rec.autos.simulators

2nd thoughts on F1rs

Mikes Design

2nd thoughts on F1rs

by Mikes Design » Mon, 23 Mar 1998 04:00:00

Hi all,  
         Never too proud to admit I may have been overly critical of a sim
:-0
Since getting this F1rs back from the guy I gave it too after deeming it
crap. I have been retrying it with this Canopus pure 3D.
At first I really thought it was quite crappy drive model wise. I thought
it was being drove with all aids off but today found it was for some reason
turning some back on? Well to my surprise it seems much better/ looser now
that I have saved my configuration and load *each*
time to be sure. While it still is a bit on the sterile side it is
definitely much better than I originally thought. I only wish it had more
of a free wheel effect when you release the gas. It seems to me to
unrealistically to slow down the moment I slack off on the gas. Other than
that it seems pretty good. As far as a sense of speed it seems a little odd
still at SPA that first off I can hold it wide open after the first turn
all the way down through that 1st chicane En Rouge? But why after that on
the long downhill does the fps seem so slow? I thought it might be all the
forest in the background. But all along the top straight leading back to
the pits the fps is great? This seems odd as this section is just as
forested if not even more so. Anyway I just wanted to post this note and
say F1rs is definitely not as bad as I had 1st judged it to be.

Thanks, Mike

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Simo

2nd thoughts on F1rs

by Simo » Mon, 23 Mar 1998 04:00:00

 I only wish it had more

I thought the same , untill I read an artical about the drag on an F1 car ,
it seems as soon as come of the gas , you get 1g of decelaration from the
aerodyamics alone ( the same as a road car doing an emergency stop) , so it
seems it must be quite realistic after all?

Greg Cisk

2nd thoughts on F1rs

by Greg Cisk » Mon, 23 Mar 1998 04:00:00



Good :-)

*EVERY* time you change MODES you have to go back and
redo your settings (like manual shifting). Other than that the
settinga are saved properly.

You are not comparing to GP2.

Eau Rouge is normaly taken at full speed.

Cool. I guess your not that bad of a guy after all :-)

--
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ymenar

2nd thoughts on F1rs

by ymenar » Mon, 23 Mar 1998 04:00:00


>As far as a sense of speed it seems a little odd
>still at SPA that first off I can hold it wide open after the first turn
>all the way down through that 1st chicane En Rouge? But why after that on
>the long downhill does the fps seem so slow? I thought it might be all the
>forest in the background. But all along the top straight leading back to
>the pits the fps is great? This seems odd as this section is just as
>forested if not even more so.

Well, this is good.  From the first 180 degree all the way to the chicane
(boy I hate it, I'm always too fast on the second chicane turn), you should
be flat out.  Well, this is with a normal setup, I know some people debility
make the setup so they have to fight the car (and let off the gas) in Eau
Rouge.

 And for the fps, I would think also it's the trees.  Monza is for me (well
it's still at least 25fps) the slowest track in fps.  I see a great
difference at Hockenheim between the Stadium and the other part of the
track.

Fran?ois Mnard <ymenard> Sponsored by http://www.awpss.com/
Good race at the Brickyard, (-o-)

Official Mentally retarded guy of r.a.s.
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)

--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--

Mikes Design

2nd thoughts on F1rs

by Mikes Design » Tue, 24 Mar 1998 04:00:00




> >As far as a sense of speed it seems a little odd
> >still at SPA that first off I can hold it wide open after the first turn
> >all the way down through that 1st chicane En Rouge? But why after that
on
> >the long downhill does the fps seem so slow? I thought it might be all
the
> >forest in the background. But all along the top straight leading back to
> >the pits the fps is great? This seems odd as this section is just as
> >forested if not even more so.

> Well, this is good.  From the first 180 degree all the way to the chicane
> (boy I hate it, I'm always too fast on the second chicane turn), you
should
> be flat out.  Well, this is with a normal setup, I know some people
debility
> make the setup so they have to fight the car (and let off the gas) in Eau
> Rouge.

