pun intended).  Any help

> appreciated.

>>>Jeff

Tanstaaf

NASCAR 2003 and router question

by Tanstaaf » Sun, 29 Aug 2004 11:28:52

The port numbers you forward to your computer for Nascar2003 are
32766-34795 udp.  In my case, I do just what you're trying to do to race by
forwarding those ports to 192.168.1.100 (the computer I race on). I race my
2 brothers once a week, just the 3 of us, with the field filled out with AI
cars.


> Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101, etc.
> My syslink is 192.168.1.100, 101, 102, etc.

> Your router instruction manual will tell you.  To access my router, I
> use the browser directed to that ip address.  Again, that was all in the
> book that came with the router.

> If you have TPC installed, or even IPX, you should be able to program
> your multiplayer with these numbers and your GF should see your hosted
> game when she enters multiplayer. If you're talking about her being in a
> different physical location and "dialing in" to you, she'll need your
> WAN IP (your internet company IP to you).  Again, that information is in
> the control panel you access for your router.  You'll need to have
> specific tcp and udp ports forwarded.

> You can still play online if you want.  Just set a password, and only
> she will know it.


> > How does one find his router IP address?? I have the same problem with
no
> > ability to play against my GF?? And I had asked before but no response,
> > maybe there isn't one, but.........is there ANY way to set up a 2 player
MP
> > (TCP/IP) game with the rest of the field being AI ?? We (read she)
deoesn't
> > want to play online against others....in pretty much ANY game. Thanks

> >                     V



> >>no question,

> >>you're friend points his game to your DSL ip address.  The internet
> >>doesn't even allow routing of any addresses in the 192.168.#.# space,
> >>so even if he tried, nothing would happen.

> >>good luck, hth
> >>jeff



> >>>I know this has probably been asked a lot.  I'm trying to host races

> > behind

> >>>a linksys BEFW11S4 wireless router.  After reading the n2003 readme
file,

> > I

> >>>have opened the correct ports to my router under port forwarding and
used
> >>>the ip address 192.168.1.20 and used UDP as the protocol.  I have also

> > set

> >>>my network up as a static ip address using the above ip address.  This

> > was

> >>>all done following the instructions from linksys.  Now the question.
When

> > my

> >>>friend tries to connect should he use my DSL ip address, ie
66.119.154.67

> > or

> >>>should he use the 192.168.1.20.  I am thinking he should use the DSL
and

> > he

> >>>will be "routed" to the other ip address.  We are going to try it
tonight

> > so

> >>>I was hoping to be ahead of the game (pun intended).  Any help

> > appreciated.

> >>>Jeff

V \

NASCAR 2003 and router question

by V \ » Mon, 30 Aug 2004 05:17:16

How is it you

> The port numbers you forward to your computer for Nascar2003 are
> 32766-34795 udp.  In my case, I do just what you're trying to do to race
by
> forwarding those ports to 192.168.1.100 (the computer I race on). I race
my
> 2 brothers once a week, just the 3 of us, with the field filled out with
AI
> cars.



> > Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101, etc.
> > My syslink is 192.168.1.100, 101, 102, etc.

> > Your router instruction manual will tell you.  To access my router, I
> > use the browser directed to that ip address.  Again, that was all in the
> > book that came with the router.

> > If you have TPC installed, or even IPX, you should be able to program
> > your multiplayer with these numbers and your GF should see your hosted
> > game when she enters multiplayer. If you're talking about her being in a
> > different physical location and "dialing in" to you, she'll need your
> > WAN IP (your internet company IP to you).  Again, that information is in
> > the control panel you access for your router.  You'll need to have
> > specific tcp and udp ports forwarded.

> > You can still play online if you want.  Just set a password, and only
> > she will know it.


> > > How does one find his router IP address?? I have the same problem with
> no
> > > ability to play against my GF?? And I had asked before but no
response,
> > > maybe there isn't one, but.........is there ANY way to set up a 2
player
> MP
> > > (TCP/IP) game with the rest of the field being AI ?? We (read she)
> deoesn't
> > > want to play online against others....in pretty much ANY game. Thanks

> > >                     V



> > >>no question,

> > >>you're friend points his game to your DSL ip address.  The internet
> > >>doesn't even allow routing of any addresses in the 192.168.#.# space,
> > >>so even if he tried, nothing would happen.

