rec.autos.simulators

F12001 Physics

David G Fishe

F12001 Physics

by David G Fishe » Sun, 16 Dec 2001 12:59:46

I'm surprised the physics model of F12001 hasn't been discussed in much
detail, especially considering many are saying it's the best F1 sim yet.

As much as I love it, there certainly seems to be something off in the way
the cars handle. The grip at medium to high speed is overdone IMO. For
example, at Spa, you can take Eau Rouge flat out with your eyes closed.
Pouhon is easy. Stavelot and Blanchimont also.

At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could point
out other tracks which have similiar examples.

At low speeds, the cars seem too slippery at times. I can also catch huge
slides which I don't see occurr too often in a real F1 race.

In F1RC, you have to work the throttle and be much more precise in the above
examples or the car gets a little squirrely, the tires start chirping, and
will eventually break loose. You have to "dance on the edge". That's why I
find the driving experience to be a lot more "physical" in F1RC, and a
little more exciting.

I know a few people here have noticed these things, but not many. Why not?

David G Fisher

rik zeppeli

F12001 Physics

by rik zeppeli » Sun, 16 Dec 2001 14:04:09



agreed.
while i don't turn "alien" laptimes, i find the sim too easy at times ala
scgt. perhaps we need an "advanced options patch" to liven it up a bit?

istof

F12001 Physics

by istof » Sun, 16 Dec 2001 16:58:50

hi David,

I'm not as knowledgeable as you to say which is better.  

regarding SPA, i love racing it in F1RC as i feel i can push the car
more closely to the edge.  obviously, my impression of the edge might
not be the same as the hotshoes, but i do try.

with F1 2001, on the other hand, i can't seem to push it to the edge.
it seems the transition from 'in-control' to 'losing it' happens very
quickly.  either that or i'm not spotting the signs.  very possible as
i am not a physics nut.  i don't consider myself a hot driver by any
means.  what f1 2001 has for me that f1rc doesn't have to the same
degree is the sense of absolute terror and fear when playing.  the
sensation of speed seems to convey the seriousness of racing a bit
more.  its purely subjective of course.  the glossiness and smoothness
of the tracks & graphics seem to be its only shortcoming.  a little
more grit and bumps would make it perfect. :)

anyway, my personal opinion is that all of these games (including GPL)
are games.  realistic games and simulations of course, but *games*.  

some people here make a big fuss of the realism of gpl or nascar 4,
but it sooooo far removed from actual racing (IMO) to make seem like a
wasted exercise to say which is more realistic.

we have moved on from pole position to get to where we are now.  we
need a similar jump before we can talk about approach 'realistic'
simulators.

anyway, enough of that.  bottom line.

f1rc is excellent, sorely needs a patch.  i *will* eagerly await the
reviews of f1rc2 if it comes and probably buy it.  EA did the same
thing with F12000 and F12000CE so I don't blame Ubisoft.

f1 2001 is also excellent, but at least we can tweak it.  some nut
will probably figure out how to improve things to give you the feel
you want.  that probably is out of the question if the current legal
position around f1rc is to be believed (which i do).

On Sat, 15 Dec 2001 05:04:09 GMT, "rik zeppelin"




>> I'm surprised the physics model of F12001 hasn't been discussed in much
>> detail, especially considering many are saying it's the best F1 sim yet.

Regards all,
istoff
Iain Mackenzi

F12001 Physics

by Iain Mackenzi » Sun, 16 Dec 2001 19:10:24

hmmm.. for once I don't totally agree with you Dave.  Eau Rouge is pretty
easy with the right setup I agree. Blanchimont is an easy no challenge flat
out turn in reality so nothing untoward there, and I think you'll find if
you watch the replays that the drivers don't lift off through the 2 Pouhon
corners either.
Don't agree with your opinion on Stavelot either, I don't find it easy at
all!!!  Still my best time is 1:49 so I've got a bit to go!
Copse certainly is too easy as are some of the Maggots/Becketts corners.
Although I liked F1RC a lot, going back to it now occasionally, I find it
pretty unrealistic (as far as I know what that is!) compared with F1 2001.
The car needs a lot more control in F1 2001 especially when braking -
getting the throttle/braking control right is a real challenge when pushing
to the limit.
Iain



