rec.autos.simulators

New MOMO and GPL

GMpartsgu

New MOMO and GPL

by GMpartsgu » Wed, 15 Jan 2003 06:56:38

Ok. Ive finally bit the bullet and and dragged myself into the FF world.
What do i need to do to get FF working in GPL ? Will swapping the core.ini
with the sample .ini do the trick ? I know it was enabled in the 1.2 patch.
 Im guessing swapping the .ini files and change the 0 to a 1 in the new
core.ini too ??
 Thanks fer listening guys !
Malc

New MOMO and GPL

by Malc » Wed, 15 Jan 2003 08:25:23


You need this little lot in your core.ini:

[ Joy ]
allow_force_feedback = 1              ; Use FF if device has it
force_feedback_damping = 10.00000     ; force feedback damping coefficient
force_feedback_latency = 0.0650000    ; force feedback latency (secs)
max_steering_torque = 500.000000      ; steering torque in N*in giving max
device force

Make sure it's called core.ini, not core.ini.sample (disable 'hide
extensions for known file types' in the folder options to be sure).

Your core.ini probably already contains these lines, so to enable ff, you'll
just need to change the first line from 0 to 1.

The other settings are really down to personal preference, so mine almost
certainly won't suit you or your controller, but a quick google of this
group should give you plenty of example settings from others with your
wheel. Read the readme11.txt for more info on setting up ff.

If you're used to non-ff, initially it will feel disconcerting, but stick
with it, and test the latency by weaving from side to side on a straight and
adjust it (exit gpl, adjust settings, go back in etc) until the feedback is
in synch with the car. As the rear steps out the steering should naturally
tend to correct the slide for you, but too little latency & the car will
oscillate out of control as it tries to correct the slide before it's
happened. It took me about a week to get mine really 'right'.

It's not the easiest ff to set up, but it's worth it imo.

Malc.

GMpartsgu

New MOMO and GPL

by GMpartsgu » Wed, 15 Jan 2003 09:44:56

Thanks Malc.
 I did read Alison Hine's description of the .ini setup, but wanted to be
sure. My core file doesnt contain those lines, but the sample file did,
along with other goodies. I'll just copy those lines into the core.ini.
 My last time running a FF wheel was back when Hard/Race Drivin' was new :)
Damn arcade owner used to wince when he saw me walk in. I swear if i win
powerball, my first homemade***pit will be based on it !
 This past Saturday, i retired my 3 year old Nas Pro Digital. After 3 major
rebuilds, i ran outta pots and fresh springs for it and the bushing in the
column is wasted. Otherwise, i could keep rebuilding it forever. A great
cheapie wheel that got me through the end of TEN and my negative rank in
GPL. This budget Momo FF wheel has a great solid feel to it. Gonna have to
reinstall Rally Trophy i guess.
 Anyway, ive rambled. Thanks again Malc !
Redmis

New MOMO and GPL

by Redmis » Wed, 15 Jan 2003 10:03:16

It takes a bit of getting used to and getting the settings right can require
a lot of experimentation, but once you get it right, it adds a lot to the
experience and may improve your lap times.
Malc

New MOMO and GPL

by Malc » Wed, 15 Jan 2003 10:07:44


Just for the record, These settings are for a Logitech Wingman Force, the
Joystick version of the original LWFF. They will almost certainly be useless
if you try them with a wheel.

Malc.

GPLRank -39.15
Monster Rank -120.28

Malc

New MOMO and GPL

by Malc » Wed, 15 Jan 2003 10:13:31


I found that after several weeks of practice I was eventually quicker, and
now I'd recommend it to anyone.

But many drivers prefer not to use it, possibly finding that a high quality
controller (where FF may not be available) is better than something more
mainstream even with FF. This may be true, but sadly I'm not rich enough to
find out ;-)

Malc.

Haqsa

New MOMO and GPL

by Haqsa » Wed, 15 Jan 2003 12:00:28

I'm currently using

[ Joy ]
allow_force_feedback = 1
force_feedback_damping = 30.0000
force_feedback_latency = 0.03500
max_steering_torque = 225.000000

This is with the Momo Racing wheel under XP Pro.  I also have the overall
strength set at about 85% in the profiler, but don't bother with that until
you try the other settings.  OS made a huge difference for me.  Under 98 I
needed to use 0.120 for latency.  Probably somewhat hardware dependent too.
Best to tune the latency yourself.  Even though it is time consuming to do
so it makes a huge difference to get it right.  There aren't a whole lot of
ill effects for getting it a bit too high, but too low will kill you in a
tank slapper.




