rec.autos.simulators

Learning Sears Point for N2k2 - A Trick!

Joe Marque

Learning Sears Point for N2k2 - A Trick!

by Joe Marque » Thu, 25 Jul 2002 05:17:15

You must have ducked extremely low for my point to go whizzing right over
your head.  Do you have any limbo experience?

--
Joe Marques


> Maybe i have tried it in the sad past when i was slow and desperate, and
> found it made F'all difference apart from making me good in reverse track
> races.

> This issue is debatable as Tom is talking bolox, therefor people shouldnt
> waste there time following this poinltess tarade.

> Tom has a history of spouting complete and utter claptrap and expecting
> everyone to think hes right, generally hes wrong or trolling, glad its
only
> the former thats applicable in this case.

> David



> > Congratulations on being able to disprove theories without actual
testing.
> > Science has been waiting for you for centuries.  You've finally chosen
to
> > walk amongst mere mortals, bless you.

> > Why do you chose to be such a condescending ass about this issue?  Do
you
> > think your self proclaimed GPL expertise allows you to dismiss a theory
as
> > nonsense without trying it?  Hell, even if you do try it and it serves
no
> > purpose for you, that means nothing.  Who gives a shit?  If the activity
> > still serves as a valuable tool for others who gives a shit if you think
> > it's a waste of time?  Are you trying to prevent some dangerous
***ion
> to
> > reverse driving?

> > This issue is really NOT debatable.  The original post was about giving
> > drivers another suggestion on how to drive more effectively.  If it
works
> > for even a few people then it has value as a teaching aid.  The true
> essence
> > of great teaching is continually finding new ways to teach old concepts.
> > One size does not fit all, so that next "great" idea may be the one that
> > works for a particular type of learner.  Is it your purpose to stop this
> > type of creative thinking?

> > There really is no purpose in being so closed-minded.  You don't win a
> prize
> > if you prove your way of training has a broader audience.  It truly
> doesn't
> > really matter what you think.

> > --
> > Joe Marques

David Powel

Learning Sears Point for N2k2 - A Trick!

by David Powel » Thu, 25 Jul 2002 05:45:07

*whooshhhhhh*


> You must have ducked extremely low for my point to go whizzing right over
> your head.  Do you have any limbo experience?

> --
> Joe Marques



> > Maybe i have tried it in the sad past when i was slow and desperate, and
> > found it made F'all difference apart from making me good in reverse
track
> > races.

> > This issue is debatable as Tom is talking bolox, therefor people
shouldnt
> > waste there time following this poinltess tarade.

> > Tom has a history of spouting complete and utter claptrap and expecting
> > everyone to think hes right, generally hes wrong or trolling, glad its
> only
> > the former thats applicable in this case.

> > David



> > > Congratulations on being able to disprove theories without actual
> testing.
> > > Science has been waiting for you for centuries.  You've finally chosen
> to
> > > walk amongst mere mortals, bless you.

> > > Why do you chose to be such a condescending ass about this issue?  Do
> you
> > > think your self proclaimed GPL expertise allows you to dismiss a
theory
> as
> > > nonsense without trying it?  Hell, even if you do try it and it serves
> no
> > > purpose for you, that means nothing.  Who gives a shit?  If the
activity
> > > still serves as a valuable tool for others who gives a shit if you
think
> > > it's a waste of time?  Are you trying to prevent some dangerous
> ***ion
> > to
> > > reverse driving?

> > > This issue is really NOT debatable.  The original post was about
giving
> > > drivers another suggestion on how to drive more effectively.  If it
> works
> > > for even a few people then it has value as a teaching aid.  The true
> > essence
> > > of great teaching is continually finding new ways to teach old
concepts.
> > > One size does not fit all, so that next "great" idea may be the one
that
> > > works for a particular type of learner.  Is it your purpose to stop
this
> > > type of creative thinking?

> > > There really is no purpose in being so closed-minded.  You don't win a
> > prize
> > > if you prove your way of training has a broader audience.  It truly
> > doesn't
> > > really matter what you think.

