Best physics - probably GP500. If the netcode were slightly better - this
would genuinely be the GPL of bike sims.
The Superbike series ( SBK 2000 and 2001) have stunning track accuracty and
detail - and good physics - but not quite upto GP500's level
DOug
Personally, I'm quite partial to SBK2001, but I think the general consensus
is GP500 is the overal winner. Seeing as both xhould be budget titles I say
get both.
Jan.
=---
Cool Hand Luke
-=87=-
--
====================================================
: I know there are some older motorcycle racing sims that are real good.
Which
: one is the best? Thanks
:
:
:
<snip>
I found GP500 to be the best of the bike sims on the market. Comparing
it to the SBK titles it always seem to come out on top. The physics
are realistic enough, in that they require a lot of concentration and
determination. You'll notice a big difference between the weights of
bikes, but sadly not much between the engine setups - although I can
only speak for myself!
The good thing is, GP500 has been out for a few years but still looks
and feels the part.
> Best physics - probably GP500. If the netcode were slightly better - this
> would genuinely be the GPL of bike sims.
> The Superbike series ( SBK 2000 and 2001) have stunning track accuracty and
> detail - and good physics - but not quite upto GP500's level
a shame, really.
another little game design gem is the decision to just place all human
riders in a multiplayer game at the back of the grid. no qualifying
session, no practice.
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
gnus don't kill people. gnus-summary-lower-score kills people.
--
Gunnar
#31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
FJ?SE!
Adrian.
> > Best physics - probably GP500. If the netcode were slightly better -
this
> > would genuinely be the GPL of bike sims.
> > The Superbike series ( SBK 2000 and 2001) have stunning track accuracty
and
> > detail - and good physics - but not quite upto GP500's level
> the problem with SBK2001 isn't the physics (which aren't too bad), but
> the lack of feedback (and I don't mean FF). one thing that screams
> idiocy is that they haven't modulated the sound from throttle input,
> so it's all but impossible to give exactly the right amount of right
> hand in the corners.
> a shame, really.
> another little game design gem is the decision to just place all human
> riders in a multiplayer game at the back of the grid. no qualifying
> session, no practice.
> --
> Gunnar
> #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo: 2
> gnus don't kill people. gnus-summary-lower-score kills people.
Maybe it's something to do with the joystick I use, but the same thing
doesn't happen in SBK, so who knows.
John
> Adrian.
> > > > I know there are some older motorcycle racing sims that are real
good.
> > > Which
> > > > one is the best? Thanks
> > > Best physics - probably GP500. If the netcode were slightly better -
> this
> > > would genuinely be the GPL of bike sims.
> > > The Superbike series ( SBK 2000 and 2001) have stunning track
accuracty
> and
> > > detail - and good physics - but not quite upto GP500's level
> > the problem with SBK2001 isn't the physics (which aren't too bad), but
> > the lack of feedback (and I don't mean FF). one thing that screams
> > idiocy is that they haven't modulated the sound from throttle input,
> > so it's all but impossible to give exactly the right amount of right
> > hand in the corners.
> > a shame, really.
> > another little game design gem is the decision to just place all human
> > riders in a multiplayer game at the back of the grid. no qualifying
> > session, no practice.
> > --
> > Gunnar
> > #31 SUCKS#015 Tupperware MC#002 DoD#0x1B DoDRT#003 DoD:CT#4,8 Kibo:
2
> > gnus don't kill people. gnus-summary-lower-score kills people.