rec.autos.simulators

GPL AI are they driving or gliding around the track?

Rich

GPL AI are they driving or gliding around the track?

by Rich » Wed, 30 May 2001 16:27:54

Something that has always made me go "hmmmmmmmmm" about GPL is the AI
and how they drive. I notice when they swerve or go around corners
that it doesn't look like they are actually turning, it appears as
though they are gliding around.  As opposed to the AI driver actually
turning the wheel to go right, the car appears to just slide to the
right.

At times its very odd to see this, I don't notice this with the N4 AI,
at  The Glen and SearsPoint they appear as I do.

Can anyone explain why the GPL AI appear like this, as though an
invisible hand is guiding them around the track.

thanx,

Rich#8

Democracy is two wolves and a lamb voting on what to have for lunch.
Liberty is a well-armed lamb contesting the vote.

--Benjamin Franklin 1759

Al Unser Jr. said it best about driving the heavy, bulky Winston Cup
cars on a road course: "they don't turn, they don't go and they don't
stop."

1991 -- Alan Kulwicki--On Saturday night racing as opposed to Sunday
afternoons: "Its basically the same,  just darker."

Tony Whitle

GPL AI are they driving or gliding around the track?

by Tony Whitle » Wed, 30 May 2001 19:06:42

It's because you're using the Glide drivers instead of D3D or Rendition...

OK, I'm going, I'm going :)

--

Tony Whitley
GPLRank -0.54
"On some laps I'd get as many as fif*** corners really right, but Moss, he
gets them all right on every lap" - Von Trips after the 1961 German Grand
Prix.

Andre Warrin

GPL AI are they driving or gliding around the track?

by Andre Warrin » Wed, 30 May 2001 19:34:13

On Tue, 29 May 2001 11:06:42 +0100, "Tony Whitley"

Booooo!!!
Seriously: The AI is not using the same physics as the player's car
does (or you would need a pc 10 times as fast as your current pc).
So yes, they can do things you can't do. Watch them when they spin,
they can turn their car 180 degrees while barely moving..

Andre

Racecraf

GPL AI are they driving or gliding around the track?

by Racecraf » Wed, 30 May 2001 19:59:39

<bells heard ringing in the distance as a quiet wind breezes through ras>

>It's because you're using the Glide drivers instead of D3D or Rendition...

>OK, I'm going, I'm going :)

>--

>Tony Whitley
>GPLRank -0.54
>"On some laps I'd get as many as fif*** corners really right, but Moss, he
>gets them all right on every lap" - Von Trips after the 1961 German Grand
>Prix.

Simon Brow

GPL AI are they driving or gliding around the track?

by Simon Brow » Thu, 31 May 2001 00:36:37

Well, there simply isn't enough CPU horsepower to apply the full physics
model to the AI cars as well as your own.  If the full physics model was
applied to the AI, not only would the AI not be able to complete a lap
without spinning (imagine trying to code AI to handle a GPL car at full
speed, virtually impossible), but also we'd all be running 3-5 opponent AI
races and not 19 (because of the CPU demands).

As for why you notice this more in GPL, I guess it's because of the
exagerated driving style of those cars, ie - low grip, high slip angles etc.
Although the GPL AI is as good as you'll see, the cars are on invisible
rails to an extent.  A good spot to see this is the Monaco chicane.


Rich

GPL AI are they driving or gliding around the track?

by Rich » Thu, 31 May 2001 08:35:52

cool, thanx for the info, I had been wondering for years now what the
hell the AI were doing, haahaa

thanx again,

Rich#8

PS:  in porsche unleased, Viper Racing and NASCAR 4 this rail riding
is less pronouced almost non existance.  Anyone know if in WSC are the
AI cars using the same physics as the player?

On Tue, 29 May 2001 15:36:37 GMT, "Simon Brown"


>Well, there simply isn't enough CPU horsepower to apply the full physics
>model to the AI cars as well as your own.  If the full physics model was
>applied to the AI, not only would the AI not be able to complete a lap
>without spinning (imagine trying to code AI to handle a GPL car at full
>speed, virtually impossible), but also we'd all be running 3-5 opponent AI
>races and not 19 (because of the CPU demands).

>As for why you notice this more in GPL, I guess it's because of the
>exagerated driving style of those cars, ie - low grip, high slip angles etc.
>Although the GPL AI is as good as you'll see, the cars are on invisible
>rails to an extent.  A good spot to see this is the Monaco chicane.



>> Something that has always made me go "hmmmmmmmmm" about GPL is the AI
>> and how they drive. I notice when they swerve or go around corners
>> that it doesn't look like they are actually turning, it appears as
>> though they are gliding around.  As opposed to the AI driver actually
>> turning the wheel to go right, the car appears to just slide to the
>> right.

>> At times its very odd to see this, I don't notice this with the N4 AI,
>> at  The Glen and SearsPoint they appear as I do.

>> Can anyone explain why the GPL AI appear like this, as though an
>> invisible hand is guiding them around the track.

>> thanx,

>> Rich#8

Andre Warrin

GPL AI are they driving or gliding around the track?

by Andre Warrin » Thu, 31 May 2001 21:20:10



>cool, thanx for the info, I had been wondering for years now what the
>hell the AI were doing, haahaa

>thanx again,

>Rich#8

>PS:  in porsche unleased, Viper Racing and NASCAR 4 this rail riding
>is less pronouced almost non existance.  Anyone know if in WSC are the
>AI cars using the same physics as the player?

I'm pretty sure they don't, for the same reason as GPL.

Andre

Neil Rain

GPL AI are they driving or gliding around the track?

by Neil Rain » Fri, 01 Jun 2001 00:49:22


This is of course true, but I think the reason why the AI are still quite
convincing is that essentially they are following a predefined lap (defined
by a human driving the course), with some variations for car avoidance,
deliberate mistakes etc.

So, they go at more or less the correct relative speed at each point on the
track.

However, sometimes the "base lap" is slow at certain points (eg. Silverstone
at Maggots (T2)), so the AI are artificially slow at that point, which makes
overtaking them a bit predictable!

Ryan Mitchle

GPL AI are they driving or gliding around the track?

by Ryan Mitchle » Sat, 02 Jun 2001 19:43:20


This is where I find Ratbag's games rather admirable. All their AI drivers
(right from Powerslide) have been created using neural network training. The
lines that their AI drivers take on the highest level should be rather near
optimal.

I think the AI drivers on lower levels are basically the results of neural
networks that have received less training than those on higher levels.

Maybe this is one of the reasons why a track editor hasn't been released
with Leadfoot.

I think this is definitely the kind of direction that games of the future
should take. There should be no need for a human to program in the ideal
line round a track. Firstly, this is rather tedious, and secondly, the
programmed line may be far from optimal. Maybe neural network learning will
be able to take place in real-time, eventually.

Ryan


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