> > > --
> > > Joe Marques

Andre

Learning Sears Point for N2k2 - A Trick!

by Andre » Thu, 25 Jul 2002 05:59:05

" *whooshhhhhh*-ing on a Star...." :)

Andy

Jan Verschuere

Learning Sears Point for N2k2 - A Trick!

by Jan Verschuere » Thu, 25 Jul 2002 07:55:27

Dave... chill mate. Tom is just trying to be helpfull. Most of the target
audience for his comment is "your average Nx simracer". These are people *I*
can lap on a roadcourse, know what I mean? -There's a different degree of
helpfulness to any technique depending on how far one is up the skill
ladder.

Jan.
=---

Dave Henri

Learning Sears Point for N2k2 - A Trick!

by Dave Henri » Thu, 25 Jul 2002 10:42:56

"Jan Verschueren"
There's a different degree of

   There's a LADDER?  Heck I need a boost just to get to the bottom
rung...now yer telling me I have to CLIMB?
dave henrie

George Sandma

Learning Sears Point for N2k2 - A Trick!

by George Sandma » Thu, 25 Jul 2002 17:03:48

Mr. David Powell,

Excuse me while I ROFLMAO.  ok, I will try to get this out before I bust a
gut.

Top .05% of all GPLer's?  If you consider the people that stopped racing GPL
over the last few years that percentage would increase drastically.  You are
fast now as it seems you have been putting in some serious Sim Racing over
the years, BUT I do remember when you were at the back of the pack! I would
hope after running the Sim so long that you would be fast by now.

And funniest thing of all.  You said" Only takes me 10laps to learn a track
anyway"  hehehe  is this the same guy that said  "i played GPL for 6months
offline before i came online, and caused problems for the AI not humans
players.."

6 months offline? (hmmm dont know how to indicate a very confused look :-)
The Top Drivers in GPL that I know were on the track the day they got GPL
and were not causing any problems for human players.

You must be very confused... or, is it that you are jealous of Tom?  He
happens to be the most Hard Core Realistic Sim Racer I know! I try to be
very realistic but don't even come close to Tom.  See we try to lift while
shifting,  and Tom (MR. Realistic)   uses a clutch for every shift. He uses
right foot braking using the Heel and Toe technique while wearing a helmet,
gloves and driving shoes and strapped in with a full harness.  Try that and
we will see how fast you really are.  Tom wouldn't think of using a small
diameter wheel or paddle shifters for a Nascar Sim. And the sound and
vibration simulated, Man you are not only deaf but you vibrate for the next
couple hours after getting out of his Simulator. and to top that off  his
Gas/Elect bill must be outrageous trying to keep it around 115 degrees
around his simulator (j/k about that one)

You must excuse Tom. You see he isn't going to run and post super fantastic
hotlaps because he drives the Sims as if they were real racecars and there
is no way in hell that he is gonna resort to the style of driving that you
use to run fastlaps.

Now, as for running the track backwards.  I watched at Sears point (when Tom
had set up his Simulator in the Drivers Lounge) as a line formed of NASA
race drivers wanting to sit in the Sim and run Sears Point backwards, and
all I remember hearing was WOW!

Guess what David?  I have also watched drivers at Laguna Seca walk the
track, well they actually drove to each corner and got out. They viewed the
track forwards, backwards sideways . they look for cracks, spots anything
for reference  for braking points, turn-in points, exit points, elevation
changes and so on. Now maybe not all the veteran drives do this all the time
but I bet most have done it in their earlier racing days and will do it if
driving on a new track.

So you go on and keep knocking Tom for trying to help us with some info from
real racing experiences. David, if you don't like his suggestions then don't
try them, but please let other drivers make up their own minds if they want
to try them.  Do you really think it wastes alot of time running a few laps
backwards on a track?  Even I can find time in a limited schedule to run a
few laps backwards if I so choose.

