rec.autos.simulators

F12001 Physics

Bill Ryde

F12001 Physics

by Bill Ryde » Wed, 19 Dec 2001 05:37:41



Here is what I love about the physics and modelling in the game.

Rev the engine when you are stopped. The car body will twist.

Sit in the pits and turn the wheel left to right - the car body will move.

Watch the car from top view. Watch the individual grip being modelled
on each wheel by seeing the different tyre tracks (assuming you have
assists off and you have full effects on (set in graphics)).

Sit in the hoop camera view, and do the weaving tyre warmup thing - you
can see tyre tracks being left behind from the front wheels if you do it
quick enough. Also the tracks are different every time. This reflects the
physics model. Notice how individual wheels have different grip.

Then get the telemetry replay tool and spend some time looking at all the
parameters the physics engine is modelling (make sure you have high
fidelity replay recording on - I think it requires it).

You can get it from here.

<http://www.racesimcentral.net/;

You must be an amazingly good driver.

With all assists off I can not take Eau Rouge flat out with my eyes
closed.

The other corners definitely not. it is incredibly easy to upset the car -
especially when you start going over down hill.

Of course I could easily do this with all the assists on (brake point,
steering etc etc etc). You can check what assists you have on with by
cycling through the various LCD modes. I only use invulnerability and use
throttle help when I don't want to spin out the back end too much :-)

This sounds like you have assists on or you are a Mr Schumaker.

Have you watched Montoya drive ;-) - actually I can and can't catch
slides. My best strategy is exactly like GPL - push in the clutch and try
to release it at the right time. What fun.

Maybe you have spin assist on.

This happens in F1-2001 with assists off. If you have assists on you don't
get this. Anyone can drive it (which was the point of the assists of
course).

I get squirrely all the time with and without throttle assists.

This is exactly what I get in F1-2001. With the force feedback patch you
can feel  this through the wheel.

I think they all have some kind of assists on or they are much much much
better drivers than I am. This game feels as good as GPL in the physics
department and in some ways feels better.

---
Bill

David G Fishe

F12001 Physics

by David G Fishe » Wed, 19 Dec 2001 06:24:05


Many people have said the same thing I have, both in this thread, this
newsgroup, and at other forums such as High Gear.

You can be sure I have no assists on.

I've seen him crash. :-)

Nope. I can send you a setup for Spa in case it's your setup that's holding
you back. I even took the setup I have and moved the rear wing from 27
(which is about where it should be for a realistic and competitive setup) to
10 and was still able to take Eau Rouge flat out.

David G Fisher

David G Fishe

F12001 Physics

by David G Fishe » Wed, 19 Dec 2001 06:24:27

????

David G Fisher


> You might be right about the flaws of the physics in F1 2001, but at
> least it doesn't have the mistake of F1RC, where you can drive a full!
> lap with locked front wheels.

> Remco

> On Sat, 15 Dec 2001 03:59:46 GMT, "David G Fisher"

> >I'm surprised the physics model of F12001 hasn't been discussed in much
> >detail, especially considering many are saying it's the best F1 sim yet.

> >As much as I love it, there certainly seems to be something off in the
way
> >the cars handle. The grip at medium to high speed is overdone IMO. For
> >example, at Spa, you can take Eau Rouge flat out with your eyes closed.
> >Pouhon is easy. Stavelot and Blanchimont also.

> >At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could
point
> >out other tracks which have similiar examples.

> >At low speeds, the cars seem too slippery at times. I can also catch huge
> >slides which I don't see occurr too often in a real F1 race.

> >In F1RC, you have to work the throttle and be much more precise in the
above
> >examples or the car gets a little squirrely, the tires start chirping,
and
> >will eventually break loose. You have to "dance on the edge". That's why
I
> >find the driving experience to be a lot more "physical" in F1RC, and a
> >little more exciting.

Remco Moe

F12001 Physics

by Remco Moe » Thu, 20 Dec 2001 00:51:29

That's what I thought when I noticed that.

Remco

On Mon, 17 Dec 2001 21:24:27 GMT, "David G Fisher"


>????

>David G Fisher



>> You might be right about the flaws of the physics in F1 2001, but at
>> least it doesn't have the mistake of F1RC, where you can drive a full!
>> lap with locked front wheels.

>> Remco

>> On Sat, 15 Dec 2001 03:59:46 GMT, "David G Fisher"

>> >I'm surprised the physics model of F12001 hasn't been discussed in much
>> >detail, especially considering many are saying it's the best F1 sim yet.

>> >As much as I love it, there certainly seems to be something off in the
>way
>> >the cars handle. The grip at medium to high speed is overdone IMO. For
>> >example, at Spa, you can take Eau Rouge flat out with your eyes closed.
>> >Pouhon is easy. Stavelot and Blanchimont also.

