question i ask raises five new questions ;-)
i kept hearing about roll centers a lot recently, and did some research
throughout the net, but i don't quite grasp it. at the moment i
calculate the torque vector a force applies on the car body as
torque=(attackPoint-CG) X force .
attackPoint is the point where the force is applied (usually road
contact point of a wheels). X is just a cross-product. now it is
dawning me that this is not correct, and that i should calculate torque
seperatly for the x,y and z axis. instead of using the CG for
calculating roll (z in my coord system) torque i should use a roll
center. is this correct?
but if this is so wouldn't there also have to be a pitch center and yaw
center? why does one never hear about those. and also where does the CG
come into the results, if i use roll centers instead of CG for torque
calculation? or have i misunderstood it all?
TIA
jonas
hmm.. has anyone ever thought about moving these discussions to a
rec.autos.simulators.physics ng?