So David, If you are up to the challange, I will see you (if you dare, no 6
months this time) on the track the day WRL comes out and we will see who
learns the track faster! :-O

George Sandman
where in the heck did I put that flame suit?


> Only takes me 10laps to learn a track anyway, why waste time that driving
> backwards! LOL

> I can only assume this pointless excercise helps old slow pokes like Tom
> become involved with the track....


> > Try it.......then answer your own question.

> > TP



> > > Tom, no offense but that is rediculous. How can driving the track
> > backwards
> > > improve your time when you drive it fowards? The only way to improve
you
> > lap
> > > times is to practice. If you can't learn the track properly nothing
will
> > > help you...

David Powel

Learning Sears Point for N2k2 - A Trick!

by David Powel » Fri, 26 Jul 2002 01:10:18

I'll be there George, I cant be arsed to read through your terade of shit
either!

You were fast once george but got left behind, id keep to the knitting
mate...

"Top .05% of all GPLer's?  If you consider the people that stopped racing
GPL
over the last few years that percentage would increase drastically.  You are
fast now as it seems you have been putting in some serious Sim Racing over
the years, BUT I do remember when you were at the back of the pack! I would
hope after running the Sim so long that you would be fast by now"

Lets not grasp at straws George, Ive not driven the much since early 2001,
3weeks hotlapping in Nov01 and 3weeks in May02...If i put in as much time as
McLean, Wintrip, my position would be far higher...well maybe ummm P5 not
P10....<G> GPL died for me in March 01 after starting my up and down affair
in Nov99....Was hard to cacth all you "old" names that had been playing for
6month previous as anyone who arrived late will inform you, an enjoyable
game of catchup which i managed and others like have....I dont personally
see if Kleman, Lake, Bolcina etc were still driving the situation would be
much different, as theres only one limit, and i seem to be 0.3 off it at all
tracks, and it seems only 0.5% and under (not done the maths) are able to
extend themselves to this level, maybe id be P20 again where i used to be if
these guys still raced, but then thats still a fair score....Im sure alot of
people would hope to be fast at sims after 3years but as ive said it seems
theres only a very small % that have the package of talents to go all the
way....

> And funniest thing of all.  You said" Only takes me 10laps to learn a
track
> anyway"  hehehe  is this the same guy that said  "i played GPL for 6months
> offline before i came online, and caused problems for the AI not humans
> players.."

P.S whats funny about that? as your career changes you develop, I can now
learn a trackin a handful of laps same as those around that i race, Wilke,
McLean etc. Of course George you overlook the point that it takes 6months to
learn to drive this sim and the cars, it doesnt take long to learn a track,
its taken my 2 years to learn how to drive one of these cars to 7:48 at
nurburgring, to learn the track itself prolly only took 10-15laps. The rest
of the time was teaching myself to get the most from the car, clearly
confused in your statement.

> You must be very confused... or, is it that you are jealous of Tom?  He
> happens to be the most Hard Core Realistic Sim Racer I know! I try to be
> very realistic but don't even come close to Tom.  See we try to lift while
> shifting,  and Tom (MR. Realistic)   uses a clutch for every shift. He
uses
> right foot braking using the Heel and Toe technique while wearing a
helmet,
> gloves and driving shoes and strapped in with a full harness.  Try that
and
> we will see how fast you really are.  Tom wouldn't think of using a small
> diameter wheel or paddle shifters for a Nascar Sim. And the sound and
> vibration simulated, Man you are not only deaf but you vibrate for the
next
> couple hours after getting out of his Simulator. and to top that off  his
> Gas/Elect bill must be outrageous trying to keep it around 115 degrees
> around his simulator (j/k about that one)

Someone tell the guy this its a game!, i drive a hyperstim, but i can be
injured sim racing or theres no point wearing a helmet LOL!