>  And for the fps, I would think also it's the trees.  Monza is for me
(well
> it's still at least 25fps) the slowest track in fps.  I see a great
> difference at Hockenheim between the Stadium and the other part of the
> track.

You know actually after I posted that I realized it would probably be
misunderstood.
It doesn't really seem to me that the fps slows down its just the sense of
speed seems
a lot slower there for some reason. As I don't notice any jerkiness or
anything in the video
like you would get with a fps slow down. The other thing I have noticed
which I wish was a bit
different is this, when I let off the accelerator the car slows to quick.
Seems unrealistic and makes it a bit too
easy not to overshoot turns. But then again perhaps this is realistic of a
high down force enabled car? I sort of
thought it would be the opposite though as slowing would not allow that
down force to play such a role right?

Mike

Mikes Design

2nd thoughts on F1rs

by Mikes Design » Tue, 24 Mar 1998 04:00:00



Hi Greg,
             What do you mean by change modes? Like from practice to
qualify in a GP also?
Or when changing tracks etc. ?

Who me? You thought I was a bad guy? :-(  hehe  :-)

Thanks, Mike

Simo

2nd thoughts on F1rs

by Simo » Tue, 24 Mar 1998 04:00:00


> I only wish it had more
>>of a free wheel effect when you release the gas. It seems to me to
>>unrealistically to slow down the moment I slack off on the gas. Other than
>>that it seems pretty good. As far as a sense of speed it seems a little
odd

>I thought the same , untill I read an artical about the drag on an F1 car ,
>it seems as soon as come of the gas , you get 1g of decelaration from the
>aerodyamics alone ( the same as a road car doing an emergency stop) , so it
>seems it must be quite realistic after all?

David Schi

2nd thoughts on F1rs

by David Schi » Tue, 24 Mar 1998 04:00:00



Probably true about the de-acceleration due to the high compression.
One thing that I've noticed though, is that the de-acceleration seems
to be modeled by applying the brake.  You should be able to
demonstrate this by going slowly on a slippery surface (wet or on
grass) and lifting off the pedal suddenly.  The front wheels usually
will lock up even when no brake is applied.

DS

Greg Cisk

2nd thoughts on F1rs

by Greg Cisk » Tue, 24 Mar 1998 04:00:00


you mean by change modes? Like from practice to

Nope. I mean from GP to Championship to SingleRace. Any
time you change your Gameplay MODE, you have to reset
stuff because it will default to AutoTrans. Truely bizzare and
apparently something UBIsoft has no intention of fixing. But
once you are in (say) GP mode, you can practice, qual race
change tracks and all of your settings remain intact. The if you
want to do Single Race or Championship, the setting go back
to the default. This is almost as bad as how it was done in
Psygnosis F1. In that game you had to reset your settings
everytime you ran the game. This was graphics, control
everything. I returned that game the next day. At least F1RS
will save everything until you change the Gameplay MODE.

Bad was probably the wrong word. I just couldn't figure how
someone who is normally reasonable didn't like F1RS. I
figured either you didn't have a 3dfx card or were a GP2
lover :-)

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Mikes Design

2nd thoughts on F1rs

by Mikes Design » Tue, 24 Mar 1998 04:00:00



Ok thanks I have noticed this and it is kind of a pain but not as
bad once you realize it.

Well I am a GP2 lover but I love any " good " race sim :-)

Thanks again, Mike

Piers C. Structure

2nd thoughts on F1rs

by Piers C. Structure » Wed, 25 Mar 1998 04:00:00



It might be worth checking your pedal calibration, certainly make sure
you are not running with a touch of brake applied all the time. You
should be able to test this by going into time attack mode in Brazil; at
the point where F1RS dumps your car for the start, you should roll back
in netural.

At high speed, the downforce is being generated at the expense of drag.
If you apply your brakes you will get lot's of braking, if you just lift
off the accelerator your car will slow quite rapidly anyway due to drag.
However as you slow, the downforce being generated by the wings lessens,
and you can extract less braking from the lessened grip.

--
Suck The Goat


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