I'm gonna try this out. Right now, I've (only) changed all 'vd' values to
LODOut=(1000.0). Maybe that's not the right way, but I read that solution
somewhere. This works, although I must admit I'm struggling with framerates.
I'm running at 1280x1024x32 though, with pretty high in-game settings (P4
1,9Ghz, 512MB RIMM, Radeon 8500). It's a blast on a 21# monitor, and the
Modena sound is fantastic as well!
Do you only edit the <MAX> lines, by the way? Does this also mean you have
to set all cars to MAX detail?
Cheers,
Ice D
> For the F1 cars, you only need to change the F1CAR.gen file. For the GT
mod,
> you have to go into the GT vehicles folder and change the .gen file for
each
> type of car (360, 550, Lister, Porsche, Viper).
> In the .gen files, find the lines below (they're at the top of the page):
> <MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=False
LODIn=(0.0)
> LODOut=(7.0)
> <MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False
LODIn=(7.0)
> LODOut=(10.0)
> <MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False
LODIn=(10.0)
> LODOut=(20.0)
> <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(20.0)
> LODOut=(175.0)
> and change them to this:
> <MAX> MeshFile=<1234>va.MTS CollTarget=False HATTarget=False
LODIn=(0.0)
> LODOut=(40.0)
> <MAX> MeshFile=<1234>vb.MTS CollTarget=False HATTarget=False
LODIn=(40.0)
> LODOut=(60.0)
> <MAX> MeshFile=<1234>vc.MTS CollTarget=False HATTarget=False
LODIn=(60.0)
> LODOut=(80.0)
> <MAX> MeshFile=<1234>vd.MTS CollTarget=False HATTarget=False
LODIn=(80.0)
> LODOut=(500.0)
> The car textures will no longer flicker, and you'll see them much farther
> down the track.
> David G Fisher
> > > I agree that it's a good piece of work. Just a few minor flaws that
may
> > > deserve attention in a next release (?) of the MOD:
> > > - bad values for the TV***pit view
> > shouldn't matter if you are in the***PIT where you belong...not
nosing
> > along the roof...heheh
> > > - carsound files for Porsches have to be renamed before they work
> > yup they missed that.
> > > - cars disappearing too soon again (on my pc anyway, I had to edit the
> > > LODout values for each separate carset)
> > DGF had a fix that was supposed to be less cpu/graphic intensive than
> > messing with the LOD. Search google for that and you might gain a few
> fps.
> > > - no Monaco! ...probably for valid reasons, but still too bad :(
> > Hmmmm Big Viper and Monaco....hmmmm nooothanks! :)
> > > Yeah I know, blame me for nitpicking, I'm guilty. ;)
> > bailiff...whack his....(insert old old Cheech and Chong line here) lol
> > dave henrie