rec.autos.simulators

GPL timing

Han Monsee

GPL timing

by Han Monsee » Wed, 08 Sep 1999 04:00:00

Hello,

I read about differences between real time, replay-time and displayed time
in GPL recently inthe newsgroup.
As a physist, I wanted to measure it myself. Yesterday, I did. I was doing
a race at Monza against 19 AI-cars. My system is AMD K6-300 MHz,
VOODOO2-Banshee and I get about 20-25 fps except at the start of the race.

I found out following:

- If I view a replay-lap, it takes about 1 or 2 sec. longer than the time
that is displayed.

- During the race, the real time (repeatedly measured with a stopwatch)
for one lap was MORE THAN TWO MINUTES!!!!!

I must admit that I crashed a few times during the laps that I measured
(due to operating the stopwatch that I had attached to my wheel..), but
the slowest lap was reported as 1:50.XX)

Now I have some questions:
- Has anyone noticed the same?
- Is it typical for GPL 1.1 or also present in GPL 1.0?
- Will the timing be allright if you have 36 fps all the time?
- Will it be solved in GPL 1.2

greetings,
HGRM
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drs. H.G.R. Monsees


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Steve Blankenshi

GPL timing

by Steve Blankenshi » Wed, 08 Sep 1999 04:00:00

<snip>

Yep; most everyone who's installed the 1.1 patch is aware of it, as is Papy.

It is NOT present in 1.0; it's a bug in the 1.1 patch.

If anyone actually gets a constant 36fps in 1.1, it'll likely be ok.  I
couldn't swear to that one, though, as I get 37-38.

Yes.

Cheers,

Steve B.

Andre Warrin

GPL timing

by Andre Warrin » Wed, 08 Sep 1999 04:00:00

Many people have this problem since the 1.1 patch. Most people seem to
be off 1.5 secs realtime from the recorder lap times.
My timing problem disappeared since I reinstalled windows. I had to do
this because of a big crash, and as a very positive the timing problem
was completely gone :)
No idea why actually.

Greetings back,
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Dr. Dre


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