Andre Warring

F12001 Physics

by Andre Warring » Sun, 16 Dec 2001 20:14:07

On Sat, 15 Dec 2001 10:10:24 -0000, "Iain Mackenzie"


>hmmm.. for once I don't totally agree with you Dave.  Eau Rouge is pretty
>easy with the right setup I agree. Blanchimont is an easy no challenge flat
>out turn in reality so nothing untoward there, and I think you'll find if
>you watch the replays that the drivers don't lift off through the 2 Pouhon
>corners either.
>Don't agree with your opinion on Stavelot either, I don't find it easy at
>all!!!  Still my best time is 1:49 so I've got a bit to go!

Wow.. you allmost kind of sort of disagree with David.. :)

Andre

Pooya

F12001 Physics

by Pooya » Sun, 16 Dec 2001 20:37:15

I agree with everything you've said, and those are a *few* of the
reasons why I dislike F1 2001....and why I still only play F1RC.

It's too easy going through Eau Rouge in the wet. as well :/

Maybe when the next F1 2001 patch comes out, I can actually
play it with pedals that function correctly :\

On Sat, 15 Dec 2001 03:59:46 GMT, "David G Fisher"


>I'm surprised the physics model of F12001 hasn't been discussed in much
>detail, especially considering many are saying it's the best F1 sim yet.

>As much as I love it, there certainly seems to be something off in the way
>the cars handle. The grip at medium to high speed is overdone IMO. For
>example, at Spa, you can take Eau Rouge flat out with your eyes closed.
>Pouhon is easy. Stavelot and Blanchimont also.

>At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could point
>out other tracks which have similiar examples.

>At low speeds, the cars seem too slippery at times. I can also catch huge
>slides which I don't see occurr too often in a real F1 race.

>In F1RC, you have to work the throttle and be much more precise in the above
>examples or the car gets a little squirrely, the tires start chirping, and
>will eventually break loose. You have to "dance on the edge". That's why I
>find the driving experience to be a lot more "physical" in F1RC, and a
>little more exciting.

>I know a few people here have noticed these things, but not many. Why not?

>David G Fisher

Damien Smit

F12001 Physics

by Damien Smit » Sun, 16 Dec 2001 22:53:47

This is something which bugs me - it feels like I'm powersliding around
corners most of the time.  I don't have a problem with the grip at high
speed - after all, these things generate a LOT of downforce at high speed.

Damien Smit

F12001 Physics

by Damien Smit » Sun, 16 Dec 2001 22:56:59

I seem to find the cars very unstable under brakes.  Braking into corners
also doesn't feel anything like any other sim I've played.  Has anyone got
any tips for setting up brake sensitivity?

na_bike

F12001 Physics

by na_bike » Mon, 17 Dec 2001 06:57:17

On Sat, 15 Dec 2001 03:59:46 GMT, "David G Fisher"


>I'm surprised the physics model of F12001 hasn't been discussed in much
>detail, especially considering many are saying it's the best F1 sim yet.

>As much as I love it, there certainly seems to be something off in the way
>the cars handle. The grip at medium to high speed is overdone IMO. For
>example, at Spa, you can take Eau Rouge flat out with your eyes closed.
>Pouhon is easy. Stavelot and Blanchimont also.

>At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could point
>out other tracks which have similiar examples.

>At low speeds, the cars seem too slippery at times. I can also catch huge
>slides which I don't see occurr too often in a real F1 race.

There are examples of those too, I don't think it's too far off from
things I've seen this year. A problem with assessing this is that the
drivers tend not to try to do it too often 'cause it's not exactly
helping your speed. :) It's really easy to get a return when it bites
aswell.

Anyhow, I do think that the high-speed grip is too high. Maybe it is
because of gaining too much downforce for the drag?

I definitely think that F1 2001 has better underworkings in the
physics department. My feeling about F1RC was that it could be a bit
erratic and unpredictable at times. High-downforce was better than
low-downforce where it became waayy too unstable. The hamfisted
steering-adjustments don't exactly help either. Another thing was that
if you got a dip in framerates the it seemed to affect the handling.

