sound for my car(s). I can hear all of the othe sound effects and other cars
but not my own! Anyone know how to fix this?
Thanks,
Sal V.
Thanks,
Sal V.
Some sounds I guess were not included with Gunslingers patch. I never
downloaded it since its really too large for my taste, but I have heard
many ask the same questions.
Its an easy fix with GTVE or V Edit I think, You just change the sound to
something you have in your sounds folder.
Dave
Cuda
>Thanks,
>Sal V.
The problem stems back to the original decision NOT to include a
***pit view in the sim. From what I have heard, Beta testers convinced
them to at least add a 2d generic dash...but they didn't have the time
or the hook in the current code to enable the lights while inthe
***pit.
dave henrie
oh, I didn't read your whole post...sorry...there is a file called,
matrix.mc in the dat folder of scgt. (this is in the sp3.0 readme if
anyone has it...)
here are some of the lines to look for
SPCAR_SEASON_GTZ ="Road Atlanta Night/60/90/180/360"
SPCAR_SEASON_GTZ ="Road Atlanta Night Wet/60/90/180/360"
SPCAR_SEASON_GTZ ="Road Atlanta Wet/60/90/180/360"
SPCAR_SEASON_GTZ ="Road Atlanta/60/90/180/360"
SPCAR_SEASON_GTZ ="Chatham/60/90/180/360"
SPCAR_SEASON_GTZ ="Chatham Wet/60/90/180/360"
SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360"
SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360"
SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360"
SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360"
SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360"
SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360"
SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360"
SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360"
SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360"
SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360"
SPCAR_SEASON_GTZ ="Hockenheim Night/60/90/180/360"
to get rid of the rain races do the following:
SPCAR_SEASON_GTZ ="Road Atlanta Night/60/90/180/360"
// SPCAR_SEASON_GTZ ="Road Atlanta Night Wet/60/90/180/360"
SPCAR_SEASON_GTZ ="Road Atlanta Wet/60/90/180/360"
SPCAR_SEASON_GTZ ="Road Atlanta/60/90/180/360"
SPCAR_SEASON_GTZ ="Chatham/60/90/180/360"
// SPCAR_SEASON_GTZ ="Chatham Wet/60/90/180/360"
SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360"
SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360"
SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360"
SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360"
SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360"
SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360"
SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360"
SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360"
// SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360"
// SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360"
SPCAR_SEASON_GTZ ="Hockenheim Night/60/90/180/360"
puting the // at the front of the line is like using a REM statement.
the program will ignore anything that follows // on that line. if you
want all the night races gone...then put the // in front of lines that
have night comments in them.
one word of warning. Use a text editor...but Notepad will probably fill
up and not be able to edit the whole file. There are some better text
editors out there on the web.. If you use wordpad or something, you'll
end up with a file like this : matrix.mc.doc and the game can't read
that.
dave henrie
> Another question. Anyone have a problem with night racing. NO LIGHT on
> the first track for starters. I noticed in the game without the SP30 patch
> the night lighting was not as good as one could hope at some tracks. But
> after installing the patch, the first race I try I have no projection from
> the lights. If not better lights how do I disable night races. Any help
> would be greatly appreciated.
> Cuda
> >I've successfully patched SCGT with the SP30 patch but I have no engine
> >sound for my car(s). I can hear all of the othe sound effects and other
> cars
> >but not my own! Anyone know how to fix this?
> >Thanks,
> >Sal V.
Cuda
> The problem stems back to the original decision NOT to include a
>cockpit view in the sim. From what I have heard, Beta testers convinced
>them to at least add a 2d generic dash...but they didn't have the time
>or the hook in the current code to enable the lights while inthe
>cockpit.
>dave henrie
> oh, I didn't read your whole post...sorry...there is a file called,
>matrix.mc in the dat folder of scgt. (this is in the sp3.0 readme if
>anyone has it...)
>here are some of the lines to look for
>SPCAR_SEASON_GTZ ="Road Atlanta Night/60/90/180/360"
>SPCAR_SEASON_GTZ ="Road Atlanta Night Wet/60/90/180/360"
>SPCAR_SEASON_GTZ ="Road Atlanta Wet/60/90/180/360"
>SPCAR_SEASON_GTZ ="Road Atlanta/60/90/180/360"
>SPCAR_SEASON_GTZ ="Chatham/60/90/180/360"
>SPCAR_SEASON_GTZ ="Chatham Wet/60/90/180/360"
>SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360"
>SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360"
>SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360"
>SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360"
>SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360"
>SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360"
>SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360"
>SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360"
>SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360"
>SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360"
>SPCAR_SEASON_GTZ ="Hockenheim Night/60/90/180/360"
>to get rid of the rain races do the following:
>SPCAR_SEASON_GTZ ="Road Atlanta Night/60/90/180/360"
>// SPCAR_SEASON_GTZ ="Road Atlanta Night Wet/60/90/180/360"
>SPCAR_SEASON_GTZ ="Road Atlanta Wet/60/90/180/360"
>SPCAR_SEASON_GTZ ="Road Atlanta/60/90/180/360"
>SPCAR_SEASON_GTZ ="Chatham/60/90/180/360"
>// SPCAR_SEASON_GTZ ="Chatham Wet/60/90/180/360"
>SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360"
>SPCAR_SEASON_GTZ ="Chatham Night/60/90/180/360"
>SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360"
>SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360"
>SPCAR_SEASON_GTZ ="Donington Long Night/60/90/180/360"
>SPCAR_SEASON_GTZ ="Donington Long/60/90/180/360"
>SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360"
>SPCAR_SEASON_GTZ ="Donington Short/60/90/180/360"
>// SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360"
>// SPCAR_SEASON_GTZ ="Donington Short Night Wet/60/90/180/360"
>SPCAR_SEASON_GTZ ="Hockenheim Night/60/90/180/360"
>puting the // at the front of the line is like using a REM statement.
>the program will ignore anything that follows // on that line. if you
>want all the night races gone...then put the // in front of lines that
>have night comments in them.
>one word of warning. Use a text editor...but Notepad will probably fill
>up and not be able to edit the whole file. There are some better text
>editors out there on the web.. If you use wordpad or something, you'll
>end up with a file like this : matrix.mc.doc and the game can't read
>that.
>dave henrie
> Some sounds I guess were not included with Gunslingers patch. I never
> downloaded it since its really too large for my taste, but I have heard
> many ask the same questions.
> Its an easy fix with GTVE or V Edit I think, You just change the sound to
> something you have in your sounds folder.
> Dave
> > I've successfully patched SCGT with the SP30 patch but I have no engine
> > sound for my car(s). I can hear all of the othe sound effects and other
> cars
> > but not my own! Anyone know how to fix this?
> > Thanks,
> > Sal V.
Check the following section of the veh-file
[SOUNDS]
CSINSIDE_idle_rpm=800.0
CSINSIDE_ENGINE_IDLE=IDLEID.WAV
CSOUTSIDE_idle_rpm=800.0
CSOUTSIDE_ENGINE_IDLE=IDLEED.WAV
CSINSIDE_revved_rpm=4600.0
CSINSIDE_ENGINE_REVVED=Eng2ia.WAV
CSOUTSIDE_revved_rpm=4700.0
CSOUTSIDE_ENGINE_REVVED=Eng2ea.WAV
-Teijo Santala