rec.autos.simulators

GP2: Damage

JEB

GP2: Damage

by JEB » Mon, 29 Jul 1996 04:00:00

I starting to wonder.
Mad Mikey and I raced over the modem tonight.
During practise I ran off the road at Interlagos and
in the grass I lost my front wing. Later, I hit a wall
sideways at about 90 mph and lost the entire left side
of the car, both wheels and both wings.
Mad Mikey, with me riding as observer, was hit from
behind in a hairpin at relatively low speeds and he
lost his front wing and his left front tire.
In short, I'm seeing a lot of damage. We are NOT
experiencing the bouncing off of walls with out any
damage that is being reported. Guess we are not lucky.

I'm not saying that I doubt the reports, just stating
that I can NOT report the same experience, quite to the
contrary.

JEB in Vegas

Michael Peters

GP2: Damage

by Michael Peters » Wed, 31 Jul 1996 04:00:00


> I starting to wonder.
> Mad Mikey and I raced over the modem tonight.
> During practise I ran off the road at Interlagos and
> in the grass I lost my front wing. Later, I hit a wall
> sideways at about 90 mph and lost the entire left side
> of the car, both wheels and both wings.
> Mad Mikey, with me riding as observer, was hit from
> behind in a hairpin at relatively low speeds and he
> lost his front wing and his left front tire.
> In short, I'm seeing a lot of damage. We are NOT
> experiencing the bouncing off of walls with out any
> damage that is being reported. Guess we are not lucky.

> I'm not saying that I doubt the reports, just stating
> that I can NOT report the same experience, quite to the
> contrary.

> JEB in Vegas


Is it possible that damage increases with difficulty level. Mabe you
don't recieve as much damage in Rookie as you do in Ace. (If this is in
the manual, I haven't read it and...see I told ya so <G>)

--
http://www.netins.net/showcase/mpete

Nascar..Weather..OnNetCameras..Oddities..and more..
Stop on by, what can it hurt?

John Marti

GP2: Damage

by John Marti » Fri, 02 Aug 1996 04:00:00



> > I starting to wonder.
> > Mad Mikey and I raced over the modem tonight.
> > During practise I ran off the road at Interlagos and
> > in the grass I lost my front wing. Later, I hit a wall
> > sideways at about 90 mph and lost the entire left side
> > of the car, both wheels and both wings.
> > Mad Mikey, with me riding as observer, was hit from
> > behind in a hairpin at relatively low speeds and he
> > lost his front wing and his left front tire.
> > In short, I'm seeing a lot of damage.

Try hitting the wall at say 30mph,or grazing it at 200mph...I doubt you
will have any damage...but realistically you should have...The lack of
damage,I've been reporting on,is at ACE level...
I do get damaged,sometimes breaking in half etc,but last night for
instance,I touched wheels at Monza,flew,skyward,spun,landed on the track
and slid to a halt at 200+...and continued on driving with just a
damaged wing...
It's a strange thing this damage ?
rgs

--
                                        *
                                      *   *
I love a Sunburnt Country..              *
                                        *

Steve Goodw

GP2: Damage

by Steve Goodw » Sun, 04 Aug 1996 04:00:00



One of the major problems with Indycar II was the damage being toooo
severe in simulation mode, I mean one slight touch of the wall and
your tire would blow making you lose the race usualy on the last lap..
:(

The thing is because it's on your monitor screen and your not in the
car there has to be some give to the player because of all the
warnings you don't get.  You can't feel the g's on your car, you can't
feel your car slipping or giving a bit, your visibility is limited
vastly compared to that of a real car, you can't feel the bumps on the
road and many other tings you can in a normal car.  FOr instance go
and try some FAST GO-CARTS you can feel what the car wants to do and
what it can't in a simulation how great it is you just can't get that
feel back unless you have a f1 car at home with full hydrolics and
feedback steering system etc....

Cu

Steve

I think the give back in lack of damage is a good thing making it more
interesting in longer races in case of a slight mistake.  A big
mistake will still cost you the race ie losing a wing or a wheel, a
little mistake might cost you a few positions cause you will probably
spin out and have to turn around which is a pain in the ass.

But damage like ICRII would make it a bore and very frustrating.

Michael E. Carv

GP2: Damage

by Michael E. Carv » Sun, 04 Aug 1996 04:00:00

: One of the major problems with Indycar II was the damage being toooo
: severe in simulation mode, I mean one slight touch of the wall and
: your tire would blow making you lose the race usualy on the last lap..
: :(

[snip -- good points about lack of feedback in sims]

: But damage like ICRII would make it a bore and very frustrating.

Ah, but at least ICR2 allowed the player to make the call on the level
of damage (none, arcade, real).  GP2 could stand to do the same thing,
thus giving this option to those that want it.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

AdLevesq

GP2: Damage

by AdLevesq » Tue, 06 Aug 1996 04:00:00

Hi all,
     The reason the simulation mode is so unforgiving is that we give you
the choice between realistic, arcade, and none.  If you want what you
described Steve, just turn on the arcade mode.  Sure, it's not realistic,
but it seems to be what you want.  Realistic mode is pretty accurate.  If
you are flying around Michigan at 230 MPH and tap the wall coming out of
turn two, chances are the wheel is going to blow no problem.  Sometimes,
in real Indycar, a driver can get away with this (Mansell a few years ago
at Indy), but more often than not it results in big trouble.  
     In terms of how we handle the options in our games, we have always
tried to take the approach of giving the player the choice.  If like a
certain option (Random breakdowns say), then by all means use it.  If you
think it's a stupid thing to have in the game, well, turn it off and don't
look at it again.  