>> >At Silverstone, Copse and Maggotts/Becketts are a breeze too. I could
>point
>> >out other tracks which have similiar examples.

>> >At low speeds, the cars seem too slippery at times. I can also catch huge
>> >slides which I don't see occurr too often in a real F1 race.

>> >In F1RC, you have to work the throttle and be much more precise in the
>above
>> >examples or the car gets a little squirrely, the tires start chirping,
>and
>> >will eventually break loose. You have to "dance on the edge". That's why
>I
>> >find the driving experience to be a lot more "physical" in F1RC, and a
>> >little more exciting.

Ian

F12001 Physics

by Ian » Thu, 20 Dec 2001 00:08:13

Real cars won't actually turn a corner if the front wheels are locked ;)

--

Ian P
<email invalid due to spam>



> ????

> David G Fisher



> > You might be right about the flaws of the physics in F1 2001, but at
> > least it doesn't have the mistake of F1RC, where you can drive a full!
> > lap with locked front wheels.

> > Remco

Bill Ryde

F12001 Physics

by Bill Ryde » Fri, 21 Dec 2001 06:09:24





>> > As much as I love it, there certainly seems to be something off in
>> > the way the cars handle. The grip at medium to high speed is overdone
>> > IMO. For example, at Spa, you can take Eau Rouge flat out with your
>> > eyes closed. Pouhon is easy. Stavelot and Blanchimont also.

>> You must be an amazingly good driver.

>> With all assists off I can not take Eau Rouge flat out with my eyes
>> closed.

>> The other corners definitely not. it is incredibly easy to upset the
>> car - especially when you start going over down hill.

> Many people have said the same thing I have, both in this thread, this
> newsgroup, and at other forums such as High Gear.

I bet they didn't have their eyes closed.

Jeeze man - you are definitely a Schumaker. There is nothing breezy about
running through those corners flat. I am not saying it is not possible,
just that it is ***y hard to too for me.

Hehe - he was lots of fun to watch when he first started - all loose like
he was driving a champ car.

That'll be cool. bryder at paradise dot net dot nz

What would also be cool is a hotlap so I can look at the telemetry.

I am sure it my driving though.

It isn't as easy for me as it is for you. I still get Eau Rouge wrong
sometimes but if I get it right you can go through flat - just like in
Real Life(TM).

So given you find the game so easy what are your laptimes for Spa and
Silverstone for example?

have you registered with the hotlap place (with your replays)?

(From here <http://www.racesimcentral.net/; )

---
Bill

David G Fishe

F12001 Physics

by David G Fishe » Fri, 21 Dec 2001 09:19:05



> I bet they didn't have their eyes closed.

I don't really do it with my eyses closed. :-) I do have the throttle
pressed flat all the way through, and it is very easy compared to F1RC.

I only have to brake at the last turn before Chapel. In F1RC it's a little
more tricky.

I'll send one for Silverstone and Spa. They are Ian Bell's actually.

I didn't say I find the game easy. I find one aspect of the game easy
compared to F1RC, which is high speed grip. I've only driven a handful of
laps at Spa. My Silverstone time is 1:19.6 after 50 laps with no split axis
(Iain M. was able to fix that for us both last night). I didn't know about
the site below. Any holaps I've done were for Relay. For Relay, you have to
keep a wheel on the asphalt at all times or the laps don't count. At the
site below, you just need to keep your wheels on the curbing. I think the
Relay rules are much better and more realistic. Maybe I'll do some laps for
that site too.

- Show quoted text -

Bill Ryde

F12001 Physics

by Bill Ryde » Fri, 21 Dec 2001 12:56:03






>> I bet they didn't have their eyes closed.

> I don't really do it with my eyses closed. :-) I do have the throttle
> pressed flat all the way through, and it is very easy compared to F1RC.

Hehe. Me too. As someone else says in real life they can do it flat.I do
have a problem getting my line right everytime (I tend to run wide
sometimes coming out of it).

Excellent!

I see. All I can say is thank goodness the grip is so high :-)

What are the F1 rules? I thought you could run over the curbs but can't
cut the corners completely if you gain advantage (or don't lose a place).

In F1-2k1 it can be very expensive to run the curbs depending on the
track (you end up bouncing). Does that happen in f1rc? (the bouncing and
subsequent loss of grip).

---Bill

David G Fishe

F12001 Physics

by David G Fishe » Sat, 22 Dec 2001 05:17:43


I'm not sure what the rules are in real F1 with regards to curbs. The curbs
in F1RC seem to have more of an effect on the cars than in F12001. At Suzuka
in F12001, you need to be very careful, but for most of the tracks they seem
rather flat.

David G Fisher


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