rec.autos.simulators

GPL D3D superb except on two converted tracks!

Vince Fishe

GPL D3D superb except on two converted tracks!

by Vince Fishe » Sun, 25 Jun 2000 04:00:00

The D3D rasterizer really is a fabulous effort and works amazingly well,
but has anybody else been having problems with any particular tracks?
Two that mess up for me are Searspoint from N3 and  Mid Ohio from
ICR2(non-rendition) after it has had updated textures, makes for a very
trippy ride in D3D :-) with all kinds of colours and bleeding textures
etc
Anybody know of any fixes, I know I can switch to OGL to race them if I
have too, but would be far better if they worked in D3D especially
Searspoint!

on another note, is there a version of the updated N3 Searspoint track
available for GPL?

Vince

amos-opu

GPL D3D superb except on two converted tracks!

by amos-opu » Mon, 26 Jun 2000 04:00:00

i have seen the same problem in some replays from amongst others pocono

Sudesh


> The D3D rasterizer really is a fabulous effort and works amazingly well,
> but has anybody else been having problems with any particular tracks?
> Two that mess up for me are Searspoint from N3 and  Mid Ohio from
> ICR2(non-rendition) after it has had updated textures, makes for a very
> trippy ride in D3D :-) with all kinds of colours and bleeding textures
> etc
> Anybody know of any fixes, I know I can switch to OGL to race them if I
> have too, but would be far better if they worked in D3D especially
> Searspoint!

> on another note, is there a version of the updated N3 Searspoint track
> available for GPL?

> Vince


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