--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
PassedYa
> Last time I talked to somebody at Ubisoft he said that it wouldn't be until
> Spring of 2000, at least.
> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> "People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."
There is no way by graphics-only somebody can say it will be a superior
title. Look at all the titles that have failed to their hype compared to
the final product, people will have to stop praising those
"screenshot-preview" or the companies will continue to brainwash us over and
over...
And no this is not about Ubisoft at all, just an opinion about the state of
the community vs. the previews some sites have. Previews = free publicity,
that's all. They will give you false information so you keep your attention
on the title.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
The foliage and shadows do look really good, though!
Martin
Long Live Nigel Mansell!
Well I will agree with you here ;)
I doubt they are dynamic shadows. Probably just like GPL at Monaco per
example, where you simply have a surface with a shadow painted on it, or
better, a way to apply a shadow texture over any given surface portion
around the track, whatever it's grass, sand, other trees, hills, etc.. I
speculate after seeing more than those pictures that the second choice seems
the good one.
And that's a good thing, we are getting nearer the dynamic shadows for every
object within it's 3d environment.
--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."
I for one am anxiously awaiting it, as Rally 2000 is too dammed twitchy and
sensitive. I know you can move the steering sensitivity full off or down,
but why should you have to, just to make it drivable?
> Well I will agree with you here ;)
> I doubt they are dynamic shadows. Probably just like GPL at Monaco per
> example, where you simply have a surface with a shadow painted on it, or
> better, a way to apply a shadow texture over any given surface portion
> around the track, whatever it's grass, sand, other trees, hills, etc.. I
> speculate after seeing more than those pictures that the second choice
seems
> the good one.
> And that's a good thing, we are getting nearer the dynamic shadows for
every
> object within it's 3d environment.
> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> "People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."
Devin
On Sun, 16 Jan 2000 17:29:43 -0600, "Jay J"