You have got to be kidding, right? I don't have GPL working right at this
moment, I'm going to have to check, and see for myself, as soon as I get
another wheel.
You have got to be kidding, right? I don't have GPL working right at this
moment, I'm going to have to check, and see for myself, as soon as I get
another wheel.
Example: I had an online race at Watkins Glen tonight - I was in a bunch of four
close, high speed racers, coming out of the big bend at full throttle, the car in
front suddenly swerved left - I saw why, a backmarker appeared out of nowhere,
stationary in the middle of the track. I missed him by the narrowest of
margins... it was pretty exciting I tell you what, and it's not something you
can experience when using the "Nintendo view" or Shift-R races.
Also has anyone noticed that if you stop at the side of the road, a car speeding
past makes your car rock gently... that's great physics.
Ian
> Example: I had an online race at Watkins Glen tonight - I was in a bunch of four
> close, high speed racers, coming out of the big bend at full throttle, the car in
> front suddenly swerved left - I saw why, a backmarker appeared out of nowhere,
> stationary in the middle of the track. I missed him by the narrowest of
> margins... it was pretty exciting I tell you what, and it's not something you
> can experience when using the "Nintendo view" or Shift-R races.
> Also has anyone noticed that if you stop at the side of the road, a car speeding
> past makes your car rock gently... that's great physics.
> Ian
A story I've told here before but which always brings a smile to my
face is about precisely that aspect. An interviewer was touring the
Adelaide pitlane prior to the '94 Hill/Schumacher showdown,
interviewing all the drivers on what they thought about racing, F1,
the competition, the danger. All gave "the Coulthard answer",
professional, PR-friendly, nice soundbites about responsibility to
team, sponsors, the need to race safely, environmentally conscious
etc. The interviewer then came to Alesi, who sat and contemplated for
a few seconds before a massive grin split his face - "I do F1 because
it is such a HUGE fun". That's the answer I think the others would
give if they were being honest.
Sims are an extension of this, and while you can still have a small
measure of the pressure you can have none on the danger and much of
the fun. If I'm not getting paid and I'm not having fun then I'm not
going to spend my spare time doing it! :-) Even (especially) GPL is
"fun" for me, outweighing by far all other considerations.
Cheers!
John
> Yeah, VROC is amazing fun. Two great races hosted by G.Wilson tonight - thanks GW.
> One at Monza, one at Kyalami. Full grids, very little warp. Went through my Kyalami
> PB 3 times. I caught the tail-ender though :-(
Dave Ewing (To paraphrase Jean Alesi, "I do GPL because it is such a
HUGE fun")
Without AI or on-line human opposition, the sheer joy of running countless
laps on my own around Watkins Glen during the 'demo months' is hard to
understand - it just conveys the feeling of driving on & over the edge. Once
you add the racing factor of other drivers it IS great fun.
I guess the fun factor can lessen if it becomes an obsession to better other
drivers hotlaps - which is a problem created by the internet. I was
blissfully unaware I wasn't the greatest F1GP driver - cos I won at the
highest level. Once I got on the Net I found all these add-ons to boost the
F1GP AI to make it a challenge for the quick drivers.
Most sports we are involved in are at a local level, so many can be top of
their field. Net racing is world wide, so whilst we can be relatively good
the competition is on a world wide level - this can be disheartening seeing
that my low 1:05s (which seemed impossible a few months ago) at the Glen
just don't cut it with the quick guys. I just have to be philosophical about
it or the fun element goes away - to be replaced by obsessive practicing.
I do wonder about some computer games. Clearly I am biased cos I love motor
racing, but I question whether platform games for instance are fun - or
whether the only motivation to play is to finish the level & move on. I find
single player Quake can suffer from the same desire to complete it rather
than enjoy it. Deathmatch is totally different - I don't do it very often so
I get stuffed by the good guys - but it is total fun.
Perhaps GPL seems too much like hard work for some, but thats hobbies for
you - some people push themselves to physical & mental limits within their
hobbies - were all different & our perception of fun likewise. For the party
animals spending an evening racing on the internet is perceived as sad.
Definitions of fun are extremely personal.