A thing in F1RC I didn't like is that the racing line doesn't seem to
matter much. When racing the ghostcar I can see that I don't lose time
when I have two meters left to the kerb on the exit, but if I miss
mashing the throttle by a tenth of a second I lose 20-30 meters or
more.

dr..

F12001 Physics

by dr.. » Mon, 17 Dec 2001 09:02:07

In an interview this year some F1 driver said Eau Rouge was easy- flat
in the real cars.
Ben Colema

F12001 Physics

by Ben Colema » Mon, 17 Dec 2001 10:40:16



I haven't owned a modern F1 sim since gp2, so it's been a while (lowly
p2-300 keeps it that way!), but doesn't the high speed grip vary with wing
so that with little enough wing, Eau Rouge becomes tippy-toes?  Isn't that
the balancing act you're trying for?  Or is it too easy even with minimum
wing?

Ben

David G Fishe

F12001 Physics

by David G Fishe » Mon, 17 Dec 2001 11:32:38

A realistic, competitive setup would have a rear wing set between 25 and 30
for the Ferrari. I was able to lower it to 10 and still take Eau Rouge flat
out.

David G Fisher


David G Fishe

F12001 Physics

by David G Fishe » Mon, 17 Dec 2001 11:35:12

In the slow cars it was easier (also depended on fuel load which effected
speed), but in the faster cars in qualifying trim, most said they had to
lift a bit.

David G Fisher


David G Fishe

F12001 Physics

by David G Fishe » Mon, 17 Dec 2001 11:36:25

I haven't tried it in the wet yet, but it certainly shouldn't be too easy.

David G Fisher


> I agree with everything you've said, and those are a *few* of the
> reasons why I dislike F1 2001....and why I still only play F1RC.

> It's too easy going through Eau Rouge in the wet. as well :/

> Maybe when the next F1 2001 patch comes out, I can actually
> play it with pedals that function correctly :\

> On Sat, 15 Dec 2001 03:59:46 GMT, "David G Fisher"

> >I'm surprised the physics model of F12001 hasn't been discussed in much
> >detail, especially considering many are saying it's the best F1 sim yet.

> >As much as I love it, there certainly seems to be something off in the
way
> >the cars handle. The grip at medium to high speed is overdone IMO. For
> >example, at Spa, you can take Eau Rouge flat out with your eyes closed.
> >Pouhon is easy. Stavelot and Blanchimont also.

> >At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could
point
> >out other tracks which have similiar examples.

> >At low speeds, the cars seem too slippery at times. I can also catch huge
> >slides which I don't see occurr too often in a real F1 race.

> >In F1RC, you have to work the throttle and be much more precise in the
above
> >examples or the car gets a little squirrely, the tires start chirping,
and
> >will eventually break loose. You have to "dance on the edge". That's why
I
> >find the driving experience to be a lot more "physical" in F1RC, and a
> >little more exciting.

> >I know a few people here have noticed these things, but not many. Why
not?

> >David G Fisher

Remco Moe

F12001 Physics

by Remco Moe » Wed, 19 Dec 2001 01:22:17

You might be right about the flaws of the physics in F1 2001, but at
least it doesn't have the mistake of F1RC, where you can drive a full!
lap with locked front wheels.

Remco

On Sat, 15 Dec 2001 03:59:46 GMT, "David G Fisher"


>I'm surprised the physics model of F12001 hasn't been discussed in much
>detail, especially considering many are saying it's the best F1 sim yet.

>As much as I love it, there certainly seems to be something off in the way
>the cars handle. The grip at medium to high speed is overdone IMO. For
>example, at Spa, you can take Eau Rouge flat out with your eyes closed.
>Pouhon is easy. Stavelot and Blanchimont also.

>At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could point
>out other tracks which have similiar examples.

>At low speeds, the cars seem too slippery at times. I can also catch huge
>slides which I don't see occurr too often in a real F1 race.

>In F1RC, you have to work the throttle and be much more precise in the above
>examples or the car gets a little squirrely, the tires start chirping, and
>will eventually break loose. You have to "dance on the edge". That's why I
>find the driving experience to be a lot more "physical" in F1RC, and a
>little more exciting.


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