"You must excuse Tom. You see he isn't going to run and post super fantastic
hotlaps because he drives the Sims as if they were real racecars and there
is no way in hell that he is gonna resort to the style of driving that you
use to run fastlaps"

I doubt he would anyways from what ive heard! Plus GPL offers no Clutch, no
ablilty to chew the gears and no need to rev between changes, as soon as
theres a sim with this function ill do just what i do in my road motor, hell
and toe in the sim, until its actually serves a function this is
pointless....Nascar maybe, but then on an oval without the clutch assist on
you hardly need to change anyways! and only 4 gears, try heel and toe T1 at
zandy in the BRM and try no to loose 0.9secs to the guys im racing against
using one foot on each, i dont do this is GPL as its completely no
functional. If hope RL offers this option it wont make a single bit of
difference to the top10 sheet from GPL imo but there you go, greger will be
the best, and learn to Heel and Toe in 10mins etc....

"Now, as for running the track backwards.  I watched at Sears point (when
Tom
had set up his Simulator in the Drivers Lounge) as a line formed of NASA
race drivers wanting to sit in the Sim and run Sears Point backwards, and
all I remember hearing was WOW!"

So what? it doesnt make a piss of difference to your average sim racer, the
track isnt his devil, the car and learning to drive a simulation is the
gateway to his laptimes.....

"So you go on and keep knocking Tom for trying to help us with some info
from
real racing experiences. David, if you don't like his suggestions then don't
try them, but please let other drivers make up their own minds if they want
to try them.  Do you really think it wastes alot of time running a few laps
backwards on a track?  Even I can find time in a limited schedule to run a
few laps backwards if I so choose"

I dont dislike his suggestions, I just know as a once slow driver learning
tracks this makes f'all difference to anyone in sim racing, Toms just
wasting peoples time witht he type of useless clap trap he always seems
to....

"So David, If you are up to the challange, I will see you (if you dare, no 6
months this time) on the track the day WRL comes out and we will see who
learns the track faster! :-O"

I dont think kicking your arse thesedays will be the slightest effort to be
honest george, id stick to writing long pointless emails or knitting....

David

George Sandman <gsandmannos...@speakeasy.net> wrote in message

news:ujsnqsd7honmb2@corp.supernews.com...

- Show quoted text -

> Mr. David Powell,

> Excuse me while I ROFLMAO.  ok, I will try to get this out before I bust a
> gut.

> Top .05% of all GPLer's?  If you consider the people that stopped racing
GPL
> over the last few years that percentage would increase drastically.  You
are
> fast now as it seems you have been putting in some serious Sim Racing over
> the years, BUT I do remember when you were at the back of the pack! I
would
> hope after running the Sim so long that you would be fast by now.

> And funniest thing of all.  You said" Only takes me 10laps to learn a
track
> anyway"  hehehe  is this the same guy that said  "i played GPL for 6months
> offline before i came online, and caused problems for the AI not humans
> players.."

> 6 months offline? (hmmm dont know how to indicate a very confused look :-)
> The Top Drivers in GPL that I know were on the track the day they got GPL
> and were not causing any problems for human players.

> You must be very confused... or, is it that you are jealous of Tom?  He
> happens to be the most Hard Core Realistic Sim Racer I know! I try to be
> very realistic but don't even come close to Tom.  See we try to lift while
> shifting,  and Tom (MR. Realistic)   uses a clutch for every shift. He
uses
> right foot braking using the Heel and Toe technique while wearing a
helmet,
> gloves and driving shoes and strapped in with a full harness.  Try that
and
> we will see how fast you really are.  Tom wouldn't think of using a small
> diameter wheel or paddle shifters for a Nascar Sim. And the sound and
> vibration simulated, Man you are not only deaf but you vibrate for the
next
> couple hours after getting out of his Simulator. and to top that off  his
> Gas/Elect bill must be outrageous trying to keep it around 115 degrees
> around his simulator (j/k about that one)

> You must excuse Tom. You see he isn't going to run and post super
fantastic
> hotlaps because he drives the Sims as if they were real racecars and there
> is no way in hell that he is gonna resort to the style of driving that you
> use to run fastlaps.