> > >>good luck, hth
> > >>jeff



> > >>>I know this has probably been asked a lot.  I'm trying to host races

> > > behind

> > >>>a linksys BEFW11S4 wireless router.  After reading the n2003 readme
> file,

> > > I

> > >>>have opened the correct ports to my router under port forwarding and
> used
> > >>>the ip address 192.168.1.20 and used UDP as the protocol.  I have
also

> > > set

> > >>>my network up as a static ip address using the above ip address.
This

> > > was

> > >>>all done following the instructions from linksys.  Now the question.
> When

> > > my

> > >>>friend tries to connect should he use my DSL ip address, ie
> 66.119.154.67

> > > or

> > >>>should he use the 192.168.1.20.  I am thinking he should use the DSL
> and

> > > he

> > >>>will be "routed" to the other ip address.  We are going to try it
> tonight

> > > so

> > >>>I was hoping to be ahead of the game (pun intended).  Any help

> > > appreciated.

> > >>>Jeff

V \

NASCAR 2003 and router question

by V \ » Mon, 30 Aug 2004 05:20:10

How is you fill the field out with AI ?? That's what I want to do, but can't
get it. Obviously I am missing something. The readme tells me nothing on how
to do this??  Can you let me know?? Just 2 cars on the track really wouldn't
be THAT much fun. I'm assuming the total cars is set BEFORE setting the the
game on host. Once hosting, I can set the number of players......assuming
that's anyone who happens along and finds my game online??  Thanks again.

                           V


> The port numbers you forward to your computer for Nascar2003 are
> 32766-34795 udp.  In my case, I do just what you're trying to do to race
by
> forwarding those ports to 192.168.1.100 (the computer I race on). I race
my
> 2 brothers once a week, just the 3 of us, with the field filled out with
AI
> cars.



> > Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101, etc.
> > My syslink is 192.168.1.100, 101, 102, etc.

> > Your router instruction manual will tell you.  To access my router, I
> > use the browser directed to that ip address.  Again, that was all in the
> > book that came with the router.

> > If you have TPC installed, or even IPX, you should be able to program
> > your multiplayer with these numbers and your GF should see your hosted
> > game when she enters multiplayer. If you're talking about her being in a
> > different physical location and "dialing in" to you, she'll need your
> > WAN IP (your internet company IP to you).  Again, that information is in
> > the control panel you access for your router.  You'll need to have
> > specific tcp and udp ports forwarded.

> > You can still play online if you want.  Just set a password, and only
> > she will know it.


> > > How does one find his router IP address?? I have the same problem with
> no
> > > ability to play against my GF?? And I had asked before but no
response,
> > > maybe there isn't one, but.........is there ANY way to set up a 2
player
> MP
> > > (TCP/IP) game with the rest of the field being AI ?? We (read she)
> deoesn't
> > > want to play online against others....in pretty much ANY game. Thanks

> > >                     V



> > >>no question,

> > >>you're friend points his game to your DSL ip address.  The internet
> > >>doesn't even allow routing of any addresses in the 192.168.#.# space,
> > >>so even if he tried, nothing would happen.

> > >>good luck, hth
> > >>jeff



> > >>>I know this has probably been asked a lot.  I'm trying to host races

> > > behind

> > >>>a linksys BEFW11S4 wireless router.  After reading the n2003 readme
> file,

> > > I

> > >>>have opened the correct ports to my router under port forwarding and
> used
> > >>>the ip address 192.168.1.20 and used UDP as the protocol.  I have
also

> > > set

> > >>>my network up as a static ip address using the above ip address.
This

> > > was

> > >>>all done following the instructions from linksys.  Now the question.
> When

> > > my

> > >>>friend tries to connect should he use my DSL ip address, ie
> 66.119.154.67

> > > or

> > >>>should he use the 192.168.1.20.  I am thinking he should use the DSL
> and

> > > he

> > >>>will be "routed" to the other ip address.  We are going to try it
> tonight

> > > so

> > >>>I was hoping to be ahead of the game (pun intended).  Any help

> > > appreciated.

> > >>>Jeff

Biz

NASCAR 2003 and router question

by Biz » Mon, 30 Aug 2004 05:48:56

Its right there on the race options screen.  After you click host, choose
the track, and click on race options, you have the choice of all that stuff.
I guess its hiding right in plain sight...

