WHS. Only enough time for bug-chasing.
Andrew McP
WHS. Only enough time for bug-chasing.
Andrew McP
Dennis.
>I wonder if he is "short-sighted" enough to exclude Force Feedback. I've
>hear no mention of it in GP3 yet...
>--David Cook
> >I wonder if he is "short-sighted" enough to exclude Force Feedback. I've
> >hear no mention of it in GP3 yet...
> >--David Cook
> I read somewhere, either in last month's PC Gamer (UK) or PC ***
> World, that there will be no Force Feedback.
Anyway, this is really sad news since I'm spoiled with my MSFF and GPL with
Slotcar_GTX's (I got it right this time? :) settings.
--
Olav K. Malmin
remove spam when replying
> % Actually, this problem only occurs if you cut the corner REALLY FAST.
> % I've never got a black flag by making a driver mistake, only when
> % deliberately cutting it. And who says that it will be like that in the
> % final version. I mean, there are at leat two months of development left,
> % which is a whole lot to add features, as most of the early time is
> % usually spent on developing the engine. Let's wait and see.
> I don't think that the last few months of development time is used to
> make changes. Instead it is used to kill the bugs and optimize the
> code. You don't add features at the last minute. Basically the cake
> has already been mixed and is just about ready to take out of the oven.
> And you don't start adding ingredients at this stage of the process.
Andre
Nopes, Geoff might now, but Hasbro Interactive will. I'm not sure if you
know Rollercoaster Tycoon? That game also has a big following and was the #1
selling game in the world. There have been made some editors for it and as
soon as a new editor was released, Hasbro made a new patch (or just changed
the version #) to prevent the use of the editor. Hasbro doesn't really like
people toying around with their code and I suspect the same will happen to
GP3 as to RCT...At least it's a logical conclusion when you look at the
ATARI games case (sorry, can't really explain it, since I don't know enough
about it, but I'm sure others will be able to help us here) and
RollerCoaster Tycoon.
I hope it's not like this, but Hasbro doesn't have a good track record when
it comes to this kind of stuff...
--
Kenneth Verburg
Editor-in-Chief, High Gear
http://www.simracingnews.com
> I can't possibly imagine that GP3 won't have FF, that would be
> ridiculous...
> Andre
> >I read somewhere, either in last month's PC Gamer (UK) or PC ***
> >World, that there will be no Force Feedback.
Well, that's hardly in the fine tradition of newsgroup discussion is
it?:-)
- Michael
> Almost every track - Bump at *** square, Monaco, also bump on final
> corner at Zandy, etc. Fantastic realism, especially when you compare
> with the real footage.
Onlt place I can tink of is down around y theswimming pool, but woulnd't he
kerbs there send you into the air?
> Bazza
> > Did someone say that this was an Alpha from back in January or
something?
> > Surely there might be time to change it by July!?! Still though, if you
> > just don't cheat where's the problem?
> > People just cheat and ignore black flags sometimes.
When people can personally code a sim that comes close to even SOS, maybe
they will be qualified to stand in judgement!
MS
> > I have just got back to Sydney from the Australian Grand Prix. I have to
say
> > that was extreamly disapointed with Grand Prix 3 that was running down
there
> > in the Gp Expo Tent. From the reports that I have just read I am
extreamly
> > surprised that people believe this game looked sensational. IMO the game
> > looked nothing more than Gp2 with higher resolution. Don't get me wrong
Gp2
> > was a great game however it had some problems. From what I saw down in
> > Melbourne the game had not fixed up some of the problem. One of the most
> > annoying problems in Gp2 was the Black Flag Problem. That is if you cut
a
> > corner you car then slows down - compared with you being asked to come
into
> > the pits and having a stop go penalty. This Black Flag problem is still
> > HERE! That is just one example of things that Geoff has not fixed. Yes
it
> > may still be a good game, but not one of the greats. It is not in GPL's
> > league. I will have a full report up here latter. Now its time for some
> > Sleep
That being said, they probably worked on that bump a little since the era
simulated in GPL. ;-)
Jan.
=---
> >> One of the big things that puts GPL out front atm is its true 3D road
> >> surfaces - imho.
> >Does it?
> >Only RC2000 has had this IMO, that I have played anyway, but that sorta
has,
> >to its a rally game....
> >.... is it one of those things that its so miniature and unrecognisable
that
> >we just take Dave Krammers word ? :-)
> Almost every track - Bump at *** square, Monaco, also bump on final
> corner at Zandy, etc. Fantastic realism, especially when you compare
> with the real footage.
> Rafe Mc
Indeed. Falcon 4 anyone???
Mike.