rec.autos.simulators

NR2003 ActLabs USB FF weirdness

Gerald Moo

NR2003 ActLabs USB FF weirdness

by Gerald Moo » Thu, 19 Jun 2003 22:14:52

I recently "upgraded" to the USB version of the ForceRS because I went
to XP.
I really enjoyed the FF effects in all previous titles, but something
seems wrong with what I am feeling now.

The effects just seem to have a mind of their own.  At odd times the
wheel will twist in the opposite from expected direction.  I use a lot
of Bob Stanley's setups, I don't know if this has anything to do with
it or not.  I don't know if this has to do with bumps, etc, now being
simulated.

It was really bothering me at Talladega.  First I had to turn the FF
way down to make the car even drivable.  At it still seemed wrong, so
I wound up turning it off altogether after a while.

I run at 85% linearity, and usually whatever ratio is built into the
setup.  I used to really crank the FF up, latency was 15 ms and
damping was 10.  I can't seem to find settings that are even close to
what it felt like before.  What settings do other AL folks use with
this game?

Am I missing some mystery setting somewhere, is it the USB engine, or
what?  I used to love my AL wheel, now I stay mad at it a lot of the
time.  Pity I dont have 02 installed anymore to see how it does there.

TIA,
Gerald

mcwho

NR2003 ActLabs USB FF weirdness

by mcwho » Fri, 20 Jun 2003 06:06:34


: I recently "upgraded" to the USB version of the ForceRS because I went
: to XP.
<snip>
:
: Am I missing some mystery setting somewhere, is it the USB engine, or
: what?  I used to love my AL wheel, now I stay mad at it a lot of the
: time.  Pity I dont have 02 installed anymore to see how it does there.
:
: TIA,
: Gerald

On my Saitek usb ff wheel I have found that less linearity is better, use
about 42% damping in the game and 1% damping in the XP game controller
settings. 99% overall gain, no spring gain, and the default spring setting
is unticked (off).

--
McWhom
-----------------------------------------------------------------

Carl

NR2003 ActLabs USB FF weirdness

by Carl » Mon, 23 Jun 2003 20:51:12

Gerald,

I have used the USB version of the Actlabs force RS since NR2002.  I'd say the
physics of NR2k3 are somewhat different than NR2k2.  I don't normally go much
over 45% ff, at the 1mile D ovals. much less for the shorter tracks, although
having enough ff helps me control my car around the turns and off. My linearity
is normally at 67% less at the SS and more at the short tracks and roadcourses.
  At Talladega, I turn the FF off and use 100% steering assistance with 35-45%
linearity, 10% dampening and 15ms latency.  I found that I needed stability
control on many tracks when I was learning the track/physics.  Gradually I
turned that off.  I also found that 2-10% sterring assistance was required to
prevent the wheel sawing you described.  I know Bob Stanley's setups are pretty
loose so that may be why you are us more force feedback.  However I use the
fixed setup for almost all my racing so that may make your needs different than
mine.

In win control panel, I use 97% overall device gain and 40% spring gain, 0%
damper gain, and 13% centering spring/always on not checked.

Carl


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