rec.autos.simulators

Bring back a playable Racing Sim.

ttamm

Bring back a playable Racing Sim.

by ttamm » Sat, 06 Dec 1997 04:00:00


>to run your game.  I remember one of my biggest DOS hassles was a DOS
>game that required the CD to be in the drive, but there was no way for
>me to get my CD drivers loaded in such a way that the game felt there

For me the biggest hassles were with such DOS games as Rex Nebular,
Falcon 3 (these two wanted loads of conventional memory), and the worst
of them all, Ultima 7, which didn't want to hear anything about EMM386
or QEMM, yet demanded a hefty amount of conventional memory. Aaaargh!
I remember I had to make an extra entry in the boot memory config menu
for Ultima 7 alone.
ttamm

Bring back a playable Racing Sim.

by ttamm » Sat, 06 Dec 1997 04:00:00



>>>A myth. Nascar (MS-DOS) was very slow even on top machines when it
>>>came out. F1GP2 (MS-DOS) was very slow even on top machines when it
>>>came out (the sole reason I didn't buy F1GP2 back then for my
>>>P90/P133).
>No, NASCAR1 was very fast in VGA mode (the "standard" of the time)
>upon release. Sure, SVGA (was N1 the very first 640x480 texture-mapped
>3D game?) was slow on a P66, but that's the price of the leading edge.

You missed something. In this thread people are complaining how Win95
games run poorly when they enable all the graphics options on their
mediocre P166-P200 systems. So if you want to use Nascar 2 as an
example, naturally you will have to max that out too.

Similarly I could say that "disable all the textures and run it in the
lowest resolution for Hornet Korea", or "Use the minimum detail
graphics for F1RS". But people don't want to hear such advices.

ttamm

Bring back a playable Racing Sim.

by ttamm » Sat, 06 Dec 1997 04:00:00


>Well i hope people don't get too sentimental for Win_9? either because
>it's soon gonna die the same ugly death DOS is going through. Bill has
>seen your future and it is NT.

Lots of Win95 games work fine in WinNT already, and this is _before_
NT even has the full DirectX set. So who cares about the "death of
Win9x", they'll play their games on NT5 or whatever it will be called.

If you are trying to imply MS will break the backwards compatibility,
deliberately or not, the history is not on your side. I have installed
DX5, and I can still run practically any previous Win game great on my
system, be it DX3, DX2, DX1 or even WinG (which run even in Win3.x).
And lo and behold, DOS games too, even without exiting Windows like
with previous Windows versions! So it seems MS has in fact improved the
backwards compatibility across different Win-versions.

The only backwards compatibility that eventually might and will suffer
in the distant future is MS-DOS games, so I guess that is another good
reason to not to buy new DOS games anymore. ;^) But I believe even the
Win-version five years from now will offer some kind of option for
MS-DOS, like a separate FAT16 partition and boot like in NT4, but
hardly anyone will want to run DOS games in five years. Maybe the same
people who still believe in Amiga.

Jim Sokolof

Bring back a playable Racing Sim.

by Jim Sokolof » Sat, 06 Dec 1997 04:00:00




> >>>A myth. Nascar (MS-DOS) was very slow even on top machines when it
> >>>came out. F1GP2 (MS-DOS) was very slow even on top machines when it
> >>>came out (the sole reason I didn't buy F1GP2 back then for my
> >>>P90/P133).

> >No, NASCAR1 was very fast in VGA mode (the "standard" of the time)
> >upon release. Sure, SVGA (was N1 the very first 640x480 texture-mapped
> >3D game?) was slow on a P66, but that's the price of the leading edge.

> You missed something. In this thread people are complaining how Win95
> games run poorly when they enable all the graphics options on their
> mediocre P166-P200 systems. So if you want to use Nascar 2 as an
> example, naturally you will have to max that out too.

I don't think I missed a thing.

Were you referring to N1 or N2? I assumed N1, because N2 absolutely
flies on "top machines" concurrent with its release.

---Jim

Jo

Bring back a playable Racing Sim.

by Jo » Sat, 06 Dec 1997 04:00:00


>"Inescapable"? Unaccelerated Ignition, WC4 and WinQuake are
>faster in Win than DOS.

No, they are not. You need to understand how a multitasking OS like
Win95 works - it is ALWAYS running some code (i.e., the OS shceduler)
in the background, which necesarily eats up some CPU cycles.

I'm not e***d about it, just pointing out a fact.