> Now, as for running the track backwards.  I watched at Sears point (when
Tom
> had set up his Simulator in the Drivers Lounge) as a line formed of NASA
> race drivers wanting to sit in the Sim and run Sears Point backwards, and
> all I remember hearing was WOW!

> Guess what David?  I have also watched drivers at Laguna Seca walk the
> track, well they actually drove to each corner and got out. They viewed
the
> track forwards, backwards sideways . they look for cracks, spots anything
> for reference  for braking points, turn-in points, exit points, elevation
> changes and so on. Now maybe not all the veteran drives do this all the
time
> but I bet most have done it in their earlier racing days and will do it if
> driving on a new track.

> So you go on and keep knocking Tom for trying to help us with some info
from
> real racing experiences. David, if you don't like his suggestions then
don't
> try them, but please let other drivers make up their own minds if they
want
> to try them.  Do you really think it wastes alot of time running a few
laps
> backwards on a track?  Even I can find time in a limited schedule to run a
> few laps backwards if I so choose.

> So David, If you are up to the challange, I will see you (if you dare, no
6
> months this time) on the track the day WRL comes out and we will see who
> learns the track faster! :-O

> George Sandman
> where in the heck did I put that flame suit?

> David Powell <davidpow...@clara.co.uk> wrote in message
> news:1027380296.61576.0@demeter.uk.clara.net...
> > Only takes me 10laps to learn a track anyway, why waste time that
driving
> > backwards! LOL

> > I can only assume this pointless excercise helps old slow pokes like Tom
> > become involved with the track....

> > Tom Pabst <tmpa...@attbi.com> wrote in message news:NL_Y8.541266$

> > > Try it.......then answer your own question.

> > > TP

> > > "Jim Morrison"

...

read more »

David Powel

Learning Sears Point for N2k2 - A Trick!

by David Powel » Fri, 26 Jul 2002 01:32:58

P.S i suppose my sentament against Toms comments are:

Like an Artist, once you have learned to paint with your brush (the car) to
the highest levels you can paint on any canvas (track). But learning to use
your brush (car) and paints (setups) is the bit that matters,  the bit that
is the hardest. The canvas doesnt matter but the use of brush and paints
does....

Same for a guitar player, it takes 10years to learn to play a guitar like
Eric Clapton, but once you have, you can pickup any sheet of music (track)
and play it like a master within minutes....

Same for everything most things in life infact, the arena isnt important but
the skills to you use there are the most important part.....

Track knowledge isnt the key to fast laps, but a maximum handle and control
over your vehicle is, as once you have handle over your car, you can quickly
find the limit of a track....where as without the best knowledge of your
car, you are playing with your own limits in driving ability rather than
physical limits of the racetrack...

David

David Powell <davidpow...@clara.co.uk> wrote in message

news:1027526901.14262.0@iapetus.uk.clara.net...
> I'll be there George, I cant be arsed to read through your terade of shit
> either!

> You were fast once george but got left behind, id keep to the knitting
> mate...

> "Top .05% of all GPLer's?  If you consider the people that stopped racing
> GPL
> over the last few years that percentage would increase drastically.  You
are
> fast now as it seems you have been putting in some serious Sim Racing over
> the years, BUT I do remember when you were at the back of the pack! I
would
> hope after running the Sim so long that you would be fast by now"

> Lets not grasp at straws George, Ive not driven the much since early 2001,
> 3weeks hotlapping in Nov01 and 3weeks in May02...If i put in as much time
as
> McLean, Wintrip, my position would be far higher...well maybe ummm P5 not
> P10....<G> GPL died for me in March 01 after starting my up and down
affair
> in Nov99....Was hard to cacth all you "old" names that had been playing
for
> 6month previous as anyone who arrived late will inform you, an enjoyable
> game of catchup which i managed and others like have....I dont personally
> see if Kleman, Lake, Bolcina etc were still driving the situation would be
> much different, as theres only one limit, and i seem to be 0.3 off it at
all
> tracks, and it seems only 0.5% and under (not done the maths) are able to
> extend themselves to this level, maybe id be P20 again where i used to be
if
> these guys still raced, but then thats still a fair score....Im sure alot
of
> people would hope to be fast at sims after 3years but as ive said it seems
> theres only a very small % that have the package of talents to go all the
> way....

