Its right there on the race options screen. After you click host, choose
the track, and click on race options, you have the choice of all that stuff.
I guess its hiding right in plain sight...
> How is you fill the field out with AI ?? That's what I want to do, but
can't
> get it. Obviously I am missing something. The readme tells me nothing on
how
> to do this?? Can you let me know?? Just 2 cars on the track really
wouldn't
> be THAT much fun. I'm assuming the total cars is set BEFORE setting the
the
> game on host. Once hosting, I can set the number of players......assuming
> that's anyone who happens along and finds my game online?? Thanks again.
> V
> > The port numbers you forward to your computer for Nascar2003 are
> > 32766-34795 udp. In my case, I do just what you're trying to do to race
> by
> > forwarding those ports to 192.168.1.100 (the computer I race on). I race
> my
> > 2 brothers once a week, just the 3 of us, with the field filled out with
> AI
> > cars.
> > > Most routers are 192.168.1.x, where x may be 1 or 100, 2 or 101, etc.
> > > My syslink is 192.168.1.100, 101, 102, etc.
> > > Your router instruction manual will tell you. To access my router, I
> > > use the browser directed to that ip address. Again, that was all in
the
> > > book that came with the router.
> > > If you have TPC installed, or even IPX, you should be able to program
> > > your multiplayer with these numbers and your GF should see your hosted
> > > game when she enters multiplayer. If you're talking about her being in
a
> > > different physical location and "dialing in" to you, she'll need your
> > > WAN IP (your internet company IP to you). Again, that information is
in
> > > the control panel you access for your router. You'll need to have
> > > specific tcp and udp ports forwarded.
> > > You can still play online if you want. Just set a password, and only
> > > she will know it.
> > > > How does one find his router IP address?? I have the same problem
with
> > no
> > > > ability to play against my GF?? And I had asked before but no
> response,
> > > > maybe there isn't one, but.........is there ANY way to set up a 2
> player
> > MP
> > > > (TCP/IP) game with the rest of the field being AI ?? We (read she)
> > deoesn't
> > > > want to play online against others....in pretty much ANY game.
Thanks
> > > > V
> > > >>no question,
> > > >>you're friend points his game to your DSL ip address. The internet
> > > >>doesn't even allow routing of any addresses in the 192.168.#.#
space,
> > > >>so even if he tried, nothing would happen.
> > > >>good luck, hth
> > > >>jeff
> > > >>>I know this has probably been asked a lot. I'm trying to host
races
> > > > behind
> > > >>>a linksys BEFW11S4 wireless router. After reading the n2003 readme
> > file,
> > > > I
> > > >>>have opened the correct ports to my router under port forwarding
and
> > used
> > > >>>the ip address 192.168.1.20 and used UDP as the protocol. I have
> also
> > > > set
> > > >>>my network up as a static ip address using the above ip address.
> This
> > > > was
> > > >>>all done following the instructions from linksys. Now the
question.
> > When
> > > > my
> > > >>>friend tries to connect should he use my DSL ip address, ie
> > 66.119.154.67
> > > > or
> > > >>>should he use the 192.168.1.20. I am thinking he should use the
DSL
> > and
> > > > he
> > > >>>will be "routed" to the other ip address. We are going to try it
> > tonight
> > > > so
> > > >>>I was hoping to be ahead of the game (pun intended). Any help
> > > > appreciated.
> > > >>>Jeff