The fact is, all those controlers work perfectly under MS-DOS, and are
flaky only under Win95. Probably a timing issue, most likely due to
that scheduler that's running in the background.

Sure it's a joke, it's no news that we need a new joystick-input
standard (e.g., perhaps USB). But the point is DOS software can make
all controllers work correctly despite their limitations, Win95
cannot.

Huh? DirectInput doesn't change your hardware. It just does a poorer
job of reading it than DOS software. Hardly seems "fortunate" that you
have to buy all new peripherals to make them work properly in Win95.
Besides, two-thirds of the analog peripherals I use - steering
wheel/pedals and rudder controls - are not even available in digital
versions, even if I did want to waste $400 replacing them. That means
getting "shake free" wheel/rudder input in Win95 isn't even
*possible*, let alone "fortunate".

Joe

Jo

Bring back a playable Racing Sim.

by Jo » Sat, 06 Dec 1997 04:00:00


>Lots of Win95 games work fine in WinNT already, and this is _before_
>NT even has the full DirectX set. So who cares about the "death of
>Win9x", they'll play their games on NT5 or whatever it will be called.

NT is an even less-suitable platform for *** than Win95 is. NT does
*real* multitasking, and has all sorts of stuff running in the
background.

Joe

ttamm

Bring back a playable Racing Sim.

by ttamm » Sun, 07 Dec 1997 04:00:00


>>Lots of Win95 games work fine in WinNT already, and this is _before_
>>NT even has the full DirectX set. So who cares about the "death of
>>Win9x", they'll play their games on NT5 or whatever it will be
>>called.
>NT is an even less-suitable platform for *** than Win95 is. NT does
>*real* multitasking, and has all sorts of stuff running in the
>background.

Is that why glQuake on 3Dfx cards is considerably faster in WinNT4 than
Win95? Several glQuake players have reported this.
ttamm

Bring back a playable Racing Sim.

by ttamm » Sun, 07 Dec 1997 04:00:00


>>You missed something. In this thread people are complaining how Win95
>>games run poorly when they enable all the graphics options on their
>>mediocre P166-P200 systems. So if you want to use Nascar 2 as an
>>example, naturally you will have to max that out too.

>I don't think I missed a thing.

>Were you referring to N1 or N2? I assumed N1, because N2 absolutely
>flies on "top machines" concurrent with its release.

Sorry, meant Nascar 1 of course, that was a typo. It was slow on the
machines of the time if you maxed out the graphics.
ttamm

Bring back a playable Racing Sim.

by ttamm » Sun, 07 Dec 1997 04:00:00


>>"Inescapable"? Unaccelerated Ignition, WC4 and WinQuake are
>>faster in Win than DOS.

>No, they are not.

Yes they are. Maybe you should try them out yourself sometime? I have.
The fact that WinQuake is definitely faster than Dos Quake has been
reported all over the net, it is not just me either.

With current machines (P133+) this extra load is insignificant, causing
like 1 fps slowdown. Whoopee! And sometimes the Win95 versions of games
(like Quake, Wing Commander 4, Ignition and UAE Amiga emulator) are
even faster than their MS-DOS counterparts.

Or maybe not, considering controller problems in MS-DOS games are
daily. Screamer Rally is a recent example, it fails to work even with
normal 2 axis analog joysticks, let alone some T2.

DirectInput already does damn good job with a SINGLE joystick port on a
regular sound card. For example: eight buttons, throttle, rudder, eight
way hat, all this without any restrictions at all.

Is that why such MS-DOS game like Screamer Rally forces people to play
it with a keyboard? A driving game? I have seen much more DOS
controller failures so far.

It certainly does change the way that single joystick port on my sound
card can (not "must") be utilized. Much more efficient than the MS-DOS
controllers with their button restrictions (CH Flightstick Pro is
especially so poor in this), big latency, vibration when you are not
even touching the joystick etc.

DirectInput is technically quite superior to any controller support we
have seen in MS-DOS games to date. Show me one MS-DOS game or
controller, where you can use a 2 axis analog joystick, rudder,
throttle, eight buttons and EIGHT way hat, *** all simultaneously
without any restrictions whatsoever, using only _one_ normal SB16 game
port ***. DirectInput has handled that for quite some time already, and
has less latency and better accuracy than any MS-DOS controller in any
MS-DOS game too.

Too bad you have bought peripherals which are not supported by the
hardware manufacturer. I see the mere way these older MS-DOS
controllers work as a hardware defect.

