>>With current machines (P133+) this extra load is insignificant,
>>causing like 1 fps slowdown.
>Maybe so, but that doesn't change the fact that DOS is faster.
Not even near always. You still haven't commented on the games
I listed, which were faster in Win95 than MS-DOS.
Well DUH! Only shows that these older input devices are quite pathetic
with their restrictions, big latency etc. But Win95 uses that same SB16
joystick port I already have much more efficiently than MS-DOS games,
if the input devices let it to.
But it still does very good job with these pathetic older input devices
as well. I have no problems whatsoever using CH Flightstick or Phase9
Phantom 2 P.C. from Win95, work the same as from DOS mode. Sure people
have reported problems with some wheels and pedals, but so have
Nascar 2 drivers in MS-DOS.
You apparently don't have the faintest idea what the digital mode for
DirectInput means. MS-DOS games use the old way of utilizing the game
port, which means varying readings from the input devices even when you
are not touching it, the need for "speed compensating game cards" (yes,
in MS-DOS, not Win95) etc.
Fine, so you are happy with the big latency, varying readings, no
multibutton support without silly kludges and direct support in each
game separately etc. with MS-DOS games. Siberia teaches I guess.
In most games and systems.
As if you knew anything about it. You cannot polish a turd, that is
your defective MS-DOS input devices.
I didn't realize Wingman Extreme Digital is made by Microsoft.
Neither is Gravis Gamepad Pro for that matter.
And you are wrong anyway. CH Flightstick works fine in Win95, I just
tried it. No difference whatsoever to using it in MS-DOS mode.
I can understand if you've had some problems with kludgy workaround DOS
flightsticks which are connected to your keyboard, serial port, EIDE
port and game port at the same time, just so that you can use more than
two buttons at the same time. Like I said, these DOS input devices are
very messy, and require _direct_ support from _each_ MS-DOS game
separately. They give lots of people problems even in MS-DOS.
I think I just read about "Digital Edge" steering wheel and pedals, and
it seems they are the best such devices for the PC. I'm not quite sure,
but that "Digital" in the name seems to suggest it is indeed using this
better digital mode of DirectInput. AT LAST someone woke up, while the
old dinosaurs like CH and Thrustmaster still make only DOS input
devices with their inferior accuracy and latency in MS-DOS.
And all the DOS flightsticks I've tried have worked the same in Win95
and MS-DOS mode. Maybe you have configured something wrong in your
system?