Cheers
Tony
Cheers
Tony
>Racing _is_ fun. Period, full stop, end of story. It can be many other
>things, dangerous, grim, downright ***, but at the bottom of
>everything, the reason why Jacke Stewart was even there in the first
>place, was because he enjoyed driving cars and driving them as fast as
>he could. Any race-driver will tell you that. I believe at some point
>the danger, pressure and competitive atmosphere *could* overshadow the
>fun, but I certainly never found it.
>A story I've told here before but which always brings a smile to my
>face is about precisely that aspect. An interviewer was touring the
>Adelaide pitlane prior to the '94 Hill/Schumacher showdown,
>interviewing all the drivers on what they thought about racing, F1,
>the competition, the danger. All gave "the Coulthard answer",
>professional, PR-friendly, nice soundbites about responsibility to
>team, sponsors, the need to race safely, environmentally conscious
>etc. The interviewer then came to Alesi, who sat and contemplated for
>a few seconds before a massive grin split his face - "I do F1 because
>it is such a HUGE fun". That's the answer I think the others would
>give if they were being honest.
>Sims are an extension of this, and while you can still have a small
>measure of the pressure you can have none on the danger and much of
>the fun. If I'm not getting paid and I'm not having fun then I'm not
>going to spend my spare time doing it! :-) Even (especially) GPL is
>"fun" for me, outweighing by far all other considerations.
>Cheers!
>John
> Without AI or on-line human opposition, the sheer joy of running countless
> laps on my own around Watkins Glen during the 'demo months' is hard to
> understand - it just conveys the feeling of driving on & over the edge. Once
> you add the racing factor of other drivers it IS great fun.
> I guess the fun factor can lessen if it becomes an obsession to better other
> drivers hotlaps - which is a problem created by the internet. I was
> blissfully unaware I wasn't the greatest F1GP driver - cos I won at the
> highest level. Once I got on the Net I found all these add-ons to boost the
> F1GP AI to make it a challenge for the quick drivers.
> Most sports we are involved in are at a local level, so many can be top of
> their field. Net racing is world wide, so whilst we can be relatively good
> the competition is on a world wide level - this can be disheartening seeing
> that my low 1:05s (which seemed impossible a few months ago) at the Glen
> just don't cut it with the quick guys. I just have to be philosophical about
> it or the fun element goes away - to be replaced by obsessive practicing.
> I do wonder about some computer games. Clearly I am biased cos I love motor
> racing, but I question whether platform games for instance are fun - or
> whether the only motivation to play is to finish the level & move on. I find
> single player Quake can suffer from the same desire to complete it rather
> than enjoy it. Deathmatch is totally different - I don't do it very often so
> I get stuffed by the good guys - but it is total fun.
> Perhaps GPL seems too much like hard work for some, but thats hobbies for
> you - some people push themselves to physical & mental limits within their
> hobbies - were all different & our perception of fun likewise. For the party
> animals spending an evening racing on the internet is perceived as sad.
> Definitions of fun are extremely personal.
> Cheers
> Tony
And yes, it is fun - a HELL of a lot of fun :-)
Cheers!
John
PS - Wear a parachute, it helps....
"Who is the fastest" in real life comes from the driver who, in a
given number of laps, can best marshall his developed talents of
setup, driving and opportunism, with a bit of luck thrown in, to get
as close to their perception of the limit as they possibly can. In
sims drivers have all the time in the world to try setups, cut
corners, exceed the limit and gradually pind down precisely what is
and isn't possible in any given car. Whichever driver is prepared to
put the most time in will have an advantage, regardless of the talent,
setup skill or whatever.
It's a comparison and competition of sorts, but nothing akin to real
life.
Agreed. I played Half Life all the way through to the end and haven't
touched it since. OTOH I _still_ play Quake and Quake2 deathmatch but
have never played it through to the end. Recently I'm heavily into
"Tribes" which doesn't even HAVE a single-player mode! I got a mate to
send it to me from the U.S., since as ever it's not out in the UK so
far.
Defining others by your own beliefs and perceptions is sad, that's
about it.
Cheers!
John