Well, I can tell you that we'll have all the stuff we're already rolling
into Superbike. This includes tire temp (which changes during a turn, not
just during a lap), tire pressure change as a result of temp, tire wear.
Each wheel and it's suspension back to the chasis is modeled independantly.
Full aerodynamics (incl. the effects of losing ground effects when you start
losing it - so you'll really lose it, plus control over splitters, downforce
fore and aft, etc.). Probably flat-spotting.
"Rain" is a much more complex thing than just drawing it - because the
course wets and dries differently across the width of the track over time.
Doing rain right is going to be ... hard. But if you watched the F1 race in
France last weekend, you can see how important it is to get it right -
because it's a totally different race.
If I commit Matt to more than this, this early, he'll likely kill me. So I
best stop here.
-MSM
--
__________________________________________________________________________
Mark S. Miller "Be regular and orderly in your life,
Director of Design that you may be *** and original
Motorsport Simulations in your work."
http://www.racesimcentral.net/