Adam
Papyrus

P. Angu

GP2: Damage

by P. Angu » Tue, 06 Aug 1996 04:00:00

I'm the first to admit that I dislike going off on the last lap and
loosing the race, but hitting the armco at 100+ mph and still not
loosing wheels and bodywork takes the piss. I also dislike the fact that
it's so easy to get out of the gravel. In F1 a driver can get out if he
drives in straight, but not if he's sideways or backwards (as most of my
sand pit trips are).
Max
--
Don't reply to me I can't get much incoming mail

Quixo

GP2: Damage

by Quixo » Tue, 06 Aug 1996 04:00:00


Well, in Ace mode I can still give the wall a good bang.  But, take heart,
Martin has just announced the release of gp2damed so now the level of
bang it takes to damage the car is user adjustable.  IMHO, this was one
of the best utilities for F1GP1 (when used with Trevor's most excellent
editor).  Should be even better in GP2.

eric

>JEB in Vegas


Michael E. Carv

GP2: Damage

by Michael E. Carv » Tue, 06 Aug 1996 04:00:00

: Hi all,
: [snip]   Sometimes,
: in real Indycar, a driver can get away with this (Mansell a few years ago
: at Indy), but more often than not it results in big trouble.  

Greg Moore pulled it off this year too.  Only to have something else
break on his car a few laps later.

:      In terms of how we handle the options in our games, we have always
: tried to take the approach of giving the player the choice.  If like a
: certain option (Random breakdowns say), then by all means use it.  If you
: think it's a stupid thing to have in the game, well, turn it off and don't
: look at it again.  

Just a big Thank You for your approach to this.  I truly enjoy being
able to tailor the game to my wants.  One of these days I'll even try a
full season under realistic damage ;-)

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Redden Michael Cri

GP2: Damage

by Redden Michael Cri » Wed, 07 Aug 1996 04:00:00


>Hi all,
>     The reason the simulation mode is so unforgiving is that we give you
>the choice between realistic, arcade, and none.  If you want what you
>described Steve, just turn on the arcade mode.  Sure, it's not realistic,
>but it seems to be what you want.  Realistic mode is pretty accurate.  If
>you are flying around Michigan at 230 MPH and tap the wall coming out of
>turn two, chances are the wheel is going to blow no problem.  Sometimes,
>in real Indycar, a driver can get away with this (Mansell a few years ago
>at Indy), but more often than not it results in big trouble.  
>     In terms of how we handle the options in our games, we have always
>tried to take the approach of giving the player the choice.  If like a
>certain option (Random breakdowns say), then by all means use it.  If you
>think it's a stupid thing to have in the game, well, turn it off and don't
>look at it again.  
>Adam
>Papyrus

Adam, are you looking at some of the features in GP2 that are better?
I'd like to see the steering lock reduce with speed in NASCAR 2. That
way you could have a manageable wheel lock at the superspeedways and
still get out of the pits.
It's not a feature in GP2, but Mark Mooney suggested not dropping the
green flag until the field tightens up.
The most important feature has to be FRAME RATE!
And the most fun you can have on a computer has to be Hawaii!
Hen

GP2: Damage

by Hen » Wed, 07 Aug 1996 04:00:00


> Hi all,
>      The reason the simulation mode is so unforgiving is that we give you
> the choice between realistic, arcade, and none.  If you want what you
> described Steve, just turn on the arcade mode.  Sure, it's not realistic,
> but it seems to be what you want.  Realistic mode is pretty accurate.  If
> you are flying around Michigan at 230 MPH and tap the wall coming out of
> turn two, chances are the wheel is going to blow no problem.  Sometimes,
> in real Indycar, a driver can get away with this (Mansell a few years ago
> at Indy), but more often than not it results in big trouble.
>      In terms of how we handle the options in our games, we have always
> tried to take the approach of giving the player the choice.  If like a
> certain option (Random breakdowns say), then by all means use it.  If you
> think it's a stupid thing to have in the game, well, turn it off and don't
> look at it again.

> Adam
> Papyrus

Adam,

speaking of damage setting, are you aware of the bug that causes you
damage setting to change from realistic/arcade to NONE from the
slightest
touch to the wall/other cars. This is VERY fustrating, esp when running
hotlaps with realistic damage: you touch a wall, press sh-R to restart
and voila, damage is mysteriously set to NONE.

--
Henrikki (Hena) Hakkanen               Tel. +358-(9)0-345 5538

------- The best way to accelerate a Mac is 9.81 m/s2 --------
--------------------------------------------------------------
Disclaimer: Opinions expressed here are mine and does not
            necessarily reflect those of my employer!

ra..

GP2: Damage

by ra.. » Wed, 07 Aug 1996 04:00:00


<Adam's stuff about NCR and ICR snipped>

        I have built my own wheel and can set the steering lock to 30 degrees,
Linear steering. Drives fine at the superspeedways and can do a U-turn in two-
and-one half lanes at Taladega.
        I don't think that any of the commercial wheels will allow this. I may
be wrong of course as I have not tested all of them.

        Any comments?
        How about someone who has one of the specialized High-Buck wheels?

        I also think I read that Papyrus has already changed the wheel lock and
speed function somewhat in multi.exe.

        I agree Hawaii is the most fun I have ever had with any video game/sim.
Just wish I could afford to go there more often. :)

        Ralph<Ralphw on Hawaii>Williams

/---------------------------------------------------------------------------\
/Ralph Williams           My real .sig file is in the shop getting repaired.\

/---------------------------------------------------------------------------\


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.