> > And funniest thing of all.  You said" Only takes me 10laps to learn a
> track
> > anyway"  hehehe  is this the same guy that said  "i played GPL for
6months
> > offline before i came online, and caused problems for the AI not humans
> > players.."

> P.S whats funny about that? as your career changes you develop, I can now
> learn a trackin a handful of laps same as those around that i race, Wilke,
> McLean etc. Of course George you overlook the point that it takes 6months
to
> learn to drive this sim and the cars, it doesnt take long to learn a
track,
> its taken my 2 years to learn how to drive one of these cars to 7:48 at
> nurburgring, to learn the track itself prolly only took 10-15laps. The
rest
> of the time was teaching myself to get the most from the car, clearly
> confused in your statement.

> > You must be very confused... or, is it that you are jealous of Tom?  He
> > happens to be the most Hard Core Realistic Sim Racer I know! I try to be
> > very realistic but don't even come close to Tom.  See we try to lift
while
> > shifting,  and Tom (MR. Realistic)   uses a clutch for every shift. He
> uses
> > right foot braking using the Heel and Toe technique while wearing a
> helmet,
> > gloves and driving shoes and strapped in with a full harness.  Try that
> and
> > we will see how fast you really are.  Tom wouldn't think of using a
small
> > diameter wheel or paddle shifters for a Nascar Sim. And the sound and
> > vibration simulated, Man you are not only deaf but you vibrate for the
> next
> > couple hours after getting out of his Simulator. and to top that off
his
> > Gas/Elect bill must be outrageous trying to keep it around 115 degrees
> > around his simulator (j/k about that one)

> Someone tell the guy this its a game!, i drive a hyperstim, but i can be
> injured sim racing or theres no point wearing a helmet LOL!

> "You must excuse Tom. You see he isn't going to run and post super
fantastic
> hotlaps because he drives the Sims as if they were real racecars and there
> is no way in hell that he is gonna resort to the style of driving that you
> use to run fastlaps"

> I doubt he would anyways from what ive heard! Plus GPL offers no Clutch,
no
> ablilty to chew the gears and no need to rev between changes, as soon as
> theres a sim with this function ill do just what i do in my road motor,
hell
> and toe in the sim, until its actually serves a function this is
> pointless....Nascar maybe, but then on an oval without the clutch assist
on
> you hardly need to change anyways! and only 4 gears, try heel and toe T1
at
> zandy in the BRM and try no to loose 0.9secs to the guys im racing against
> using one foot on each, i dont do this is GPL as its completely no
> functional. If hope RL offers this option it wont make a single bit of
> difference to the top10 sheet from GPL imo but there you go, greger will
be
> the best, and learn to Heel and Toe in 10mins etc....

> "Now, as for running the track backwards.  I watched at Sears point (when
> Tom
> had set up his Simulator in the Drivers Lounge) as a line formed of NASA
> race drivers wanting to sit in the Sim and run Sears Point backwards, and
> all I remember hearing was WOW!"

> So what? it doesnt make a piss of difference to your average sim racer,
the
> track isnt his devil, the car and learning to drive a simulation is the
> gateway to his laptimes.....

> "So you go on and keep knocking Tom for trying to help us with some info
> from
> real racing experiences. David, if you don't like his suggestions then
don't
> try them, but please let other drivers make up their own minds if they
want
> to try them.  Do you really think it wastes alot of time running a few
laps
> backwards on a track?  Even I can find time in a limited schedule to run a
> few laps backwards if I so choose"

> I dont dislike his suggestions, I just know as a once slow driver learning
> tracks this makes f'all difference to anyone in sim racing, Toms just
> wasting peoples time witht he type of useless clap trap he always seems
> to....