> > You need this little lot in your core.ini:

> > [ Joy ]
> > allow_force_feedback = 1              ; Use FF if device has it
> > force_feedback_damping = 10.00000     ; force feedback damping
coefficient
> > force_feedback_latency = 0.0650000    ; force feedback latency (secs)
> > max_steering_torque = 500.000000      ; steering torque in N*in giving
max
> > device force

> Just for the record, These settings are for a Logitech Wingman Force, the
> Joystick version of the original LWFF. They will almost certainly be
useless
> if you try them with a wheel.

> Malc.

> GPLRank -39.15
> Monster Rank -120.28

Marc Collin

New MOMO and GPL

by Marc Collin » Thu, 16 Jan 2003 09:13:21

My settings for the new MOMO on a high-end system are:

Control Panel:

100% Overall
0% Spring (mandatory)
0% Damper (mandatory)
0% Centring (mandatory)

Core.ini:

[ Hack ]
steer_ratio = 0                                 ; Enable low speed ratio
override

[ Joy ]
allow_force_feedback = 1                 ; Use FF if device has it
force_feedback_damping = 150.000000         ; force feedback damping
coefficient (40.000000)
force_feedback_latency = 0.000000        ; force feedback latency (secs)
(0.085000)
max_steering_torque = 150.000000          ; steering torque in N*in giving
max device force (225.00000)

Try this combo and tell me the FFB isn't amazing.

Marc


Malc

New MOMO and GPL

by Malc » Thu, 16 Jan 2003 09:53:30


No latency at all??

Now that's what I call a high-end system ;-)

Malc.

GMpartsgu

New MOMO and GPL

by GMpartsgu » Thu, 16 Jan 2003 10:28:23

I was able to hang on for 7.8 seconds. Did i win ?? :)
Marc Collin

New MOMO and GPL

by Marc Collin » Thu, 16 Jan 2003 10:47:31

Do you understand what the latency value does in GPL?  Setting it to 0.0
doesn't mean there is absolutely no latency (because even though on a
high-end system it should be minimal, there will always be some), but rather
that you want to disable the game's attempt to predict the upcoming FFB to
compensate for the latency.  This is always a fudge factor and it feels 100
times better with it turned off because although there will be a few
occasions when my FFB is delayed by fractions of a second because real
latency is occurring, I don't have the fudge factor wrongly
guessing/interfering with the correct FFB the other 99% of the time.

Marc




> > My settings for the new MOMO on a high-end system are:

> > force_feedback_latency = 0.000000        ; force feedback latency (secs)

> No latency at all??

> Now that's what I call a high-end system ;-)

> Malc.

Marc Collin

New MOMO and GPL

by Marc Collin » Thu, 16 Jan 2003 10:48:54

Sorry, but my suggestion was serious (it has taken us old-timers many months
to figure out the optimal settings for FFB in GPL)...and I have no idea what
your reply implies...???

Marc


GMpartsgu

New MOMO and GPL

by GMpartsgu » Thu, 16 Jan 2003 12:05:36

Sorry Marc. I was just being a wiseass. It was a reference to the good ol'
sport of bull riding (sick bastards). I actually did jot it down in my
notebook along with a couple others, but mayhap i will give it a run before
bed now that you have me curious.

> Sorry, but my suggestion was serious (it has taken us old-timers many
months
> to figure out the optimal settings for FFB in GPL)...and I have no idea
what
> your reply implies...???

> Marc



> > I was able to hang on for 7.8 seconds. Did i win ?? :)

Malc

New MOMO and GPL

by Malc » Thu, 16 Jan 2003 21:37:01


That's a good explanation, and as I mentioned earlier, these settings have
alot more to do with personal preference than anything else, much like the
car setup you choose.

Although I do get the occasional spike, I find that setting the latency to
match the actual latency of my (fairly old) controller as closely as
possible gives me better results.

If I hit a curb at Silverstone, my controller tells me 'instantly', much
like a real car would, but the trade off is that occasionally it feels like
I hit something even though I actually missed it. Presumably your setting
will give less (or no) false feedback, but the accurate feedback you do
receive is slightly delayed. It's a trade-off either way.

Malc.

Damien Smit

New MOMO and GPL

by Damien Smit » Fri, 17 Jan 2003 10:31:41

I'm always amazed at how people can set their controllers to something like
35ms latency and actually feel that it makes a difference.  Surely 35
*thousands* of a second wouldn't even be noticeable.  I'm using 180ms and it
feels quite good, but I do get the occasional spike when coming onto the
straight at Watkins Glen.

The thing that made the biggest improvement in the FF for me was turning the
damping down from the default of 40 to 10. (LWFF)


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.