Ralph Willia

Bring back a playable Racing Sim.

by Ralph Willia » Sun, 07 Dec 1997 04:00:00

<stuff snipped>

Joe, I am curious, Does NT allow true Multiple-Threads? (unlike Win95
which just makes it *look* like it is multi-threading) If so, NT may
be
actually better for *** than Win95. I use OS/2, it has true multi-
threading and when something is running in the background (print,
download, floppy access, or any combo of the above) there is not
any degrading of system performance, unless I have several (more than
30) applications open and the swapfile is being utilized.
There have been a few games written for OS/2 that use DIVE(direct
video,
similar to Direct Draw for Win95) and there is no slow down of the
system. Also the programmers can use a separate thread for the AI
stuff so it doesn't interfere with the other aspects of game play.
Just wondering, you talk as if you may know or be interested enough
to find out.
Thanks,
Ralph Williams

Jo

Bring back a playable Racing Sim.

by Jo » Sun, 07 Dec 1997 04:00:00


>With current machines (P133+) this extra load is insignificant, causing
>like 1 fps slowdown.

Maybe so, but that doesn't change the fact that DOS is faster.

No it doesn't - only if you through away all your old peripherals and
buy new, digital ones. It does not do a good job with ordinary input
devices at all.

That;s Win95 you're talking about - and since the "flaky shakies" are
in the low-level Win95 device code, there's nothing any game developer
can do to fix it.

Sorry, the facts demonstrate that the complete opposite is true.

Fact1: In *some* DOS games, there are device reading problems on some
systems.

Fact2: In *ALL* Win95 games, there are device reading problems on many
systems.

Obviously Microsoft does as well - perhaps that's why they refuse to
fix the horrendous input-device code in Win95, in an attempt to make
everyone buy their own digital joysticks. But no matter how you slice
it, there's no way that can be defined as an advantage for consumers,
however beneficial it might be to Microsoft's bottom line.

Also, why did you ignore the point that there are no digital rudders
or wheels available, that can get rid of the shakes in Win95? What you
describe as a "hardware defect" is still the defacto hardware standard
for 95% or all input devices, a standard that Microsoft has done a
piss-poor job of supporting.

Joe

Jo

Bring back a playable Racing Sim.

by Jo » Sun, 07 Dec 1997 04:00:00


>Joe, I am curious, Does NT allow true Multiple-Threads?

I believe it does, but what is is NOT is a real-time operating system
- there are no guarentees of how often threads will be serviced, for
example. That makes it unsuitable for anything but maybe arcade ***
- certainly it is not suitable for *** sims, which really needs a
multitasking OS to be a realtime OS as well. Otherwise you're going to
run into timing nightmares trying to get the timing of various threads
working consistently on different people's hardware.

Joe

ttamm

Bring back a playable Racing Sim.

by ttamm » Mon, 08 Dec 1997 04:00:00


>Joe, I am curious, Does NT allow true Multiple-Threads? (unlike Win95
>which just makes it *look* like it is multi-threading) If so, NT may
>be actually better for *** than Win95.

I think you are right, at least glQuake is indeed faster in NT4 than
Win95. Considerably.
Neil Yeatma

Bring back a playable Racing Sim.

by Neil Yeatma » Mon, 08 Dec 1997 04:00:00



> >Joe, I am curious, Does NT allow true Multiple-Threads?

> I believe it does, but what is is NOT is a real-time operating system
> - there are no guarentees of how often threads will be serviced, for
> example. That makes it unsuitable for anything but maybe arcade ***
> - certainly it is not suitable for *** sims, which really needs a
> multitasking OS to be a realtime OS as well. Otherwise you're going to
> run into timing nightmares trying to get the timing of various threads
> working consistently on different people's hardware.

Whilst I have never even tried running games under NT, I have
plenty of experience with it in a client/server environment
(yes Joe, can you say Lotus Notes?).  At any rate, there is an
option to maximize your resources to the Foreground Application
(something we *never* use on servers). Would this not help
to get those threads serviced on a regular basis?

--

Neil Yeatman          
Ajax, Ontario, CANADA

Michael E. Carve

Bring back a playable Racing Sim.

by Michael E. Carve » Mon, 08 Dec 1997 04:00:00


% Well i hope people don't get too sentimental for Win_9? either because it's
% soon gonna die the same ugly death DOS is going through. Bill has seen your
% future and it is NT.

And from all I've seen and heard, NT is in fact a good solid OS.  (can't
really be Microsoft, can it? <G>)
--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


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