> "So David, If you are up to the challange, I will see you (if you dare, no
6
> months this time) on the track the day WRL comes out and we will see who
> learns the track faster! :-O"

> I dont think kicking your arse thesedays will be the slightest effort to
be
> honest george, id stick to writing long pointless emails or knitting....

> David

> George Sandman <gsandmannos...@speakeasy.net> wrote in message
> news:ujsnqsd7honmb2@corp.supernews.com...
> > Mr. David Powell,

> > Excuse me while I ROFLMAO.  ok, I will try to get this out before I bust
a
> > gut.

> > Top .05% of all GPLer's?  If you consider the people that stopped racing
> GPL
> > over the last few years that percentage would increase drastically.  You
> are
> > fast now as it seems you have been putting in some serious Sim Racing
over
> > the years, BUT I do remember when you were at the back of the pack! I
> would
> > hope after running the Sim so long that you would be fast by now.

> > And funniest thing of all.  You said" Only takes me 10laps to learn a
> track
> > anyway"  hehehe  is this the same guy that said  "i played GPL for
6months
> > offline before i came online, and caused problems for the AI not humans
> > players.."

> > 6 months offline? (hmmm dont know how to indicate a very confused look
:-)
> > The Top Drivers in GPL that I know were on the track the day they got
GPL
> > and were not causing any problems for human players.

> > You must be very confused... or, is it that you are jealous of Tom?  He
> > happens to be the most Hard Core Realistic Sim Racer I know! I try to be
> > very realistic but don't even come close to Tom.  See we try to lift
while
> > shifting,  and Tom (MR. Realistic)   uses a clutch for every shift. He
> uses
> > right foot braking using the Heel and Toe technique while wearing a
> helmet,
> > gloves and driving shoes and strapped in with a full harness.  Try that
> and
> > we will see how fast you really are.  Tom wouldn't think of using a
small
> > diameter wheel or paddle shifters for a Nascar Sim. And the sound and
> > vibration simulated, Man you are not only deaf but you vibrate for the
> next
> > couple hours after getting out of his Simulator. and to top that off
his
> > Gas/Elect bill must be outrageous trying to keep it around 115 degrees
> > around his simulator (j/k about that one)

> > You must excuse Tom. You see he isn't going to run and post super
> fantastic
> > hotlaps because he drives the Sims as if they were real racecars and
there
> > is no way in hell that he is gonna resort to the style of driving that
you
> > use to run fastlaps.

> > Now, as for running the track backwards.  I watched at Sears point (when
> Tom
> > had set up his Simulator in the Drivers Lounge) as a line formed of NASA
> > race drivers wanting to sit in the Sim and run Sears Point backwards,
and
> > all I remember hearing was WOW!

> > Guess what David?  I have also watched drivers at Laguna Seca walk the
> > track, well they actually drove to each corner and got out. They viewed
> the
> > track forwards, backwards sideways . they look for cracks,

...

read more »

David Powel

Learning Sears Point for N2k2 - A Trick!

by David Powel » Fri, 26 Jul 2002 01:50:43

P.S i suppose my sentament against Toms comments are:

Like an Artist, once you have learned to paint with your brush (the car) to
the highest levels you can paint on any canvas (track). But learning to use
your brush (car) and paints (setups) is the bit that matters,  the bit that
is the hardest. The canvas doesnt matter but the use of brush and paints
does....

Same for a guitar player, it takes 10years to learn to play a guitar like
Eric Clapton, but once you have, you can pickup any sheet of music (track)
and play it like a master within minutes....

Same for everything most things in life infact, the arena isnt important but
the skills to you use there are the most important part.....

Track knowledge isnt the key to fast laps, but a maximum handle and control
over your vehicle is, as once you have handle over your car, you can quickly
find the limit of a track....where as without the best knowledge of your
car, you are playing with your own limits in driving ability rather than
physical limits of the racetrack...

