Regards,
David
>Regards,
>David
The first time I sat down with the full version I tried to go in to a turn
too hot and lost it... so did the reviewer evidently. I decided I needed a
lot of practice so I drove Spa in the Lotus for about 2hrs until I could put
in a clean lap (not a fast one... just kept it on the black stuff)... the
reviewer tried to mow down track officials, and got cranky about that too.
Maybe he was looking for Carmageddon, I was looking for a sim.
I think AVault should have a policy like CGW does (or maybe did, I haven't
looked at it in about a year). Sim pilots review flight games, RPG players
review RPGs. That way the game gets reviewed by a sample of the potential
market. Someone who plays Carmageddon, and Monster Truck Madness more than
Nascar, IndyCar, Cart or GP2 is going to have a heck of a time getting a
clean lap in their first sitting with GPL. He did comment though "Finally,
they need to make the learning curve a little more forgiving so it is fun to
learn how to drive the car. Simulation fanatics will probably love this
game -- I just don't think that anyone else with a lower level of enthusiasm
will get much out of it."
like you mentioned and "I can't recommend this game to the majority of
people out there. If you like difficult, ultra-realistic driving games, then
by all means rush out and buy it. " It was probably his first time with a
wheel too... I remember it took me a few days to be able to drive Nascar
and IndyCar properly again. He's probably used to a gamepad or the keyboard
from Carmageddon. (I still can't believe that Nascar ever shipped bundled
with a game pad.... talk about a waste of time...)
Aside from harping on the negatives that were delivered from a
'non-sim-racer' I agree with the reviewers comments (particularly the ones I
quoted). I would have had more fun, and probably would have been able to
progress to the full GP car faster if the driving model was more forgiving
in the trainers, and not just having less power and torque. And I think
he's right, you have to be a serious sim racer to be able to get enjoyment
out of the game, because unless you're drunk with a half dozen of your
buddies, spinning down the track and through the grass is just no damn fun.
I think he was right on with the marks he gave for the graphics... they
aren't stunning like so many games that are coming out now that try to awe
you with eye candy. Papyrus sims have always been that way, they don't go
crazy on graphics that will take away from the driving. And we've all
complained about the sound in some way. Gameplay... yes starts are a pain
when the framerate drops out... that's why I personally run 3dFX at
640x480. Music... who cares? Might have been nice in the menus but even
today there aren't stereos in GP cars... let alone in '67 :-) But the
intelligence and difficulty... he's not a sim racer, and that's where the
'sim' shines.
I had a friend over last night who drives 1600's. I thought 'I've got the
perfect game for you', and I was right. Took him about 15min in the
trainer to get the feel of the Canadian GP... he already knows the course,
and knows how to drive. He loved it. But he did have the comment 'High
frustration factor eh!' Because the other cues aren't there, just sight and
sound. And after half an hour he was driving the full GP qualifying in the
top 10.... (took me 3 weeks to qualify anything higher that 18.... bastard
;-)) He's got a Mac though... and sometime next week... he's going to
have a PC... a wheel... and GPL. (And I'm just the one to sell it to
him!)
Cheers
Joe Walsh
Jerry Morelock
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From where I'm sitting, it appears to
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