;)


> How is you fill the field out with AI ?? That's what I want to do, but
can't
> get it. Obviously I am missing something. The readme tells me nothing on
how
> to do this??  Can you let me know?? Just 2 cars on the track really
wouldn't
> be THAT much fun. I'm assuming the total cars is set BEFORE setting the
the
> game on host. Once hosting, I can set the number of players......assuming
> that's anyone who happens along and finds my game online??  Thanks again.

>                            V



> > The port numbers you forward to your computer for Nascar2003 are
> > 32766-34795 udp.  In my case, I do just what you're trying to do to race
> by
> > forwarding those ports to 192.168.1.100 (the computer I race on). I race
> my
> > 2 brothers once a week, just the 3 of us, with the field filled out with
> AI
> > cars.



> > > Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101, etc.
> > > My syslink is 192.168.1.100, 101, 102, etc.

> > > Your router instruction manual will tell you.  To access my router, I
> > > use the browser directed to that ip address.  Again, that was all in
the
> > > book that came with the router.

> > > If you have TPC installed, or even IPX, you should be able to program
> > > your multiplayer with these numbers and your GF should see your hosted
> > > game when she enters multiplayer. If you're talking about her being in
a
> > > different physical location and "dialing in" to you, she'll need your
> > > WAN IP (your internet company IP to you).  Again, that information is
in
> > > the control panel you access for your router.  You'll need to have
> > > specific tcp and udp ports forwarded.

> > > You can still play online if you want.  Just set a password, and only
> > > she will know it.


> > > > How does one find his router IP address?? I have the same problem
with
> > no
> > > > ability to play against my GF?? And I had asked before but no
> response,
> > > > maybe there isn't one, but.........is there ANY way to set up a 2
> player
> > MP
> > > > (TCP/IP) game with the rest of the field being AI ?? We (read she)
> > deoesn't
> > > > want to play online against others....in pretty much ANY game.
Thanks

> > > >                     V



> > > >>no question,

> > > >>you're friend points his game to your DSL ip address.  The internet
> > > >>doesn't even allow routing of any addresses in the 192.168.#.#
space,
> > > >>so even if he tried, nothing would happen.

> > > >>good luck, hth
> > > >>jeff



> > > >>>I know this has probably been asked a lot.  I'm trying to host
races

> > > > behind

> > > >>>a linksys BEFW11S4 wireless router.  After reading the n2003 readme
> > file,

> > > > I

> > > >>>have opened the correct ports to my router under port forwarding
and
> > used
> > > >>>the ip address 192.168.1.20 and used UDP as the protocol.  I have
> also

> > > > set

> > > >>>my network up as a static ip address using the above ip address.
> This

> > > > was

> > > >>>all done following the instructions from linksys.  Now the
question.
> > When

> > > > my

> > > >>>friend tries to connect should he use my DSL ip address, ie
> > 66.119.154.67

> > > > or

> > > >>>should he use the 192.168.1.20.  I am thinking he should use the
DSL
> > and

> > > > he

> > > >>>will be "routed" to the other ip address.  We are going to try it
> > tonight

> > > > so

> > > >>>I was hoping to be ahead of the game (pun intended).  Any help

> > > > appreciated.

> > > >>>Jeff

V \

NASCAR 2003 and router question

by V \ » Mon, 30 Aug 2004 06:50:26

OOOoooooooooh hey, turn the monitor ON I guess. Feel kinda like a dumbass
now. Will look for it next time. Thanks.  Now if somebody would take the
cork off my fork so I can eat.


> Its right there on the race options screen.  After you click host, choose
> the track, and click on race options, you have the choice of all that
stuff.
> I guess its hiding right in plain sight...

> ;)



> > How is you fill the field out with AI ?? That's what I want to do, but
> can't
> > get it. Obviously I am missing something. The readme tells me nothing on
> how
> > to do this??  Can you let me know?? Just 2 cars on the track really
> wouldn't
> > be THAT much fun. I'm assuming the total cars is set BEFORE setting the
> the
> > game on host. Once hosting, I can set the number of

players......assuming

- Show quoted text -

> > that's anyone who happens along and finds my game online??  Thanks
again.

> >                            V



> > > The port numbers you forward to your computer for Nascar2003 are
> > > 32766-34795 udp.  In my case, I do just what you're trying to do to
race
> > by
> > > forwarding those ports to 192.168.1.100 (the computer I race on). I
race
> > my
> > > 2 brothers once a week, just the 3 of us, with the field filled out
with
> > AI
> > > cars.



> > > > Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101,
etc.
> > > > My syslink is 192.168.1.100, 101, 102, etc.

> > > > Your router instruction manual will tell you.  To access my router,
I
> > > > use the browser directed to that ip address.  Again, that was all in
> the
> > > > book that came with the router.

> > > > If you have TPC installed, or even IPX, you should be able to
program
> > > > your multiplayer with these numbers and your GF should see your
hosted
> > > > game when she enters multiplayer. If you're talking about her being
in
> a
> > > > different physical location and "dialing in" to you, she'll need
your
> > > > WAN IP (your internet company IP to you).  Again, that information
is
> in
> > > > the control panel you access for your router.  You'll need to have
> > > > specific tcp and udp ports forwarded.

> > > > You can still play online if you want.  Just set a password, and
only
> > > > she will know it.


> > > > > How does one find his router IP address?? I have the same problem
> with
> > > no
> > > > > ability to play against my GF?? And I had asked before but no
> > response,
> > > > > maybe there isn't one, but.........is there ANY way to set up a 2
> > player
> > > MP
> > > > > (TCP/IP) game with the rest of the field being AI ?? We (read she)
> > > deoesn't
> > > > > want to play online against others....in pretty much ANY game.
> Thanks

> > > > >                     V



> > > > >>no question,

> > > > >>you're friend points his game to your DSL ip address.  The
internet
> > > > >>doesn't even allow routing of any addresses in the 192.168.#.#
> space,
> > > > >>so even if he tried, nothing would happen.

> > > > >>good luck, hth
> > > > >>jeff



> > > > >>>I know this has probably been asked a lot.  I'm trying to host
> races

> > > > > behind

> > > > >>>a linksys BEFW11S4 wireless router.  After reading the n2003
readme
> > > file,

> > > > > I

> > > > >>>have opened the correct ports to my router under port forwarding
> and
> > > used
> > > > >>>the ip address 192.168.1.20 and used UDP as the protocol.  I have
> > also

> > > > > set

> > > > >>>my network up as a static ip address using the above ip address.
> > This

> > > > > was

> > > > >>>all done following the instructions from linksys.  Now the
> question.
> > > When

> > > > > my

> > > > >>>friend tries to connect should he use my DSL ip address, ie
> > > 66.119.154.67

> > > > > or

> > > > >>>should he use the 192.168.1.20.  I am thinking he should use the
> DSL
> > > and

> > > > > he

> > > > >>>will be "routed" to the other ip address.  We are going to try it
> > > tonight

> > > > > so

> > > > >>>I was hoping to be ahead of the game (pun intended).  Any help

> > > > > appreciated.

> > > > >>>Jeff

Plowboy

NASCAR 2003 and router question

by Plowboy » Wed, 01 Sep 2004 06:43:23

in the game, and you want to host with some AI, you'll do these
seperately...   1st you setup and launch > host, screen will change, then
inside that screen you see buttons at the bottom one far right is continue,
one is hide players list, the other is for show or hide options...  here you
can set the race, lengths, among other things, &damage *** etc, & setup
as to fixed (set it to fixed and use your favorite setup, & it will share
that setup with all others who join for as long as they join), set ai  # &
strengths...   IIRC.

> no question,

> you're friend points his game to your DSL ip address.  The internet
> doesn't even allow routing of any addresses in the 192.168.#.# space,
> so even if he tried, nothing would happen.

> good luck, hth
> jeff



>> I know this has probably been asked a lot.  I'm trying to host races
>> behind a linksys BEFW11S4 wireless router.  After reading the n2003
>> readme file, I have opened the correct ports to my router under port
>> forwarding and used the ip address 192.168.1.20 and used UDP as the
>> protocol.  I have also set my network up as a static ip address
>> using the above ip address.  This was all done following the
>> instructions from linksys.  Now the question. When my friend tries
>> to connect should he use my DSL ip address, ie 66.119.154.67 or
>> should he use the 192.168.1.20.  I am thinking he should use the DSL
>> and he will be "routed" to the other ip address.  We are going to
>> try it tonight so I was hoping to be ahead of the game (pun
>> intended).  Any help appreciated.

>> Jeff


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