David

----------------------------------------------------------------------------
----


David Powel

Learning Sears Point for N2k2 - A Trick!

by David Powel » Fri, 26 Jul 2002 01:53:10

P.S i suppose my sentament against Toms comments are:

Like an Artist, once you have learned to paint with your brush (the car) to
the highest levels you can paint on any canvas (track). But learning to use
your brush (car) and paints (setups) is the bit that matters,  the bit that
is the hardest. The canvas doesnt matter but the use of brush and paints
does....

Same for a guitar player, it takes 10years to learn to play a guitar like
Eric Clapton, but once you have, you can pickup any sheet of music (track)
and play it like a master within minutes....

Same for everything most things in life infact, the arena isnt important but
the skills to you use there are the most important part.....

Track knowledge isnt the key to fast laps, but a maximum handle and control
over your vehicle is, as once you have handle over your car, you can quickly
find the limit of a track....where as without the best knowledge of your
car, you are playing with your own limits in driving ability rather than
physical limits of the racetrack...

David

----------------------------------------------------------------------------
----


Goy Larse

Learning Sears Point for N2k2 - A Trick!

by Goy Larse » Fri, 26 Jul 2002 01:57:56

I think even Tom got it the first time.....:-)

Beers and cheers
(uncle) Goy

"The Pits"    http://www.theuspits.com/

"A man is only as old as the woman he feels"
--Groucho Marx--

Joe Marque

Learning Sears Point for N2k2 - A Trick!

by Joe Marque » Fri, 26 Jul 2002 02:38:12

Thank you for complying with the new rule to post all items in triplicate.
;0)

BTW, this post makes good sense, it's nice to see your logic and
intelligence come through when it's not disguised by personal feelings and
hostility. ;0)  I still disagree with your position on Tom's idea since a
teaching tool that's helpful to even a small group of people is valuable so
claiming it's worthless is futile.

--
Joe Marques


<snipped>

Tom Pabs

Learning Sears Point for N2k2 - A Trick!

by Tom Pabs » Fri, 26 Jul 2002 07:10:38

Thanks, Goy.  I like it when you stand up for me!  -:)

Cheers....

Tom



> I think even Tom got it the first time.....:-)

> Beers and cheers
> (uncle) Goy

> "The Pits" http://www.theuspits.com/

> "A man is only as old as the woman he feels"
> --Groucho Marx--

Goy Larse

Learning Sears Point for N2k2 - A Trick!

by Goy Larse » Fri, 26 Jul 2002 07:47:16


> Thanks, Goy.  I like it when you stand up for me!  -:)

Yeah, well, don't get used to it....:-)

Beers and cheers
(uncle) Goy

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

jason moy

Learning Sears Point for N2k2 - A Trick!

by jason moy » Fri, 26 Jul 2002 10:43:47

On Wed, 24 Jul 2002 17:50:43 +0100, "David Powell"


>Like an Artist, once you have learned to paint with your brush (the car) to
>the highest levels you can paint on any canvas (track). But learning to use
>your brush (car) and paints (setups) is the bit that matters,  the bit that
>is the hardest. The canvas doesnt matter but the use of brush and paints
>does....

I dunno.  I'm assuming you're a painter?  There is a significant
difference in the difficulty between painting using different mediums
and surfaces

EC is a bad comparison.  I love much of his music, but there's a
reason he's called "slow hand" and it's not his technical mastery. =p

Seriously, I know a ton of people who can play as well as EC.  Ask
them to sit down and write something interesting, tho, and it all
falls apart.

I hate arguing this, I just think the artist-->racecar driver analogy
is a bad one, even if Graham Hill is the person who coined it.  There
is an element of creativity in racing, but there are also many more
limitations imposed.  Most of the most influential artists/musicians
in  history had little technical skill and huge imaginations but
creativity in a racecar isn't going to change the ideal line around
the track or the effectiveness of heel/toe braking.

Jason


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